One of the things I’ve been chronically awful at when playing Star Citizen is finding the space port to land in a city. It often requires one to be extremely familiar with the city’s terrain, and unfamiliarity means players run afoul of restricted areas that aren’t always very clearly delineated. In this week’s episode of Inside Star Citizen, we get to see a solution that’s coming for alpha 3.10: a UI element that literally funnels players to where they need to go.
Once players request permission to land at a city’s space port, a HUD element will show up that effectively creates a tunnel that aims players directly to the space port to land, cleanly avoiding restricted areas in the process. In addition, there will be a HUD message that tells players when they’re near an ATC tower to open the comms panel and request docking permission. This will not only make arriving to a space port easier but will also eliminate the need for complicated restricted area meshes. This new guidance system will be in place for Lorville and Area 18 space ports.
The video then moved into another sprint report, where it took a look at some new layout and drag-and-drop features for inventory management, continued work on new atmospheric entry effects that can even be seen from the surface of a planet, a voxel-based fire system to make spreading fires, a new retail space for microTech, a preview of cargo decks that are due to arrive later this year, and ocean shader improvements.