Amazon’s New World character progression will seem comfortably familiar to MMO fans

    
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Listen up, all you bad boys and rude girls: Amazon Games’ New World is seriously still slated for launch on August 25th, and if you’re one of the five people who haven’t been invited to the new-new testing, you’re probably wondering how exactly you’ll be developing your toon in the game. Happily, Amazon has obliged your curiosity in a new dev blog this afternoon.

Here’s the gist: Core attributes are what the studio is calling basic stats like strength and intelligence, and yes, you have to raise those manually with points you get as you level up. More interesting are trade skills – four gathering skills (like logging), five refining skills (like smelting), and seven true crafting skills (like cooking). And finally, there’s weapon mastery:

“Using a weapon in combat against creatures results in gaining XP for that weapon’s Mastery when those creatures are defeated. Every weapon in the game can be mastered. Each Weapon Mastery has 2 Skill Trees, and each Skill Tree has a selection of active abilities, passive modifiers, and bonuses that are exclusive to that weapon. Leveling up in a Weapon Master grants a point that can be spent to unlock one of these abilities, passives, or bonuses. However, it is not possible to unlock everything between both Mastery Trees, so you’ll have to choose wisely. If you want to try out a different build for a weapon, you can respec its Mastery Trees in exchange for some Azoth. We will dive deeper into Weapon Mastery in the future. However you choose to fight, you’ll need to forge and discover powerful weapons to fit your combat style. Whether battling in wars with other players or holding back waves of The Corrupted, your combat skills will mean the difference between life and death.”

There’s nothing truly revolutionary here, but most MMO players really just wanted comfort anyway.

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velimirius

uninstalled alpha after several hours, if it releases anywhere near current state its gonna be ded a bit slower than crucible, some hardcore fans might stick but that wont save the game.

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Arktouros

It’s funny reading these comments and seeing how many people think this game is still PvP focused. Goes to show even when you completely change a game and basically remove a feature it’s hard to get those initial impressions out of people’s heads.

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Bruno Brito

Yeah. That being said, it’s an Amazon game. They would gravitate towards anything that would get the bigger slice of the pop.

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Arktouros

What I think happened here was they designed the game badly which led to people playing it the way they designed it which ended in endless noob slaughter meanwhile people were abusing the poorly designed protections against that style of play. They tried basically nothing game design wise to deter any of that. Something happened internally and the guy who was talking up the PvP and pushing PvP ended up going. Now you got a bunch of old PvE devs with a year to get the game out so they went with what they knew and have been focusing entirely on PvE. All the same PvP problems exist, with the major difference being that now you have to opt into them so that’s your choice to do.

Honestly I think their launch is going to end up being pretty OK. August is a dead month for game launches and people going to be restless in a month or two for any new game. Extra 3 months of polish due to the delay will help them out quite a bit. What the game lacks is staying power (basically no end game and they removed all the sandbox elements to create your own end game) however and by September-November I’m expecting they’re basically going to lose most of their game population.

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Utakata

Comfortably numb…

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Anthony Clark

If they can pull off a GW2 style of game I’m on board for that.

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Arktouros

It’s more like if ESO had no classes and the weapons/armor you use determine your play style. Stats would be like putting points into health/magicka/stamina only there’s more here.

Most of the game play is basically doing repeatable quests at outposts for XP/loot/money or grinding dolmen like public events from ESO where a bunch of bad guys pop out and you farm them for xp/loot/money.

Game is basically turning into ESO over time only without the stories/quests/lore or any of the dungeon/raid style content.

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Anthony Clark

Thanks for the info! I haven’t been able to get a key yet so this was a great to know!

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Anstalt

Vertical progression in a PvP game……

Well, better luck next time Amazon!

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Arktouros

The PvP is entirely optional and only enabled if you enable it. Things like land ownership PvP is entirely designed for the maximum vertical progression. However yes, if you flag up at level 20 or something you will get obliterated by a max level who is also flagged up for PvP.

Really the PvP left is entirely forgettable. Most of the complaints are that no one flags up for PvP and thus PvP missions are boring cause there’s no one to oppose people who do them.

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Anthony Clark

No one flagging for PvP should be a sign. I don’t think the majority of mmorpg players are actually PvP players. I think that’s actually a very vocal minority. Look at how many PvP servers some titles ran vs the PvE ones. And now in this new title no one is flagging. It’s called a hint. People just don’t want to fight anyone. They seek peace.

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Arktouros

People aren’t flagging because it’s idiotic to flag in a flagging system. Like consider the scenario I flag up and go grind at an area. At that area I run into someone who is not flagged. We’re both grinding and Player 3 comes along and is flagged and now we’re fighting each other. Meanwhile the unflagged player just keeps grinding along and making gains. There’s no inherent advantage in this scenario for being flagged and whatever weak benefits they add for being flagged (additional XP or loot drops or whatever) won’t compensate me for the time lost doing PvP.

Populations of games like Albion Online with very high monthly active users and other similar PvP focused games show that PvPers are not in fact a vocal minority. Also games like WOW Classic release showed the immense popularity and server queuing on PvP servers as well. Making over generalizations about the MMO population and it’s play style preferences when you have zero actual factual data to back up your claims is extremely disingenuous and is only done to push your own biased narrative against PvP.

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memitim

You forgot the part where player 3 waits till you are both at low hp then flags and kills you both. :D

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Schlag Sweetleaf

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same as it ever was....png
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Kanbe

Wait, did Amazon put out a New World press release and not try to take credit for being the “first” to use these revolutionary new game ideas!?

EmberStar
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EmberStar

They can still put out a press release and claim to be the first to be humble about NOT taking credit for mechanics that have existed more or less since Dungeons & Dragons was first published.

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Hikari Kenzaki

“but most MMO players really just wanted comfort anyway.”

No. No I don’t.

If I want to play EQ/Ultima/SWG/CoH/BDO/STO/AgeofwhateverUltimaClone/TopDownDiablo3Clone/Lineage2/FinalScrollcraftframe…

I’d go play those games!

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dreamer

Amen.

The game industry still doesn’t seem to get it. You can’t beat something by being it.

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Anthony Clark

Um …. what about Microsoft and Apple?

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Arktouros

Are you referring to Microsoft Zune or Windows Phones or Macintosh Computers or just all of them at once?

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Anthony Clark

All of them all at once.

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Arktouros

Yea that really backs up the point you can’t be something by being it. Copying iPod and ITunes iwth Zune wasn’t going to work. Copying iPhone with Windows Phones isn’t going to work. Etc.

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Lethality

Oh they get it. But the 7 players that agree with you aren’t enough to support an entire company, turns out.

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Arktouros

The issue is that the masses also won’t support a company like this as they already have their games that once they update/call them back they abandon new titles like this in droves.

This whole innovation is risky and same ol same ol isn’t sustainable is why MMOs have largely stopped being made.

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dreamer

How’s the MMO space doing again? Oh, right.

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memitim

“but most MMO players really just wanted comfort anyway.”

Did they though? I, for one, am so tired of the same old tropes.

“However, it is not possible to unlock everything between both Mastery Trees, so you’ll have to choose wisely.” Or just let someone else do the math and look up the cookie-cutter builds online of course, which is what 99% of people will do.

serhaza
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serhaza

Usually pvp ”centric” games have counter builds, so you cant just stack cookie-cutter builds (and cookie-cutter counters). Even FFXIV, with the total lack of diversity on pve builds, have ”some” options for pvp.

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memitim

Given what we’ve seen of this game so far ‘one build to rule them all’ would not surprise me at all…

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Bruno Brito

What are the PvP options?

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Jokerchyld

This game has PvP??? I’ll be avoiding THAT like the plague.

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Jokerchyld

No matter what system they implement or create, someone is going to game it and present the best anything, so using something comfortable doesn’t really change that.

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Bruno Brito

So…it’s Runescape?

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Jokerchyld

Wouldnt be mad at that…

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Bruno Brito

I would, because i know they’ll fuck it up.

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Jokerchyld

Touche