The Daily Grind: Which MMO tropes do you still like?

The Daily Grind: Which MMO tropes do you still like?

MMORPG devs know that we — the uncoolest of all peoples — desperately want to feel cool in our video game. And so we get things like eye patches, dual wielding, bellies without any stretch marks, and NPCs who call us “hero” as if they didn’t know about the way we spent the last weekend on the couch surfing Netflix and trying to snarf down a lethal amount of pizza pockets.

We may groan at tropes like these, or at the appearance of giant spiders and Yet Another Dragon Threat, but the truth is that these tropes still exist in part because we like them. Well, not me, I couldn’t care less if all dragons disappeared from MMOs tomorrow, but somebody out there still gets a thrill when they hear Falco roar.

While we may deride lazy devs for putting these things in our games, we also secretly (or not-so-secretly) like some of them. What tropes do you still kinda like in your games? And how many pizza pockets did you manage to consume?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

No posts to display

newest oldest most liked
Subscribe to:

I older MMOs (2004-2009) before the games were easy and your character was an immortal demigod, when you read the quest text and the situation is explained to you that some bandits/undead/orcs have settled in a previously peaceful area and are hurting the inhabitants and your goal is to thin their numbers and help the peaceful people. One thing that never got really well used into MMOs was instancing, where you can defeat some enemies, then it removes you from that instance and you see the enemies being gone, which adds to the feeling like you did something, not that you killed 20 spiders and when you go back, the same amount of spiders is still there, like you did absolutely nothing.


Rng in every form: rare/named mobs, randomized drops, randomized stats on gear, fizzles and failed casts, resist chance, random composition of mob groups, grinding mobs for specific drops, randomized damage ranges, rarity&random stats of tradeskill goods, .. Just about any rng, except a lootbox, though not because of its random nature. Rngesus makes mmos interesting and exciting, flat systems makes mmos flat and boring.

Factions ie characters ability to gain/reduce standing with various npc factions incl benefits.
High fantasy or really extreme scifi but any other setting or mix or eastern style.. nah not me.
Roles .. Not necessarily classes or holy trinity but real co-op (zerging and self maintaining is not a role).
Non-tiered .. Gear (no green, blue epic etc, just gear and let me decide if it is good) … Content&zones (just world, if you can handle something you can handle it, don’t give me this artificial tier limitations)
Character Progression .. I know the trend is no progression (horizontal or worse, scaling) but I still prefer real character progression.

Adam Russell

Vah Shir (cat) in a top hat.


I still like the “holy trinity” of tank, DPS, healer. As games move to more action combat that seems to get left behind, but for group gaming I’ve always liked the teamwork it produced.


I don’t really know enough about tropes to know an extensive list off the top of my head. The ones I do recognize mostly just annoy me. A big one is “make all the numbers bigger.” D&D was originally scaled so that level 20 was “near godlike power” and so that 10 kobolds who had time to prep an ambush were a serious threat? Make the numbers bigger! Max level 200, and you can mow through a thousand kobolds just by logging in! Health in the hundreds of thousands, damage in the millions, intelligence and strength scores with at least four digits! Make the numbers bigger!

Anton Mochalin

Mounts materializing out of thin air and then dematerializing back. One of the things I disliked about BDO is how mounts couldn’t do that in that game. It felt like real life simulator in the worst sense.


sometimes it really is better if a game stays a game lol

Oleg Chebeneev

Challenging combat. I love games where every fight is like the last one. We didnt have many of those recently


Humans, it’s great that there are other options and if there was a remake of asheron’s call i would play it, but 9 times out of 10 my favs are boring humans.


I still love high fantasy, but I also feel that no MMO has yet to hit my preferred sweet spot.

I still love tab-target combat, but only when the combat has sufficient depth. This is a dying art though and hard to find any more.

I still love massively multiplayer features, even though these are rare.


My personal one is: If it’s small, pink and has pigtails…it’ s okay to pet. Mostly. o.O