Kickstarted cyberpunk MMO Zenith features footage of the pre-alpha, teases alpha

    
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Kickstarted cyberpunk MMO Zenith features footage of the pre-alpha, teases alpha

One of the big Kickstarter MMO hits from 2019 was Zenith, which leaped onto the scene and raised over a quarter of a million dollars. Its tiny indie studio, Ramen, sought $25K, alongside its outside investment, for a sandboxy cyberpunk MMO “inspired by anime and JRPG classics and reimagined as a dynamic living world with cross-play between VR platforms and PC,” a “futuristic universe in which players will fight, craft, explore, and live as they forge alliances and friendships in guilds and parties.” It was a few months delayed heading into pre-alpha, but it landed there back in March.

Most recently, Ramen has released a video and a clip showcasing where the game stands. First up, the footage of the game so far. “You can see a few key features in here, including movement, physical combat, and a stagger gauge,” the devs write.

According to the dev video, Ramen has brought in new dev team members (so it’s not just a three-person team anymore), it’s set the game up for SteamVR and Oculus Quest, and it’s planning to wind down the pre-alpha by the end of May and push onward to alpha.

Source: Twitter, YouTube

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Robert Mann

VR video reminds me, every time, of why VR is NOT ready. Shakey shake shake shaky. Cannot tolerate, abort before puke shakes out of self.

phaedrux
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phaedrux

I haven’t played this particular game. But I have played a lot of other VR titles, and watch video of other people playing them. The shakiness you see in video is not generally how it looks from the inside, in my experience.

There are more than a few VR titles out now that are certainly “ready,” well executed, and worth playing.

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Robert Mann

It’s not AS bad. Still a huge problem, though. I’d be excited if the tracking was actually smooth, with something better than just a headset… but that’s not where the technology is.

There’s good and bad to going beyond that, of course. A VR booth would be costly, but it would also likely be far more engaging for people who cannot stand how the camera shakes nor tightening the headset to the point of causing skin damage.

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Sarah Cushaway

That… that is not cyberpunk.

That just looks -awful-

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Koshelkin

that doesn’t look cyberpunk at all… although it reminds me that I need a Shadowrun MMORPG in my life.

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Sarah Cushaway

I have always wondered why no one wants to do a Shadowrun MMO. It’s the perfect setting and would actually BE cyberpunk-fantasy done right.

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dreamer

Shadowrun MMO, please and thank you!

Strykerx88
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Strykerx88

I’m continually unsure as to why this is labeled a cyberpunk MMO. I don’t see anything cyberpunk about it.

Also yikes… looks super clunky and has a quality level matching its budget (low).

Leo
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Leo

zenith just makes me think of TVs

Relmharver
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Relmharver

You’re old like me!

Relmharver
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Relmharver

I hope people will finally stop falling for the indie MMO backing scam. I guess they never will. It’s over, guys. Just play the old AAA titles until they finally fade out, or there is a resurgence in MMO development by major studios. These bargain basement MMOs are never going to give a quality experience. They’re made by crap developers on a crap budget. Of course, the final product (if it ever comes out) is going to be a steaming pile of crap.

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Sarah Cushaway

Pretty much this. I’m tired of the AAA MMO’s from 6-20 years ago, though, so I’m waiting for the genre to have a rebirth period. Might be another 10+ years, but at this point I’ll suffer that rather than janky indie garbage that never gets finished or forcing myself to play MMOs I’ve been playing for a decade and am just utterly bored of right now.

phaedrux
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phaedrux

Overhyping and unrealistic optimism is definitely a thing with crowdfunding. But the jadedness olympics is a worse trend.

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Michael Fuchs

Video is kinda cool with the VR aspect. Hope they can pull it off. Kickstarter MMOs are hard, but more than one in the VR space is important for the industry.

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silverlock

Looks like it’s being designed to be Quest friendly and maybe portable to the PSVR? I’m not sure if Index owners will be happy with it though.