Make My MMO: Elite Dangerous’ Odyssey is a challenge to Star Citizen


This week in MMO crowdfunding, Elite Dangerous formally announced the Odyssey expansion coming in 2021, which will put players on the ground, literally, as they get their space legs and can wander around planets unfettered from their ships. The downside, though, is that the expansion won’t include base building or VR compatibility, at least at launch.

Meanwhile, we poked our noses into Crowfall’s alpha, got ready to plant crops in Path of Exile, and caught up with the state of Ashes of Creation’s pre-alpha.

Read on for more on what’s been up with MMO crowdfunding over the last few weeks, plus our roundup of all the crowdfunded MMOs we’re following!

Ashes of Creation

Recent MMO crowdfunding news

Star Citizen

Campaigns and crowdfunded MMOs we’re watching

3001SQ (Société des Mondes Virtuels) – Kickstarter unsuccessful, dev halted in 2018.
AdventureQuest 3D (Artix Entertainment) – Raised 368k; beta began Oct 2016.
Albion Online (Sandbox) – Launched July 2017, hit Steam May 2018.
Antraxx (Team Antraxx) – Kickstarter canceled.
Ascent: The Space Game (Fluffy Kitten Studios) – Successful KS. Fully launched 2016.
Ashes of Creation (Intrepid Studios) – Successful KS. Alpha zero.
Book of Travels (Might and Delight) – Kickstarted successfully. Closed beta.
Broke Protocol (Cylinder) – Unsuccessful KS. In free early access.
Camelot Unchained
(City State) – Kickstarter successful; open donations/packages.
Caribbean Conquest (Invenio) – First KS canceled, second ended unsuccessfully.
Codename Reality (Orode) – Kickstarter unsuccessful.
Contested Space (Zon)
Crowfall (ArtCraft) – Kickstarter win, open packages, Indiegogo crowdfunding ongoing.
Chronicles of Elyria (Soulbound) – Kickstarter. Abandoned March 2020.
City of Heroes Homecoming (Homecoming) – Monthly donation rounds.
City of Titans (Missing Worlds Media) – Successful KS; Issue 0 delayed into 2019.
Day of Dragons (Beawesome) – Kickstarter successful.
Descent Underground (Descendent Studios) – Successful KS.
Destiny’s Sword (2Dogs) – Kickstarter successful June 2019; demo avail now.
Divergence Online (Stained Glass Llama) – Abandoned in early access.
Dogma: Eternal Night
(Prelude Games Factory): Kickstarter. Probably dead.
Dragon of Legends (Thrive Games) – Successful Kickstarter.
Dual Universe (Novaquark) – Kickstarter funded, donor platform. Backer alpha.
Eco (Strange Loop Games) – Funded, now in alpha.
Edengrad (Huckleberry Games) – Kickstarter funded. Abandoned, then not, then again.
Elite: Dangerous (Frontier Developments) – Funded and fully launched.
Empyrion Online (Eleon) – Kickstarter canceled; launched on Steam early access.
Endless Trials (Fire Hurts) – Kickstarter canceled.
Epic Space (
EverFeud (PSB) – Kickstarter canceled.
Ever, Jane (3 Turn Productions) – Now in open beta.
Fractured (Dynamight) – Kickstarter successful. Alpha 2.
Global Adventures (SubaGames) – Kickstarter funded.
Gloria Victis (Black Eye Games) – Open donations, no end date; in early access.
Greed Monger (Greed Monger) – Abandoned, now allegedly in refund process.
Grim Dawn (Crate Entertainment) – Funded and launched.
Guardians of Ember (Runewaker) – Funded and launched.
Guns of Icarus (Muse) – Funded and launched.
Hero’s Song (Pixelmage) – KS canceled; Indiegogo. Canceled w/ refunds.
Infinity: Battlescape (I-Novae Studios)
HEX (HEX Entertainment) – Funded and launched.
Legends of Aria (Citadel Studios) – Kickstarted as Shards Online. Early access.
Life is Feudal (Bitbox): Indiegogo ended. Currently in beta.
LUX (Chimera) – Kickstarter canceled.
Maestros of the Anthymn (String Theory) – Kickstarter canceled.
Maguss (Maguss) – Indiegogo successful; open beta.
Mekria (Infinity Online Studios) – Kickstarter canceled.
Midair (Archetype Studios) – Kickstarter successful.
Nebula Online (Mizar Games) Kickstarter canceled; launched in November.
Neo’s Land (NeoJac Entertainment) – Open donations, no end date.
Novus AEterno (Taitale Studios)
Oath (Ready-Up) – Kickstarter funded.
Occupy White Walls (Stikipixels) – Kickstarter unsuccessful.
OrbusVR (Ad Alternum) – KS funded March 2017. In early access.
Overpower (Hydrant Games) – Kickstarter unfunded; heading to early access.
Pantheon: Rise of the Fallen (Visionary Realms) – Open donations. Pre-alpha.
Pantropy (Brain Stone GmbH): First Kickstarter canceled, second funded.
Past Fate (Icy North): Kickstarter unsuccessful.
Pathfinder Online (GoblinWorks) – Doom, mostly.
Path of Titans (Alderon) – Indiegogo.
Planet Nomads (Craneballs) – Kickstarted, early access launched sans multiplayer.
Playcraft (Bebop Games) – Kickstarter funded May 2019.
Pixel Starships (SavySoda)
Project Gorgon (Elder Game) – Kickstarted in three tries + Indiegogo. Early access.
Project Oasis World (POW) – Kickstarter unsuccessful.
Pumpkin Online (Monique) – Downgrading from MMORPG.
RAW (Killerwhale) – Kickstarter canceled by Kickstarter.
ROKH (Darewise) – Kickstarter canceled; in  early access but not active dev.
RUiN (Tarhead Studio) – Kickstarter successful.
Sacrament (Ferocity Unbound) – Kickstarter failed; Patreon ongoing.
Saga of Lucimia (Stormhaven) – Indiegogo. Intermittent pre-alphas.
Seed (Klang Games) – Kickstarter launching in 2020.
Shadow’s Kiss (Clockwork Throne) – Ongoing Patreon, Kickstarter funded.
Ship of Heroes (Heroic) – Kickstarter canceled, beta expected before 2020.
Shroud of the Avatar (Portalarium) – Soft launch July 2016. Launch March 2018.
Spycursion (Defun) – Kickstarter unsuccessful.
Squadron 42 (Cloud Imperium) – Beta delayed until at least 2020.
Star Citizen (Cloud Imperium) – Ongoing donations/packages. Backer alpha.
Starfighter Infinity (Ben Olding) – Kickstarter funded. Early access.
Swords ‘n Magic and Stuff (Kindred) – Kickstarter funded.
Temtem (Crema) – Kickstarter fully funded; now in early access.
The Exiled (Fairytale Distillery) – fka Das Tal; KS unsuccessful. Early access.
The Flower of KnighthoodKickstarter canceled.
The Realm: Reawakened (Stephen Nichols) – Ongoing GoFundMe.
The Repopulation (Idea Fabrik) – Kickstarted twice by A&B. Back in alpha.
The Stomping Land (Alex Fundora) – Abandoned.
Trials of Ascension (Dragonfire) – Latest Kickstarter failed.
TUG (Nerd Kingdom) – Totally abandoned without a word. Now considered a scam.
Vigor Roads (NeuronHaze) – Kickstarter unsuccessful; early access planned for 2017.
War of Rights (Campfire Games) – Successful Kickstarter; in early access.
Zenith (Ramen) – Kickstarter successfully funded.

Path of Exile

Yes, some crowdfunded MMOs most definitely do succeed. But others crash and burn, and you need to hear about the whole spectrum of games that sought your money early in exchange for the promise of input and transparency. And that’s exactly what Make My MMO does every Saturday. Help us keep ’em accountable, would ya?

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Oleg Chebeneev

Saying SC is threatened by ED is like telling WoW is threatened by Alganon. These games are in different leagues

Your Honor

True, one works, the other one doesn’t.

Oleg Chebeneev

If by works you mean playable, they both are


That’s not what he means.

Loyal Patron
Patreon Donor

I’m a SC backer as well as a ED backer and to be honest, I’m not surprised that they’re going to be comparisons. However, at the moment, I don’t feel SC players should feel threatened by the ED. From what we’ve seen so far (one small trailer and a few official statements), I don’t think ED will be as detailed as the SC FPS experience (even though I have real trouble running SC on the same rig I run VR Elite).

So lets not start a flame-war about it all just yet!


People are obviously going to make comparisons between the 2 games but that is really crap tbh.
Star Citizen has made the controllable character the core of its game, they’ve worked on that for 6 years or more now. Elite is just not going to be the same.
Secondly, Star Citizen has a budget that is 4-5x Elite’s. They have 600 people working on the project compared to Elite’s 100-200.

It is crazy that people think one should be as good in every way possible as the other.


Star Citizen has made the controllable character the core of its game, they’ve worked on that for 6 years or more now. Elite is just not going to be the same.

Yeah, it’s going to be working!


Wouldn’t it be ironic though if elite ends up doing it better.


Since we have no footage of players walking in E:D yet, the challenge is a bit shallow. Especially since both SC and E:D fail to deliver promised content in a timely manner and by timely I mean 3+ years since it’s announcement.


The lack of VR support isn’t a surprise. Getting a good control scheme for an open-world first-person shooter isn’t anywhere near a “solved problem” for VR. Especially in huge procedurally-generated environments like E:D’s planets are.

VR in the cockpit “maps” to a sit-down VR headset environment perfectly. Once you start walking around? Notsomuch.

I will be fascinated to see what, exactly, “space legs” entails. The existing E:D ships are in no fashion built with the idea of walking around inside them in mind. Nor are the stations.

Either they’ve been spending a whole heck of a lot of time rebuilding a vast number of 3D assets, or there’s going to be a “leave ship” option which will take you to the station’s “social zone”, or the local planetary surface, and once there you can walk around to your heart’s content.

I suspect that’s far more likely than an attempt to duplicate Star Citizen’s “walkable everything” from the get-go. It’d be a vast amount of work, and in terms of actual gameplay, the “only” thing you lose is organic ship to exterior interactions because without a 1:1 mapping from the interior to the exterior, you can’t seamlessly transition between the two properly. Unless you’re willing to let E:D ships all be the Tardis. :)

The win from the development standpoint is the existing E:D game still works as-is, including for anyone who doesn’t buy the expansion, and they don’t have to rework every ship and station in the universe to make them have actual 1:1 interiors.

As Star Citizen has so amply demonstrated, that’s an exceedingly non-trivial amount of work to accomplish.

What’s an imponderable to me is how much that compromise is going to “hurt” the feel of the game. Will it matter to anybody, and if so, how much? I don’t know.

Your Honor

Slow and steady wins the race.

SC can’t even run 40 man battlefield rip off without crapping itself. 300mil down the drain with no end in sight. What a mess.


Yeah, and FDev can’t find the time to add a few paragraphs of text a month to expand it’s lore.

Your Honor

Yes, let’s compare a “few paragraphs of text a month” that almost nobody in the game cares about vs an unplayable state of ToW, or the constant crashes, random deaths on top of countless other game-breaking bugs. CiG can’t even make an SQ42 update. Alpha late 2019… Beta mid-2020… It’s mid-2020 still no alpha…

But Frontier bad, CiG good.

Loyal Patron
Patreon Donor

Actually, People cared a lot about that because it made the game feel that they’d moved to maintenance mode. We’ve had near enough six months of a content drought after then end if the last interstellar initiative and its been a long six months

Your Honor

Almost nobody cared about it. It was just another thing for a few people to moan about. They even gave a very good reason for removing it. New players would read it and end up going to the places these stories would take place to find nothing. It was a useless feature. Not even a feature. Text.

Yeah, content-wise the past six months were rough :D No arguing there.


Many people cared about it. Myself included.

Your Honor

Very few did. It’s just text with “story” that was never reflected in the game itself. It was stupid and pointless.

Emiliano Lozada

Well happy to let you know that Galnet News is back as per Fleet Update.


It’s hardly a case of “Frontier bad, CIG good” – but I realize you seem to be really worried that SC (if it gets to beta or a retail state) will take away players from E:D (and hell, FDev can’t be all that excited as they seem to be pulling Dev staff from E:D onto other projects, which is why Fleet Carriers took 2 years to release, and they cut in company additions to their in game lore).

As for the state of SC’s ToW mode (still in testing, much like say, FDev’s Fleet Carriers – instead of taking your word as to the ‘state’ of teh feature; I invite people to read CIG’s recent AMA on ToW :

Which gives the current good and BAD aspects of the mode – which is still in active development.

Your Honor

I’m not worried at all, SC is incredibly far from release so far in fact that even you are saying “if it gets to beta” even you know that’s not a sure thing.

They never said they pulled staff of the game so you are just making that up. You don’t know why fleet carriers took as long as it did. You talking about them taking long with this neglecting the fact that people have paid 1000s years ago for space ships that are still not in the game.

You don’t have to take my word for it. There are plenty of leaked videos out there, I’m sure you can find them. CiG is so incompetent that they can’t make a 40 man battlefield game in an engine that was made for FPS games.

I just can’t believe the state the whole project is in after 8 – 9 years depending on how you look at it.

Frontier is catching up with a 100 man team on Elite. CiG with 600 people can’t manage a stable build almost a decade in the making.

But Frontier bad, CiG good.

Joe Blobers

Quote:”But Frontier bad, CiG good”

None are superior to others and you can include EVE and NMS in the loop. All offer different type of experience with a huge difference: all but SC are already released since years and have a much smaller scope than SQ42+SC.

ED is catching up with 100… by removing all NPC’s interaction in a much simpler universe. They are stuck to this for ever as their network code is based on peer to peer contrary to SC which can only improve.
8 years from end of kickstarter with 12 guys and zero pipelines while behemoth with unlimited resources (devs + cash) do release Anthem which have to be reworked from ground or Fallout 76 which is a slap in gamer community face.

Emiliano Lozada

by removing all NPC’s interaction in a much simpler universe.

What are you even talking about? If you’re speaking about Galnet, they added it back in. Interactions with NPCs worked has actually increased compared to launch (Models, Station Hailing Changes, Station Changes, Mission System Buffs, etc)

As for universe? I can agree that E:D needs more depth but the Elite Universe’s lore dwarfs SC. It’s not even a contest.

Joe Blobers

It was said by ED players that to reach 100 players in a single instance, no NPC’s was spawning.
Also if you follow NPC through a jump using a wake scanner, they will be there (which is good), but any damage you have done to them will be gone, although their cargo will be the same even if they jettison some. May be a bug or lake of persistence.

About SC lore, if you print them all, it’s more than 1800 paperback pages:
Star Citizen Lore

Dwarfs are not what they used to be :)

Emiliano Lozada

It was said by ED players that to reach 100 players in a single instance, no NPC’s was spawning.

Also if you follow NPC through a jump using a wake scanner, they will be there (which is good), but any damage you have done to them will be gone, although their cargo will be the same even if they jettison some. May be a bug or lake of persistence.

That’s fair. That’s the issue due to how it’s instanced.

About SC lore, if you print them all, it’s more than 1800 paperback pages

Elite has an entire game series, 14 Books, 2 P&P Tabletop Games with 4 Supplements to one of them, and everything in E:D.

Yes. Elite lore dwarfs SC lore. No amount of paperback pages will change that fact.

Joe Blobers

So what? How many have read 14 books of ED or 10% of SC pages?

ED have x Books, SC have 1.9K pages so ED is superior to SC?

Lore start to be important when you don’t have any… I stopped to play ED years ago despite having free unlimited update but keep log in SC several times per month albeit its so called dwarfs lore.

I watched each Lord of the Rings movies several times… never read a single chapter of Tolkien’s books. Just to say that we can enjoy dwarfs without reading a single line of their lore :)

Emiliano Lozada

You’re the one that claimed that Elite had a simpler universe. I only provided with the contrary.

Lore start to be important when you don’t have any

Lol, okay buddy.

Joe Blobers

“Lore start to be important when you don’t have any”… which simply means: 14 books or 1.9K pages does not matter, it becomes obvious something is missing when you have none.

Quantity is not what matter. ED do have billions of systems, SC will have one completed probably around Q1 next year.
It is great for ED players caring about lore to get 14 books, that does not make ED gameplay 14 times better. Assuming SC does get all gameplay implemented (and I have no doubt about it), what will bring new players are not the 1.9K pages but interaction between players/NPC’s + many different gameplay.

Another example:
HP and the Philosopher’s Stone 223 pages
HP and the Chamber of Secrets 251 pages
HP and the Prisoner of Azkaban 317 pages
HP and the Goblet of Fire 636 pages
Total pages: 1427, 4 books.

Who got famous? Harry Potter or David Barber (NPC in ED)?


FDev is going to have to deliver more than an empty shell of an expansion if there’s going to be any talk of challenging Star Citizen. As it is, I’ve heard more about what’s not going to be in Odyssey than what is–in typical FDev fashion.

Still waiting to find out if I’ll be able to walk around the inside of my ship or if the FPS module is going to be another fade-to-black like the SRV.


Not being able to walk on my ship would be trash.

Joe Blobers

As an early ED backer with unlimited free update, I am used to Frontier expansion with limited contents that change nothing to the meta game. This is not the carrier added recently that is going to change that or walking on planet rather than driving.
On the positive side, it is good they add something from time tot time. Looking at what Odyssey is supposed to bring in a year, that is at least another year without connecting to ED.