Destiny’s Sword offers up a new PvP demo, blames its radio silence on the pandemic

    
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Do you recall Destiny’s Sword? It’s a tactical MMO that plays like X-Com but has a metagame where players have to also consider their squad’s mental health. We got a look at it at PAX West 2019, and developer 2Dogs Games’ creative director Ken Hall even penned an exclusive dev diary that elaborated on this unique aspect of its game.

If you’ve been following the game on Twitter, you probably noticed an abject and potentially worrying lack of new posts, with the account instead retweeting features from 2019, 2018, and even 2017. Our tipster Hikari, who is a member of the game’s official Discord, saw fit to press the devs about this radio silence. Last week, the devs responded:

“Sorry for being so quiet – we’ve had to contract to make it through COVID and to keep moving forward with the game while continuing to look for an investor/publisher. We’re still here and working, but our outreach team has slowed down significantly, hence the repeated posts and silence from our end. Although we’ve had some delays, Destiny’s Sword is really coming along great, and we hope to reach Alpha at the end of June, Beta in September of this year.”

The reply also pointed to a recently released pre-alpha demo, which highlights the PvP War Mode game loop. So it would seem that things aren’t over for this unique form of MMO; the team is just dealing with a shifting work reality.

source: Discord, with thanks to Hikari Kenzaki for the tip and information!

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3dom

Previously – as a long-time remote worker – I’ve never believed in the idea how everyone should be in the office to be productive. Now I’m getting horrendous amount of business screw-ups from newly stay-at-home colleagues. It turned out office people simply cannot work remotely and absolutely have to waste their lives in office cubicles to be productive. Or at least they need months-long adaptation period, if not years.

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Hikari Kenzaki

That’s a pretty gross generalization.

There are a number of factors that affect people to work from home. In my experience, having run entirely remote departments well before COVID 19, it can be done right and the employees will appreciate the work-life balance.

COVID-19 is an entirely different situation. You have:

1) People working in home offices that may not be offices at all. They may be using substandard equipment/computers/etc.
2) They may have spouses, children and other family members in the house who would otherwise be at work, daycare, elsewhere.
3) They may be sharing those limited or substandard resources with spouses and other family members who also need to work from home.
4) They may be sharing those limited or substandard resources with children who have to adjust trying to complete the school year entirely remote and also need to provide tutoring to those children because in-school resources are absent.
5) They are dealing with stresses related to the pandemic and other issues completely unique to the time we are in and not indicative of normal work from home conditions.

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Solaris

Not true at all. I manage a team of engineers across the U.S. Have had zero issues or drops in productivity since WFH transition in mid March. I have multiple data points I use for measurement and it’s been pretty much par for the course productivity wise. (I also had local engineers sitting right outside my office).