Camelot Unchained looks back at the progress of its previous 90-day plan and outlines goals for the next 90 days

    
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Camelot Unchained looks back at the progress of its previous 90-day plan and outlines goals for the next 90 days

It appears that City State Entertainment really is keen on that 90-day plan thing. Mark Jacobs has recently penned a dev blog that takes a look back at Camelot Unchained’s previous 90-day plan and how it went, as well as looks forward to its next 90-day plan.

By Jacobs’ reckoning, and with help from a long list that went through each of the plan’s items one by one, the first 90-day plan was an overall success, especially for a team that’s working from home. “It was one of our most effective periods as a studio and we hope to continue with the same trajectory in the next 90 day plan,” writes Jacobs. “I hope that you enjoy seeing these kinds of updates from us, because more are coming.” The laundry list includes work on visual upgrades, new engine tech, the new battleground scenarior, scripted Overmind events, character art, abilities, warbands, the character creation UI, the Devout toons, crafting tweaks, stability and scaling, client performance, and physics.

As for those next 90 days, the full shape of the plan hasn’t been formed yet, but there are a number of matters that promise to be the focus such as improving performance, working on crafter classes, continuing work on scout classes, new races, a new siege scenario, and servers that can run persistently for a full weekend without a great deal of dev oversight. There are also plans to balance classes and eradicate bugs.

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Alexus Yanova

Also, just wanted to add something. A lot of people criticize the developers of Star Citizen and many of such criticism is valid, however the developers of Star Citizen are not afraid to not only talk but show their work in videos they do. They understand that anyone can say anything in text but the only way anyone can believe those words is to show the actual work being done.

I am not a fan of Star Citizen and have not invested anything into that game but I have more respect for their developers than for developers of many other games who just talk things but do not show much.

Relmharver
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Relmharver

They show a lot. A looooooot of concept art. Mark Jacobs has claimed on here recently that they’ll soon be lifting the NDA, though. Then we’ll finally have some insight into how good or bad things really are. But I agree, it’s not a good sign that they’ve hidden behind that NDA for so long and haven’t been more forthcoming about the true state of the game through streams and videos.

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Alexus Yanova

Concept art does not mean anything. Anyone can hire artist to draw such art for a few days. Does not mean this will be implemented in game and does not mean it will look exactly the same.

Relmharver
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Relmharver

I was joking.

HalLundy
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HalLundy

Concept Art Unchained.

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Bruno Brito

I am not a fan of Star Citizen and have not invested anything into that game but I have more respect for their developers than for developers of many other games who just talk things but do not show much.

Okay, but that’s also an extremely low bar to clear.

Bree Royce
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Bree Royce

It’s also a pointless comparison, right, given how much money SC has, how many people SC has, and how low it’s been willing to go in terms of bleeding its playerbase for cash, compared to CU. I mean, no shit CIG can put out more flashy marketing materials than a far smaller indie company that isn’t constantly selling pixel ships. Next they’ll inform us Fortnite can put out more content faster than Project Gorgon.

CU traditionally puts out weekly videos and dev blogs, and earlier this year it put out a ton of footage of in-game gameplay too, so who knows why they’re acting like they have no idea about that. But I dunno why I am arguing with them; they are only concern-trolling anyway. The people with legit concerns about CU certainly aren’t doing it that way.

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Alexus Yanova

I am well aware what CSE “puts out”. The last time they “put” something “out” was a video of some generic keep, in official forums, on 4/23, buried deep in a random thread, on 3rd page of that thread. Before that, it was a couple of videos of silent character running and a video of Cherry Keep. With Mark telling random stuff. And soon after that Mark has stopped communicating with backers completely, last post he made on official forums was on May 1st. With no words from anyone else about where Mark has disappeared or whether he may not be able to communicate on forums for some legitimate reasons. I know this because I can access the forums, you cannot.

You do not NEED “many people” or “much money” to do basic video which you now deleted (I wonder why), where a couple of developers (not the owner of company) talk about particular gameplay element while showing the work. THAT is what’s interesting for people to watch. Not video recording of Mark sitting in front of camera for over an hour.

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Bree Royce
Staff
Bree Royce

For anyone wondering, Jacobs literally wrote the backers and everyone else an update on the 16th, which is the communication being covered in the article under which we’re commenting here. He hasn’t “disappeared” just because he doesn’t post on forums enough for Alexus. I’m fairly sure at this point that anything he did post would be dismissed by this ilk just as quickly as they dismiss his hour-long live Q&A sessions for not being flashy enough anyway.

Also, marketing departments, did you know you don’t need many people or much money to make great marketing videos every week on par with a company worth almost half a billion dollars? This should be welcome news to the people who donate sub money to SC to keep the promo videos going, as well as to people who fund marketing departments!

The video was flagged as spam because it was appeared to be astroturfing for an unrelated game.

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Kickstarter Donor
Java Jawa

Keep up the awesome work Mark!

Relmharver
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Relmharver

It’s going to be so much fun to be in a 400 player zerg and get rolled by an opposing 800 player zerg.

Reader

By the time this releases, if it ever does, the graphics will look like EverQuest 1. Not that I have anything against EQ1 graphics, but this is taking so long I can’t imagine anyone is still waiting in excitement for it.

I’d much rather have a game release a game in unfinished state and work from that point on with players to finish the game than keep them waiting for 10+ years. I call that complete disrespect.

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memitim

They never promised the graphics would blow you away as long as it looks tidy I’m more bothered about about performance tbh pretty graphics haven’t made any of the MMO’s released recently worth playing…

Releasing an unfinished game and expecting me to pay to beta test it for you is what I call disrespect, I’d much rather wait and play something that resembles a finished product.

Reader

There are simplistic graphics that look sufficient and there are outright ugly graphics where the developers can’t even create a rock that’s not ugly and it takes special kind of skill to make a rock ugly. This game is the latter.

And what if this game releases when you are 92 in the hospital surrounded by your loved ones?

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siggurds

It’s the norm for indie studios these days. Look at Star $hitizen, Pantheon, this game and many other MMOs which amassed huge money, yet milk it and take years past their original declared release.

I started playing D&D again (roll20.net) just so I can have a great real multiplayer experience since no good MMOs exist (current ones) other than ESO and FFXIV, and even then they are just passable.

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Alexus Yanova

Yea I agree. The graphics look very bad from what I have seen being posted, including screenshots I have seen from current testers that are being shared. And yes, for some people graphics do not matter much, but those people can continue to play existing games including the ones which have large WvWvW battles. If your game does not have anything new in terms of gameplay (meaning it has standard WvWvW which was already done and not much else) and does not have graphics which are significantly better than current games, why even make such game at all? Just because “you have bigger scale”? If you have very little people who will play the game the ability to have large scale battles will not matter.

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Bruno Brito

Nothing looks like EQ1 man.

That’s a huge stretch.

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It’s a hyperbole/metaphor.

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DG

Pfffffttttt!