Book of Travels’ beta already boasts over 400 events

    
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The adorably small and painterly Book of Travels has an adorably geeky and personable development team, if this week’s Q&A video is any indication. In the video, two of the upcoming micro-MMO’s programmers, Jens Berglind and Sofia Landin, answer a series of community questions about the title.

The topics include the use of the game design document, the number of events currently in the game (“about 400”), what features they’re looking forward to adding (fishing!), strange glitches, “epic” Easter eggs, weather generation, the size of the world, and more. Check it out:

Source: YouTube

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Robert Mann

I’m still leery due primarily to their art style. Where I hope they continue working on it, and do a great job for other people, the way motion works with their ground terrain mapping results in one of the few cases of “I cannot play this, or I’m going to hurl.” That’s an extreme rarity, and I think it is the biggest weakness of the style they have.

It’s why their previous games were a complete no-go for me, despite the premise being somewhat interesting. It’s a fairly common issue, looking around a little. So where I can appreciate that it looks decent in still shots, I’ll probably hard pass on trying the game itself.

joxul
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joxul

Is the beta under nda? cant really find any gameplay of it

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Zero_1_Zerum

That game sure is pretty, with a really nice art style. Good to know that they’re also putting some thought into the gameplay part, too.

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Anstalt

I’m really curious: what is a micro-MMO??! New term for me

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cursedseishi

It isn’t the exact term the developers use, as the kickstarter describes the MMO half of MMORPG as a ‘Tiny Multiplayer Online’ RPG. But it’s a self-coined descriptor for the game they use to offer a general idea. There will be other players in the server, but you shouldn’t just expect to be running into them all over the place.

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Anstalt

Cool, I figured it would probably be something along the lines of “we’re including typical mmorpg features, we’re just not massively multiplayer”.

I wonder why they couldn’t just call it an online RPG? Would be much simpler