EverQuest reduces capacity on the Aradune server temporarily to correct lag and disconnection issues

    
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EverQuest reduces capacity on the Aradune server temporarily to correct lag and disconnection issues

Considering the cultural weight behind the name, the team behind EverQuest would no doubt have preferred that everything about the Aradune time-locked server had gone off without a hitch. Sadly, this was not the case, and the server is struggling with connection issues, lag, and general server performance as we’ve been covering at length. While the team hasn’t fully fixed the issue, a temporary fix is now in place with the team specifically limiting capacity on the server in order to address these issues.

The announcement notes that this is a temporary fix, not a permanent one; at the same time, it has improved performance. Unfortunately, it has done so at the cost of players being likely to encounter a queue during prime time, which is less than ideal. Hopefully a less limiting solution will be found in the near future,but for now, it looks like players will have better performance on the server… when they manage to log into it.

Source: Official Site; thanks to Wilhelm for the tip!

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nostologic

You’re being very generous. Day 1 the servers were down until 2am the next day. There was a queue to login that day and several disconnects. THEN for the next week there were queues in excess of 3 hours. Then they decided to remove the queue and zoning times (changing areas for those who aren’t used to the concept) were close to 14 mins if you won the lottery of not getting shadow DCed. Then they write an apology and give a 25% exp bonus that people can not use because of the queue times.

Cluster @#!% to the nth degree. We’re now 16 days into a server and some people have gotten 12 hours of play time (and not for a lack of trying). Hopefully it resolves soon but I think we lost an opportunity to show off an old awesome game to a new audience.