Star Citizen talks Invictus Launch Week, new planets, and body dragging mechanics

    
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It’s another week and that means another episode of Star Citizen’s video digest series. This week, we get a closer look at the Invictus Launch Week event as well as a peek at what’s coming next for alpha 3.9 and beyond.

The first half of the video details the backstory of Invictus, shows off how the Bevic Convention Center is dressing up for the event, and takes a closer look at a new rover from Origin, the G12, which has a military variant (and explains why a “fashionable” manufacturer like Origin is even in this event). The video also promises that there is more for players to discover outside of the convention center, namely somewhere up in space.

The second half of the video goes into another sprint report which focuses on new content due to the game. Players can look forward to the first iteration of body dragging mechanics in alpha 3.10 and the Cutlass Blue arriving in alpha 3.9.1, as well as other things down the line like dynamic HUD lighting that brightens or darkens based on background and expanded hangar and raceway areas of GrimHEX. There’s even a first look at the planet Pyro I.

source: YouTube

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Hikari Kenzaki

Giving Fleet Week the RP news network treatment :)

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Hikari Kenzaki

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drew who

I remember some years ago people saying they would be retired by the time this game releases sadly I am in my mid 50’s now and I really could be retired or very near it by the time this game releases given even now after years of development I cannot see it releasing for many more years to come .

I really do hope for the backers who have invested so much time and money into it that CIG pull it off and that it is one of the most amazing and innovative mmo’s ever .

Its certainly something I would try if they deliver but my biggest concern is the pay to win element of the game . I can’t see how someone who buys a ship in a cash store won’t have a huge advantage of those that don’t . Its something that could lead to a really toxic community of the type I try to avoid in mmos .

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Joe Blobers

SC Community in game is one of the most welcoming community, sharing not only experience but all type of ships.

Compared to others MMO’s whales can’t be competitive because they bought an Idris, the upkeep will be extremely high and without a competent and large crew they won’t achieve much, beside helping funding the game further.

Also compare to others MMO’s those with cash but no time will be able to participate while those with plenty of time but less much cash can find there way solo, coop or crewing others ships. The journey is interaction with others, not having the biggest ship.

Last but not least, there are zero difference with traditional MMO’s as soon you add time in the equation.
A new player will not be competitive versus those who joined since weeks, months or years (by grinding not using $).
9 out of 10 players are supposed to be NPC’s. New player will never know if he have been attacked by whale, grinding players… or NPC’s.
Highest probability is that whales and most “normal” players won’t attack newbies at all and the biggest challenge will be griefer who are part of any MMO’s.

A solution is already implemented: Prison.

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FailingToComply

And my recent foray into SC results in me being insta-ganked the moment I tried to land on a planet. Ship approached, opened fire and that was it- my systems were shut down by an EMP, and I was dead before I could even react. Well, there’s nothing like a fair fight… and that was nothing like a fair fight.

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Joe Blobers

You just confirm all MMO’s reality: griefers

Except after release there will be more serious consequences: Bounty, prison, the ID of the guy being chased on sight by many non griefers and time and extra costs to recover his ship.

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ichi sakari

improved stability over 3.9 (which was not good for stability) and a few other QoL improvements

This is a good week to check out SC if you’re interested in seeing how far along development is, there are lots of different ships to try for free (like the Origin 325a light fighter in the pic),

be sure to use a referral code from a backer to get some in-game credits if you buy

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Sur Couf

3.9.1 is only 7GB. Beside connecting issues to servers during the first couple of hours, this patch is smooth, almost equivalent to 3.8.

CIG did learned from past digital conventions with many new assets and an aera 18 that have never been so gorgeous.
So far no ghost train, no NPC’s standing on chairs and close to no stuttering or crash after several sessions of 2 to 3 hours in coop.

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Ashfyn Ninegold

I’ve nothing to say about Star Citizen except that I hope it realizes the dreams of all those you have put so much into it. Oh, and I saw the thread had 9 posts and I like even numbers.

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Jim Bergevin Jr

NINEgold?

Relmharver
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Relmharver

Awesome! In the mean time, how many solar systems have been implemented in the game so far?

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styopa

Launch week? So the game is launching?
Oh…wait…no…it’s just another pretend ship for sale in a game that doesn’t actually exist yet?

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Mr.McSleaz

Careful, Comments like that might get you added to JoeBlobbers Hit-List of “NaySayers”.

Alyn
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Alyn

Score!!
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malibutomi
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malibutomi

Fail.

It’s the name of an ingame event.
If you wouldn’t try to use big words while being uninformed you wouldn’t make a fool of yourself

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styopa

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Leo
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Leo

just curious, why does one need body dragging in this game? Is there like stealth?

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ichi sakari

patrolling NPCs find bodies and become alerted, so dragging the corpse away is a part of stealth combat, in addition to the reasons CN gave below

(notice the knife in its slot on my leg)

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StuartGT
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StuartGT

patrolling NPCs find bodies and become alerted

No, they don’t.

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ichi sakari

I could be mistaken, but while clearing Hurston bunkers it sure seemed like it