Star Citizen turns its lights on and off, shows off yoga outfits, and plays with gas clouds

    
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This week’s video for Star Citizen might not be an attention-grabbing bundle of information for some. Oh, sure, it has some things to talk about and show off, but unless you’re eager to learn about lights, gas clouds, yoga outfits, and hangar doors, it might not be what one would consider substantive.

The first half of the video goes into detail about the game’s lighting that now reacts to the time of day on the local planet you’re on, which is a new feature for Star Citizen’s worlds with the exception of New Babbage. There’s a lot of fuss made about the tech that makes lights work the way they should and how reactive lighting will arrive to other places all in the service of immersion.

The second half of the video goes into a sprint report, which shows off some new yoga outfits for NPCs and hangar doors in New Babbage, a new mission giver who will let players perform some less-savory contraband missions, a showcase of some gas cloud tech being developed for both Star Citizen and Squadron 42, more planetary surface heightmaps, and a look at the whitebox builds of cargo module interiors, which will be a place for cargo hauling players to get new contracts; eventually, this also will be a hub for players to trade commodities with one another once the mobiGlas feature that lets players trade more than just credits is up-to-date.

Lights! Gas! Yoga! Action!

source: Youtube
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Bruno Brito

Wait, yoga outfits?

In SC?

Why?

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Hikari Kenzaki

Those are nice and I was hoping they were coming when I saw the workout area, but this suit is one of the best things I’ve seen in a game in a long time. It’s a genderless suit that actually pulls it off. Looking dapper, masculine, and feminine all at once.

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Dean Greenhoe

Looking good.

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Paragon Lost

Star Citizen has never lacked for impressive creative goals. The issue is realistic goals in regards to a realistic release date. Anyway, appreciate their updates because they are impressive even if pie in the sky.

Strykerx88
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Strykerx88

Seems like a lot of work to customize their engine into doing what ray tracing would do for them anyway.

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Joe Blobers

Not false except ray tracing is killing fps on a 2080TI even when implemented partially on standard triple-a.
SC is already very demanding (though not fps optimized yet), adding ray tracing now won’t help the project neither backers as those using 2080TI are a fraction of the gamer population.

Visual are already very good to gorgeous depending on location, more contents and gameplay will bring more backers, not so much ray tracing.