Guild Wars 2 on the storytelling philosophy of next week’s No Quarter episode

    
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ArenaNet’s Novera King has emerged to pen Guild Wars 2’s latest dev blog – no surprise since it’s about storytelling and she’s one of the studio’s key narrative designers. Specifically, it’s about storytelling that takes place not within instances but in the open world, and that includes everything from the environment and lighting to zone-wide announcements and ambient dialogue, not to mention NPC companions and map events. And all of it’s relevant to No Quarter, the next living story episode, which launches one week from today.

“The play becomes part of the story and the story part of the play.” -Novera King
“Every element of open world storytelling mentioned above is going to make an appearance in the meta-event for No Quarter,” she writes. “Plus, when we chose which NPCs to guide you through the linked events, we made sure to select characters with personal stakes in both the outcome of the meta and outcome of the golden path story. You’ll be spending quality time with a couple of the legion imperators, Efram Greetsglory and Malice Swordshadow, each with their own perspective on and experience of the civil war. And because the actions and activities that player characters engage in during this epic battle are tied to the most important themes of the episode, every moment you spend participating in this open world meta-event will make the commander’s journey richer and the story more impactful.”

A wee Drizzlewood Coast video accompanies the dev blog, proving once again that ArenaNet knows how to do pretty. On the other hand, it has technically been seven months since we had any confirmation from the studio about who is running the damn game. (Hey, can we nominate Novera King?)

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