Destiny 2 promises ‘aspirational armor,’ better rewards for raids and dungeons, and a transmog system

    
14

The developers of Destiny 2 are looking ahead to the game’s Year 4 in this week’s report, specifically at changing the way players earn rewards. Or “aspirational” things, as they like to put it, which would almost sound noble if it weren’t referencing gear chases.

One of these first “aspirations” is a new set of armor that can be chased after with every season, such as a set of armor being removed from the Eververse in-game store and being put into an aspirational activity as an example. Speaking of aspirational activities (aka raids, dungeons, and trials), rewards are getting boosted for those as well, with promise of power, items, vanity equipment, and at least one accessory to pursue, new Adept weapons and new armors for the Trials of Osiris, and new armor, weapons, and exotic accessories in the next raid.

Destiny 2 will also be introducing a transmog system sometime in Year 4, which lets players turn their armor into Universal Ornaments at the cost of Silver or “in-game effort.” Finally, the Eververse store will stop selling ships, ghost shells, sparrows, or armor ornaments that are based on visual themes from aspirational activities. These types of items will still be on sale, of course, but the ones tied to whatever aspirations Guardians reach for in-game will be purely based on in-game effort.

Advertisement

No posts to display

newest oldest most liked
Subscribe to:
Reader
Sleepy

“Aspirational armour!”

Oh, just **** right off.

Reader
Danny Smith

Ah. I see its time for Luke Smiths yearly “UwU sowwy we did a fukky wukky” letter where he promises a bunch of shit people asked for years ago while stating they will fix the issues of the last year just in time to set up a bunch of new issues that will be around for a year with their next “grind some bounties and have a 60 minute story campaign” story.

I love the setting of Destiny but its pretty clear at this point Bungie are good at linear, level based shooters. Not a persistent, supported live service game. They have not spend any time in the last 7 years where they didn’t come off as directionless and winging it on being ‘the halo guys’.

If even your most down with the ship shills like broman and gothalion are not playing you fucked up in this day and age when brand tribalism and audience retention forces your core streamers to stick with something unless they are truly miserable.

We all know whats going to happen here. There we be an update. Skillup will release a video saying “Finally, Destiny 2 is the game it was always meant to be”, again, and people will buy the next box and after a week go “hang on… i’m just grinding bounties because strikes are dead and pvp is full of cheaters. You sold me the exact same experience with a new power cap to grind!” and then drop it.

I want Destiny to be great but sometimes you need to call a spoon a spoon and Destiny is a directionless failed experiment, abandoned by its creators and now weekend at burnies’ed by former WoW addicts thinking they are making the Warcraft of schlooters.

When more and more the mask slips that Destiny is nothing but a waste of our time based on constant goal post moving for promises of ‘the game we always meant it to be’ further down the line each time.

Reader
Kickstarter Donor
Greaterdivinity

I’ve already dropped off hard again. These fucking looter shooters…there’s always a solid core (gunplay/movement/etc.), they’re gorgeous, there are things to love about them but…god damnit every one of them seems like it’s continually run by people who have never played online games outside of PvP multiplayer games.

One day these studios will higher staff that have actually played MMO’s BEFORE they release their games, ideally at least mid-level staff, so that they can give fair warnings about painfully obvious shit like, “If we always look all the cool cosmetic gear behind our cash shop and have massive grinds for other stuff, folks will get burned out and annoyed. Maybe we need to think about designing more accessible cosmetics and related monetization systems to help support a thriving endgame?”

Seriously, every time I think about what these games could be, especially if they’d stuck with their first installments rather than screw shit up with a sequel, I cringe hard.

Reader
Danny Smith

I think ultimately the schlooter in the Bungie sense is a failed experiment. It was an on paper way to make one game and have it produce steady income for years. But they lack the direction, drive and creativity to make that. Then the people who were making it left and got replaced by people whos biggest claim to fame is stuff like “he was the scarab lord in WoW!” which is just what you need to be sold on a shooter for some reason apparently and lo and behold the game is a bad grind to increase a single gearscore number while doing daily log in missions. How exciting.

Reader
Arktouros

I’m a bit torn on this but we’ll have to see how it plays out.

Right now there’s essentially 3 sets each season. You have the base season armor earned from season activities(Seraph currently), you have the ornament skins from the season pass (Seraph again), and then you have the Eververse set of ornaments for each class. So them talking about going back to one set if it comes at the cost of others is not exactly ideal.

What I do like is them changing up some of the ways this kind of gear is available. Like being able to chase armor playing any activity you want is pretty nice. I generally don’t like Crucible but play a lot of Gambit and Strikes. I just wish they would extend this further and get rid of specific things like stop giving me bounties to do play X element Y subtree class and use Z ability bounties. Like holy fuck man just reward me for playing the game the way I want.

The aspirational content themed stuff makes sense. Like when Season 10 started there were some Scarlet Keep themed items (ship, sparrow, etc) in the Eververse and people raged that they weren’t available from that activity in game.

Transmog system is exactly what I’ve wanted since the start. There are so many amazingly cool ghost shells I’m just never going to use because the base mods on them are terrible. The same goes for a lot of armor, where there’s tons of cool armor like some of the raid sets but that’s pointless if the stats are bad. It’s really going to motivate me to try to find groups to do Garden of Salvation or other similar raids that have armor so I can use them if I want.

Reader
Patreon Donor
Loyal Patron
Connor

I just want a Destiny 2 that doesn’t make me feel like it’s a new full time job to get through the season pass.

Reader
Christopher Allcock

well the previous TWAB stated that ‘Season 12’ AKA the next expansion drop, Bungie will be looking to change the season ‘progression’ from relaying on weeklies as the major XP gain for the pass to a series of objectives/missions.

Two bonuses to this is that they’ve stated that they can tie more of the season story to those missions and second they’ve stated that progression wouldn’t be time gated, no mission would ‘reset/fail’ on reset or at the end of the day.

Now with this new armour system coming into play it does seem that Bungie have learnt you can’t keep people playing on their terms/timeframe each week – however without the actual missions in front of us, we wont know if you COULD casually drop in and do missions and not worry to ‘work’ for it, OR in Classic Bungie fashion it’s just a lot of progression bars that lack info and move so slowly you think you’ll have to spend every day killing just to nudge the bar a handful of percentages .

Reader
Arktouros

I got through it this season and certainly haven’t played like it’s a full time job and in fact have skipped probably 3/4ths this season (basically have only played Guardian Games and on). I mean we’re talking about 8-9 levels a week of which 5 are enhanced speed each week. It’s very easy to get 1.5 levels a day through extremely casual few hours of play.

What I dislike about it more is in order to do that I was doing many bounties and repeatable bounties that make me play in a way I don’t really want to.

Reader
Christopher Allcock

If you do run the numbers doing at least 1 a day will net you 85-90 levels of the season yes, true there’s ‘double xp’ for the first 5 each week so it’s even easier.

The rub is the fact of scaling, something which as stated in my other post Bungie is working on, Weeklies if done in that ‘5 level’ window basically net you a level and a half (or close to it), Dailies will net you 3/4 of a level and the extras about the same…

The issue is after the fact; Doing anything in the window is basically speeding you along at a nice rate, but within an hour or two, the window for the week closes; lets say after you’ve ran 3 matches of Gambit, your weekly Strike quota for the drop, a few games of Crucible and a handful of Lost Sectors, THEN it really drags on.

For the rest of the week (and those other 3/4 levels to ‘keep up’ with the season) you need double what you just did JUST to gain a single level, double the bounties, double the kills and what was a simple ‘kill 100 mobs’ in a weekly for a level turns into ‘kill 400 mobs’ because each daily gives you much less for the same quota needed.

It just gets worse when you add on the season event needs, seasonal events, triumphs, and just simply running out of bounties to do an hoping the RNG of the ones you like doing from the purchasable ones don’t just give you a string of ‘do X with Y Z times’, as world xp itself alone (including world events, dungeons, lost sectors and even the raids) pale compered to having a bounty.

Reader
Arktouros

It really doesn’t drag on if you’re being efficient with your time and doing the bounties associated with your activities even after the double XP for 5 levels end.

The rub of it as it were is that there isn’t infinite bounties to do the things I want to do. Like once the strike bounties are up, they’re gone for the day. Continuing to do strikes after that is inefficient because there’s not a larger XP reward at play there without bounty completions. This forces you to shift what it is you’re doing in game and do different activities you do have bounties for.

This comes back to the over all issue if not really being able to play how you want however. In order to continue to progress now you’re playing a spec you don’t want with a weapon you don’t want in an activity you don’t want just to gain XP at a reasonable rate.

Reader
Patreon Donor
Loyal Patron
Connor

Admittedly I didn’t play the latest season because I was so sick of the grind from prior seasons, so I’m unaware of any changes they might have made to progression.

Reader
Arktouros

There were no changes, always been the same basic math of having to hit a few levels a week of which most of them are double XP. This takes significantly less time than a “second full time job.”

Reader
Kickstarter Donor
Greaterdivinity

Not gonna lie, the season pass grind was something that actually turned me off to the game when F2P hit. I picked up the pass a bit late, but even with pretty consistent play (not grinding, not XP farming efficiently) I was nowhere near finishing with weeks left and it killed my motivation to keep playing for rewards. It’s silly, but I like filling up progress bars and when a big one (like this) is out of reach I lose interest.

It’s annoying, because the season pass in Division 2 felt like the exact opposite. Came in over halfway through the season, finished the 100 level grind in a few weeks of serious play. I’m not gonna complain too much because I’d rather finish than not, but it just felt like a bummer when I quickly capped out and was left wanting more rewards to chase : (

Reader
Arktouros

I’ve played three weeks this season and am at Season Pass Rank 101 with “serious” play during those three weeks. By “serious” I mean I do most of the daily bounties, complete the weekly tier 1/pinnacles, and play a bit more than that to complete other things (such as working on exotic quests).