Shroud of the Avatar ramps up XP gains for regular and meticulous gathering

    
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The reward for gathering something in an MMORPG isn’t the sensation of a job well done, it’s usually getting XP to get to the next tier of materials, which opens up more crafting recipes, which in turn lets you craft more expensive stuff to sell and roll around in virtual currency. In an update to Shroud of the Avatar, players should be able to get to that point a little bit faster thanks to some recent adjustments to gathering XP earnings.

As of now, gatherers can enjoy higher XP earnings from tier 4, 5, and 6 nodes, with each one granting 1,000, 2,500, and 5,000 XP per node respectively. These adjustments should have a variety of benefits, including quickly raising player refining and production skills as well as making the crafting system just a little less daunting.

In addition, meticulous gathering results are also getting some XP boosting. For every meticulous success within a single gathering attempt, players will now be awarded an XP amount equivalent to that node’s tiered reward; for example, a tier 5 Iron Node which results in three meticulous gathering results will grant the player 7,500 XP.

The rest of the current newsletter has all the usual details about Vault items, community streaming, and the other usual particulars, but as for the game itself, gathering has apparently gotten a little bit smoother.

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bparry

I been playing since 2015, its changed a lot since the beginning. Happy CatNip took over the IP. Things have been progressing well but not always fast enough. Ever month there is new content. I don’t see the game vanishing any time soon. Population continues to grow very slow but still growing in numbers.

Its not as bad as some make it out to be lol. I have played almost every mmo. there are fore sure fantastic AAA titles that are more fun and more action based. Shroud though is kind of be everything but master of none. Lots of systems (player dungeons, Player Quest NPc’s etc…) that are still in Phase 1 which is what see as one of the issues that there is not enough devs to complete everything in one go which delays a lot of the features which drag on for months. However at the end of every X months it does get there slow and steady.

Long term I think they will get all 5 episodes out despite what people think. I just hope the Ep2 content shapes up to be better. I do like what they have been doing with older zones and bringing back life to them. They for sure need more quests and a major PVP over haul to make PVP worth anything.

Loot changes, XP changes, and crafting changes are being worked on presently along with EP2 zones. Most of these things are very exciting to hear from the community side of things. They are long over due. They really need to fix that quest journal though which is slated this year but when nobody knows…

Until I will keep on playing this and my other games :)

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Tom Thumb

Don’t forget maps. They had most maps in game then for some reason took them out and said players will make maps.

The only thing in Ep2 is new land mass. Other than POTs moving nothing else has been introduced for Ep2. Now that POTs are moving there are more and more empty spaces in Ep1 lands.

My game crashed more now with each new release than when Port had the game.

Hell, I can’t even get my vendor to stand up anymore. The devs had tried and they can’t seem to figure out what’s wrong with it. Catnip seems to take one step forward and six steps backways after every release. The last few releases were nothing more than new items in the cash shop.

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Chosenxeno .

This is still around? I wish western MMO devs would stop looking at the past and start innovating.

Raleigh-St-Clair
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Raleigh-St-Clair

Oh, don’t we all? Biggest problem with Shroud is that it didn’t even do a good job of copying what we already have, let alone innovate. The game is a weird hodge-podge of other games, done not as well as stuff that’s 10, 15 years old. It’s a clown shoes, embarrassing joke of a game.

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Raidervc

This game has the record of “Game I Most Quickly Uninstalled” ever.
I’ve played A LOT of games too.
I doubt it will ever be surpassed in this record book.

Raleigh-St-Clair
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Raleigh-St-Clair

Unsurprising. It really is bad. And look, if there are any sado-masochists out there who have time to kill… don’t just take out word for it. Download it, see for yourself.

Reader

I tried playing it the other day… this game is so bad that even if it was 100% F2P, it would still not be worth the time. The gameplay just feels … not entertaining. Combat visual/auditory feedback is laggy, movement feels sluggish and weird and the concept of traveling between zones is just a waste of space. The art style aesthetics are a mishmash all over the place.

Probably the only good thing I can say about the game is that it has Offline mode.

Fisty
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Fisty

It’s hard to believe anyone is playing this.

sawthelightsota
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sawthelightsota

The art style aesthetics are a mishmash all over the place.

You mean you don’t want to dance in an adult themed dungeon, underneath a disco ball, while a player dressed as Darth vader and another in bunny lingerie grind on you in a virtual dance party? You didn’t want that in your rpg modeled after classic ultimas?

Congratulations – you have joined the billions of others who smack their head when seeing that Catnip rips off whatever IP knock off is on the unity store that they can sell to the tens of players left in this game.

Relmharver
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Relmharver

It really is sad to see. The original Ultimas, especially Ultima IV and VII, really meant something to a lot of people. SotA was built from the ground up as a virtual store.

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bparry

SOTA was never to replace Ultima titles. It was a UO branch off which is very different then Ultima single player stuff.

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Songs for Children

While it is very different from single-player Ultima, the game was initially sold as a single-player RPG very much in the vein of Ultima. And then of course Portalarium figured out that there’s no point of people buying cash-shop shinies if there’s nobody else around to look at them.

Reader

Well, I didn’t particularly see that, but I saw a zone that had Asian architecture right next to a zone with Western architecture. What’s more, the Asian architecture in the zone I saw had like one Asian building, the rest were Western buildings… I just can’t wrap my head around WTF is going on with that game.

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bparry

You must not have played UO. There was lands that were Both. May games including WOW did the same.

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bparry

There are Heavy RP communities in SOTA which is why there is themes for almost everything. As to OP knock offs they were made in house not a unity store asset. This is all to go with the StarCitizen stuff they do cross promotions with other games ;) SOTA is a SteamPunk / Magic world so technology and magic. Look at the Oracle and the story. its about an Ai.

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Tom Thumb

Whatever happened to the cross promotions?? Chris has said he was going to do that since Catnip took over. There hasn’t been any.

The heave RP communities are pretty much gone from SOTA.

Point_of_noReturn
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Point_of_noReturn

Only those who like paying to deco houses and naked dance parties. It’s a shame that this game turned out to be such crap.

I really think it was only used to get Richard out of bankruptcy.

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bparry

they decided to go the map route vs open world so that they could have unlimited space to keep expanding. in open world its hard if not impossible to just drop in a new zone in the middle of another. where they can have 1000’s of zones and have them change on the fly based on events etc much like Final Fantasy of old and other games did with world maps including random encounters. I do agree though would have loved to see more flow between places rather then exiting to the map all the time. sounds like Ep2 zones when they release will be larger then anything they done this far which is why there will be less adventure zones in Ep2 over that of ep1 Novia. guess we will see. Its for sure older school mechanics vs todays action based control system. not for everyone :)