Multiplayer shooter Crucible starts stirring the hype with several character reveals

    
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REWIND!

Well, it seems like Amazon Game Studios is all done staying quiet about Crucible. Hot off the heels of a summary video that outlined the PvPvE shooter’s modes, there have now been a number of character reveals in video form as well as the game’s wiki.

Crucible sports a roster of 10 Essence Hunters, but so far only four have been elaborated upon — Earl, a big fella with an even bigger quad-cannon; Ajonah, your token sniper fish lady; Bugg, a robot that can lay down plant turrets and shield allies; and Captain Mendoza, a bog-standard soldier sort who can call down a medkit-equipped barricade and throw flash bangs at foes.

The wiki entries, meanwhile, provide a little more backstory on each of the revealed Hunters, while a set of infographics can give players an at-a-glance look at each character’s strengths, weaknesses, and Essence upgrades available for each of the first five levels. Many of these reveals were shared on the game’s subreddit and have been collated into one megathread for your perusal.

source: Reddit

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Random MMO fan
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Random MMO fan

There is something I wanted to add. Note how small the teams are in this game. This is yet another reason this game will fail to gain popularity. In small teams you must rely on performance of your teammates and the performance of each member is more important the smaller the team. This leads to a lot of unnecessary stress and bad behavior by teammates, as people who are playing games like Overwatch are very familiar with.

On the opposite we have game like TF2, which allows up to 32 players per game on custom servers. Many people still play it on those custom servers, and as a person who played this game a lot I can tell why. When you have a very large team size, the impact of performance of each individual on game starts to matter less. Playing on 32-player TF2 servers was one of the most relaxing FPS experience I have ever had, where NOBODY had EVER told me I must switch to specific hero or that I am a “one-trick Mercy” or anything like that. I also had gaming rounds where some of the people on our team were just screwing around, doing silly things with emotes and not really paying any attention to defending the objective or attacking it, and where our team still won.

So TL;DR: small team size is not very good game design for team-based FPS games (unless they’re BR games) if you want your game to be popular for very long time and attract a lot of players, Amazon should’ve provided an optional large team size mode for more casual players and players who do not enjoy bad behavior brought by small team size game design. Of course, we all know Amazon doesn’t really care about how successful their games are and most of Amazon Game Studios developers are very incompetent people who do not have experience working with or playing many other games.

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3dom

Why can’t the whole humanity create a single decent co-op third-person shooter, without PvP?

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Rixan

Warframe says hello.

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3dom

Well, Anthem is a much better version of Warframe’s tin cans from 2013 – but I meant a game with human characters.

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Ironwu

Well, this is 2020, NOT 2013. Warframe is simply not the same game as it was. And the Tenno are NOT toasters, just FYI.

I would not throw shade on Warframe while referencing Anthem as a ‘…better…’ anything.

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Arktouros

I can also say I’ve never given Warframe a chance because of it’s aesthetic style. No judgement on it as a game on any capacity, I just look at it and it’s like “Nah.”

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Ironwu

I have to agree that I have never liked the way the warframes themselves are portrayed. I would have much preferred a more mech-based look.

That being said, the environments one plays in are pretty nice, for tile set based levels. The gun play, melee combat, and movement are all first rate and pretty much unique.

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Dug From The Earth

So far, from the “big” Amazon game studio… we have ZERO innovation.

Their 2 big games right now, are basically just popular genre spin offs.

1 is a survival mmo that takes a lot from Conan Exiles and Ark

The other obviously is trying to compete against Overwatch. No, its not as bad of a clone as say, Paladins was…

But seriously… with all that money and talent, I was hoping to see something that was going to push genres to the next level, rather than just play in the existing space that already exists.

Random MMO fan
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Random MMO fan

New World is not a “survival MMORPG that takes a lot from Conan Exiles and Ark”. It is a generic themepark with “go there, open boxes, loot them and destroy undead” quests, generic crafting and rifts/dolmens. You do not build anything other than your camp tent which is used as a spawn point outside of pre-built settlements (which are used as a main spawn points). You do not need to manage food or water.

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Arktouros

The original design for New World was basically a survival game blown up to MMO scale. It had land claims people could free build on, most of the gearing and even leveling was crafting based, and PvP was relatively unrestricted.

However after the changes earlier this year basically none of that exists. There’s no more land claims you can free build on, there’s pre-established cities guilds can claim. While you can certainly craft gear, getting gear drops are generally vastly easier compared to the crafting grind while new items that drop from PvE events are just vastly superior making crafting entirely useless. PvP there’s effectively no incentive to do so effectively no one does it.

My speculation is the guy who was originally shepherding the game as a survival gankbox left the game fell to people who had only ever really done PvE MMO games before and so that’s what they’re falling back on.

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Fisty

The lack of free buid claims has completely ruined it for me.

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Arktouros

People who claimed to have Datamined the Alpha said there were individual land claims even and I was pretty looking forward to having my own little house somewhere in the world. The whole “this is your house and like 500 other people as well” multi housing instance thing always bugs me.

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Life_Isnt_Just_Dank_Memes

I understand that hope, because I had it too when they did those reveals at twitchcon all those years ago, but Amazon is in the business of making money hand over fist, not innovating.

It really bums me out for the Lord of the Rings MMO.

Random MMO fan
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Random MMO fan

Amazon has billions of dollars, more than Activision Blizzard, yet they could not spend small part to create a proper cinematics to promote their games and promote the heroes in the games. I am talking about something like:

It shows you how much they really care about games they make ;-)

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Alexus Yanova

So let’s see. They copied Ajonah from Widowmaker in Overwatch. They copied Bugg’s flower turrets from Symmetra’s turrets in Overwatch. The Earl is a clone of Heavy Weapons Guy from TF2 with some extra abilities such as Charge used by Reinhardt in Overwatch. And Captain Mendoza is Soldier 76, with extra abilities such as deployable shield which is similar to Roland’s shield in Borderlands, which can also heal, though in Borderlands the shield also has a turret. I wonder what they copied from Overwatch/TF2/Borderlands/other games for their other heroes.

Good job, Amazon Game Studios, you are definitely building a unique and long-lasting game. /s

No, I am not saying every FPS team shooter must be completely unique, I just find it highly amusing how lazy developers just try to clone everything from other games without even trying to come up with something really unique aside from art style. Same thing applies to the New World.

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Fisty

Not defending anything here and really agreeing. Are they copies or just lazy ways to fill role archetypes that everyone does? Even down to the tank, heals support roles as far back as D&D and beyond?

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Kero Kero

You’re going really far out of your way to generalize because of some minor thematic similarities.

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Alexus Yanova

“Minor”… LOL.