EverQuest reduces capacity on the Aradune server temporarily to correct lag and disconnection issues

    
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Still struggling.

Considering the cultural weight behind the name, the team behind EverQuest would no doubt have preferred that everything about the Aradune time-locked server had gone off without a hitch. Sadly, this was not the case, and the server is struggling with connection issues, lag, and general server performance as we’ve been covering at length. While the team hasn’t fully fixed the issue, a temporary fix is now in place with the team specifically limiting capacity on the server in order to address these issues.

The announcement notes that this is a temporary fix, not a permanent one; at the same time, it has improved performance. Unfortunately, it has done so at the cost of players being likely to encounter a queue during prime time, which is less than ideal. Hopefully a less limiting solution will be found in the near future,but for now, it looks like players will have better performance on the server… when they manage to log into it.

Source: Official Site; thanks to Wilhelm for the tip!
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