Star Citizen kicks off its ‘Alien Week’ with lore, contests, and ship sales as it passes $300M crowdfunding

    
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It’s like Shark Week but with digital extraterrestrial life! Or more specifically, it’s much like the game’s St. Patrick’s Day celebration. In any event, Star Citizen is celebrating Alien Week, which offers up a number of community events and lore details in honor of the alien life in the ‘Verse.

The meat and potatoes of Alien Week is all about lore, with the promise of “fun facts” about the Banu, Tevarin, Xi´an, and Vanduul. Alien lore is also the subject of this week’s Star Citizen Live roundtable for those who are looking for an hour’s worth of lore discussion. There will also be two contests running during Alien Week: One where players can create a first contact message and an alien-inspired cooking contest.

Much like the St. Patrick’s Day event, there are associated ship sales going on as well for a variety of alien manufactured spacecraft. Most of the ships on offer are flyable, with the exception of in-concept craft like the Banu Merchantman and the Aopoa San’tok.yāi. Alien Week runs between now and Friday, June 19th.

In wilder Star Citizen news, the game passed the $300 million mark for crowdfunding. Wheee!

sources: official site, YouTube. Cheers, Eggbert!
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Schlag Sweetleaf
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Raventharke

I see snake oil is still selling well in 2020!

xpsync
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xpsync

My most entertainment comes from backers whom still believe this is going to happen as in actually launch.

Reality is my kids were in grade school and asking for the 5k package (or what the fuck ever astronomical package) or they may as well not play the game (what game? lol), and now they are in college. They were impressionable little children that didn’t know better and now we all have a great laugh about that.

It’s like backer math is always comical;

Well technically they were taking money for years before any real development started and then it was like only a couple people (him and his wife) and then they almost went under so development stopped and then there was this, and then there was that, so really like when you look at it, the game has only been in development for 2 months.

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Joe Blobers

@xpsync… and then comes a guy throwing non sense. You laugh about this project, good one more none backer happy :)

Your last paragraph say a lot about gross naysayer obfuscation. Thanks.

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Zero_1_Zerum

$300 million? Time to feature creep and move the goal posts again. Next up, hiring live actors to replace all in game NPCs. Crap, I shouldn’t give CR any ideas.

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Ashfyn Ninegold

They’re coming!!!

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Greaterdivinity

Wait…Michael Bay’s version of the Teenage Mutant Ninja Turtles are aliens in SC?

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Paragon Lost

It’s really hard for me to wrap my head around 300 million and still this mmo isn’t released and operating as a fully functioning mmo after the amount of years invested in it. Some wonderfully awesome goals, ideas etc, but still… come on, already.

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laelgon

They made a comical amount of money on the last sale, so I expect this is going to become the norm. Get the lore team to write up a few paragraphs, fantasize over some concept art, and rake in that sweet whale money.

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Alberto

Not “just” from Whales, last week was a free fly thousands of new players joined and pledged..so easy to dismiss that.

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laelgon

Do you really think the sale of ships for hundreds to thousands of dollars was aimed at new players? Listen, I’ve probably spent more on SC than any other game I’ve played, but I’m not blind. CIG knows that it has a core base of fans happy to continuously shell out money. They’ve made buying ships into its own mini-game, which is why they have the LTI tokens, CCUs, Warbond, limited hull, etc…

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cmdr_cotic

There were 23600 account signups over the week. At best half of them might have turned into backers, but given the state of the game over that week I would imagine far less would put their money down.

If 12000 decided to pay $60 each it accounts for $720,000 which means $7,280,000 came from existing backers. The main pack being bought was the Drake pack costing $4600. Which would mean just over 1500 packs sold.

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Joe Blobers

Wrong computation. Out of the +2.7M accounts it is assumed that +1.2 are individual accounts. Which means the difference is made of multiple accounts on top of the +1.2 + account with no pledge.

In short, the numbers of accounts without pledge is more than the 26K created during the last free week. It is any number between +1.2 and +2.7… not a percentage of 26K.

In short nobody knows and each one extrapolate numbers based on the result they want to show: 1500 Drake packs, 150, 15? Pick the right numbers of registered accounts and you can get any of the three result.

EvasiveDice
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EvasiveDice

I feel really bad for the people who bought into this game. $300m invested in this? (Probably more as others commented) I played last month through a free trial thing and the game was no wear near a $300m product. I seen a while back… like 1-2 years ago alot of the money was just lining their pockets. CEO was buying sports cars and stuff then hit bottom and then wanted more crowd funding. I truly feel sorry for people who bought into this game. I tried it last last month, the graphics were okish, optimization was super bad on a gtx 1080. Got maybe 30-40 fps with massive stutters on max. For the money this game racked up, the visuals and performance are very lack luster. Star citizen players have my deepest condolences. I understand alot will defend it because sunk cost fallacy. Been there myself. But y’all bought a tech demo, y’all are funding their engine so they can resale it back out to companies. I’m really sad to even see this article. You have my deepest condolences.

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Sur Couf

thanks for yours condolences but nobody died, those joining do understand the meaning of alpha, game development vs current others space games available on market. My starter package costs less than 60$ but will pledge more as soon SQ42 is released.

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ichi sakari

many have commented that the current state of the game isn’t ready for free flights and events, people who expect a polished game try to play an alpha and get turned off

since you already dismissed anyone who supports the game, there’s no point in me saying more

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EvasiveDice

These responses . Yikes.

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Jim Bergevin Jr

After 10 years and $300 million, it’s logical to expect several fully featured and released AAA games. The fact that this is still in a prototype stage, I wouldn’t even call it alpha is a serious issue. While many are more than willing to not only let the wool be pulled over their eyes, but willing do it themselves with vigor, doesn’t mean we all should just drop in line and follow the lead lemming. Somebody needs to hold feet to the fire and demand accountibility.

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ichi sakari

listen to yourself Jim, anyone who supports the game is a lemming or a sheep, while you’re engaged in a noble effort to ensure accountability

this whole subthread is so completely over the top, ‘I pity those fools’ and ‘I’m smarter than you’

absolutely hilarious

some of us recognize that there are issues, as there are issues with any endeavor, but we have some hope for something other than the EA/Beth corporate model

you guys remind me of Homer

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Jim Bergevin Jr

Hope all you want. Doesn’t make anyone who didn’t buy into the Koolaide or stopped drinking it a long time ago wrong.

If somebody wants to invest in a manure farm, I say go for it. I’m not one to tell someone how they should spend their money (but I might point out that investing in Cancer Research might be more beneficial to mankind). However, when that investor starts to claim that the manure farm is making the best damn beef stew in the world, I’m going to call the bullshit out.

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ichi sakari

this street runs both ways Jim, doesn’t make anyone who doubts SC right either

If someone wants to doubt CIG I say doubt on, I’ve already done my share of saving the world so if badmouthing supporters is your way to fight cancer you don’t need my approval

My point is simple, if you dont’ like the stew fine, I just don’t understand the need to bash those do, seems reasonable to have hope for something better, and apparently there’s a lot of us who do

like I said above, we who support CIG also have our concerns and doubts, a lot of us are intelligent, rationale, decent people, if you don’t support it fine but ask yourself why you need to bash people?

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Your Honor

Nobody is bashing the supporters here. We are criticizing CiG and their game. If you feel personally attacked because of that there are much deeper issues you need to face.

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ichi sakari

I object, Your Honor, and submit evidence #1

While many are more than willing to not only let the wool be pulled over their eyes, but willing do it themselves with vigor

this implies that anyone who supports the game is sheep, just an example

its the internet so no need for therapy, and all the while I’ve held that having hope for the game is healthier than hating on it

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Jim Bergevin Jr

And tell me how I am wrong with that statement. It’s quite clear that there are many people who are acting like the proverbial ostrich and burying their head in the sand instead of facing the real issues with development we have here, and the ramifications it can cause for future start-ups who would need to rely on this method of funding.

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Jim Bergevin Jr

Please point out who I have bashed and badmouthed aside from CIG? My points of contention have always been that we are still at the prototype stage after 10 years and $300 million and CIG continues to beg for more. If someone calls this better than sliced bread, I will certainly call out the BS for what it is. But the focus of that still remains CIG.

This is the problem with drinking the Koolaid, and I have seen it in just about every single game I played. The Die Hard supporters take every criticism as an attack against them individually. Now many of those games I have, myself supported, the difference is, I understood, and most often agreed with those criticisms and demanded the company do better. And that’s because I buy into reality and don’t buy into dreams.

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ichi sakari

“all y’all are sheep”

why do you feel the need to bash people

“we’ll you are sheep, so I’m not bashing”

sorry Jim, the light doesn’t shine any brighter on you than it does on the people you disagree with

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Jim Bergevin Jr

And again, tell me how I am wrong with that statement. And for clarity, I said “many” not “all”. I know we are in the age of Politically Correct Everyone Must Feel Good And Not Feel Bad, but the last time I checked, speaking an undeniable truth isn’t bashing. It’s simply pointing out the reality of the situation. Please, please, tell me how I am wrong.

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BladedDingo

Cyberpunk 2077 has been in development for 8 or so years.
LA Noire was in development for 7 years.
Diablo III and Prey for 11 years
The Last Guardian for 9 years.
Final Fantasy XV was in development for 10 years.

lots of games take a long time to release, and Star Citizen is no exception. basing it on the time it’s been in development isn’t really enough to on it’s own to criticize it. hell, Duke Nukem was in development fo 15 years! Granted it wasn’t a good game and was shifted around from developer to developer and restarted a few times in those 15 years.

A lot of studios with a game in development this long just don’t have public access, and controversial funding plans.

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Joe Blobers

Not counting the listed games are a fraction of scope of both SQ42+SC

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Jim Bergevin Jr

Scope is not playable content.

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Joe Blobers

Crowdfunded = pledge to get a product made and delivered when ready.
We do have playable alpha content. 8 years not 10 by end of Kickstarter campaign in November 2012: No studios, no pipelines, 12 guys.

Because perspective and context count much more than numbers. Scope as well when comparing released products vs game in development.

You see a prototype, new backers joining see an alpha with contents that deserve to be supported.
You see the tip of the iceberg and believe it is floating over water with the 90% of the base none existing.
SC is not the priority but I totally understand that till SQ42 is released or at least enter officially beta, some will have an easy task to ignored the 90 others %. Fair enough.

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Jim Bergevin Jr

I’ve backed more than my fair share of games over the decades, and will continue to do so in the future on projects that I consider worthy. However I don’t back pie in the sky promises, or at least not any more.

For me, based on conversations I’ve had with people in the business, development begins when you put the concept in your mind down as a concept on paper. It’s an arguable point, but development begins long before one, two, or a dozen people start tossing up code on a computer screen. Size of a studio is not an excuse for lack of development at any stage, especially when you promise pie in the sky. If CIG did not start actual development until after the first initial projected launch date was listed, then that’s an even bigger problem than the one I’m griping about.

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Joe Blobers

Quote: “Size of a studio is not an excuse for lack of development at any stage”

For sure there is absolutely zero correlation… we are talking about a company creating pipelines from scratch to be able to deliver contents.
Back in 2011 or 2012, nobody knew if kickstarter would be validated by potential backers. Beside writing a concept for a refresh of Wing Commander making two triple-a, there is a little gap.

You perfectly know companies do promise pie in the sky when presenting their products, released or not. Pick any major kickstarter project and they will sell it as the best thing that happened to mankind since the discovering of fire.

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Jim Bergevin Jr

I also remember Duke Nukem receiving its fair share of criticism for the development hell it was in, especially after release when it fell far short of people’s expectations.

And once again, let’s look at the difference here. We are 10 years in development with $300 million in the bank and are still only at PROTOTYPE STAGE. All we have gotten for this time and money is a tech demo! And CIG continues to fundraise for more regularly.

So yes, development time and cost is absolutely a valid criticism.

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Joe Blobers

They continue to fund-raise because they have 600 devs to pay monthly. They are not charity, fund-raise will never stop.
Development time and cost are part of all games development. That does not necessary turned into criticism. In fact this is the opposite: CIG did very well will the allocated budget vs Publishers with Billions, thousands of devs and up-to-date pipelines and game engine.

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Jim Bergevin Jr

I would beg to differ, of course.

Rialto
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Rialto

Why does the one in the middle look like a 2014 Ninja Turtle?

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Alberto

because it a Race of Turtles..how else exactly would a humanoid turtle look like?

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Armsman

Go check out the Kojin final fantasy XIV. ;)

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styopa

Call me when they do something really groundbreaking, like “RELEASE WEEK”

Ps, anyone want to play over/under on how many times JB posts here in gushing defense of SC? To be fair, he might be contractually required to by now.

Edit: I see we have to start the number in the double digits already

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Jim Bergevin Jr

That’s what happens when you have people buying into a fantasy instead of reality, and you reach the point where they have no choice but to defend their expenditures of money and time due to Sunk Cost Fallacy, after 10 years. Yes, Blobs, 10 FREAKIN YEARS.

What we have with SC is a tech demo. CIG is developing tools and features which will eventually be licensed out to other developers to include in their games. The backers are simply funding Robert’s business venture. I would be willing to guarantee that Playable Worlds will develop a fully featured game in less time with less money, and be a better game in every way than this tech demo we call SQ42/SC.