Today marks the six-year anniversary of WildStar’s release. There are no in-game events planned for the game, however, due to the fact that the game shut down in November of 2018. But you know, we are still quite fond of the title, and we feel like this is a point when everyone would probably like to be able to build a flying sky island home covered in fun obstacle courses. Also, double-jumping on a hoverboard, that’d be fun.
Alas, for all the many things that our writers and many players loved about WildStar (housing, art style, humor, movement, and some of the combat mechanics), the game was saddled with a hideously outdated and disliked group content structure that saw not only brutally difficult dungeons and raids but strict timing requirements that more or less made that side of the game unplayable. This hit hard at the level cap, and the game floundered and never really recovered from the poor reception at that level cap, even after a free-to-play conversion. You can read more in the roundup just below; this game was one that we quite liked.
And let this serve as a reminder to the emulation community… there are people who would really love a rogue server addressing these issues. Hint hint.