Project Gorgon changes its UI, tweaks Fairies, and revises beehive encounters

    
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The most recent update for Project Gorgon has made a pretty broad swath of adjustments overall. One of the first series of changes are UI related, including turning overhead labels on by default, an avatar portrait, some adjustments to the “close last panel” function, and a combination of health and armor floating damage numbers into one number among the adjustments. There are also some new chat UI features such as the ability to customize channel colors and share recipes in chat.

The update has also made some tweaks to the recently released Fairy race, such as five different fairy wing potions each covering only one or two styles of wing to make it easier for players to find the wings they want, a slower rate of ice melting, and adding a quest to all beehives in the Fae realm. Incidentally, each hive can now be completed once every five days instead of every one day, and the rewards have been tweaked.

Speaking of beehives encounters, the “poke the hive” wave survival encounters have gotten a number of revisions as well. They’re still meant for five to six players of level 70 and up, but they should be much easier, with encounters ending after three waves and no wave of enemies having more than one elite or boss monster in its group. “We want these encounters to be frantic, and feel dangerous, but not feel insane. In other words, they should be fun,” read the notes.

There are a lot of other changes in this update as well, including some monster buffs, changes to the Monsters & Mantids casino game, bug fixes, and a preview of a new animal husbandry system that lets players breed and sell pets. Full information is written out in the notes.

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Strykerx88
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Strykerx88

AND GUESS WHAT’S STILL THERE?!

You guessed it, the horrible mspaint targeting box.

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Fisty

the worst

notimpotent
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notimpotent

This is the single biggest reason I can’t get into the game. That giant box is so damn janky and out of place. Surely they could come up with a better target indicator….

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Mr.McSleaz

You tell us about this New UI but you on’t post any pictures????????

agemyth 😩
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agemyth 😩

That would be more of Elder Game’s job, but I don’t see anything other than words shared on the patch notes. If the devs themselves don’t think it is a big enough deal to show it off then that doesn’t really inspire a writer to boot up the game

It is not really games writers’ jobs to go out of their way to show off every minor change in every game out there. That is the developer’s job or is often left to the community to dig through and share with each other.

edit: And yeah its not a “new UI”. Just small changes to the UI.

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Jon Yon

My same thought! I tried searching mainly to see if it would pique my interest.