The Daily Grind: What widely loathed system in an MMO do you really like?

Even though you understand why people hate it

    
51
Oh no tentacles.

As broken as it was, I still did like the foundations behind Final Fantasy XIV’s launch setup of abilities. The down side to this system, of course, was that it was a mess and a half and no part of it worked really well, something I talked about at the time. But it was neat to have a whole lot of weapon skills in loose affiliation, earning different traits to equip for larger changes to mechanics, and so forth. I liked the fundamental idea of building your own class over time. It didn’t work very well (or at all), but it was a neat idea.

Then again, I think we all have systems that we see as broken and not terribly good that we personally still like, even if we think games ultimately abandoning them were right to do so. So what about you, dear readers? What widely loathed system in an MMO do you really like? Even while you acknowledge that it is, ultimately, a flawed system that shouldn’t be part of the game?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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kjempff

I could really not think of anything that is “widely loathed”, in these times where niche is becomming the thing. What some loathe, others love.. So what is “widely” ?

But anyways, some cheasy answers could be .. Depth, I really still like that .. Grind, I find it soothng .. And so on.

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Gamhuin

I loved WoW Garrisons.

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memitim

Actual challenge pre-end game, it must have been hated since it’s entirely gone from the genre now…and partially but not completely linked to that: ‘forced’ grouping (I hate calling it that since I’ve soloed at some point in every MMO that ever mattered during it’s ‘forced’ grouping era…) I know everyone hates that but it’s hard to create challenge in a game that has classes that have wildly different levels of dps/healing/damage mitigation so everyone just took the easy route and made leveling nothing more than a chore you have to do before you get to play the ‘real’ game.

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Sam Standen

This one is easy. What massively unpopular system do I love while understanding why other people hate it? That would be pay to win mechanics. I just don’t have as much time to game as I did when I was younger but I know that I earn significantly more than average Joe so if I can get ahead that way then I love it! :D sod everyone else, put p2w mechanics in EVERY PvP game!! :D

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Ald

Tab targeting
Long travel
Long leveling
Required grouping

Not sure if any of that is loathed but devs sure seem to think so.

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Sarah Cushaway

Required grouping outside dungeons or elite quests is trash, but the rest I am cool with.

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Ald

Dunno, I like finding a group and exping off mobs for hours.

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Bruno Brito

But that’s not what she said. Elite quests =/= efficient farming groups.

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Fenrir Wolf

The cheesy world of Champions Online.

I get it, the mainstream has to have its po-faced seriousness, tragedy, and suffering. It’s a novelty to them as none of them seem to have experienced much of it. Privilege sure must be nice. It’s like the notion that money doesn’t bring happiness, and how the only way a person could think that is if they’ve never had to pay a bill.

I found Champions Online refreshing. It was a happy, silly Universe that I enjoyed being a part of. The balancing was tremendously bad, unfortunately, but being a hero in that Universe was wonderful. I mean, for all of the supervillains they have there I’d rather have been there than here, that’s for sure.

I know that many didn’t enjoy its ’60s Batman cheese but I adored it. I really did. It was stupid and I loved it. It was a world where you could be any kind of person and that was fine so long as you weren’t up to some no good villainy.

I have so many good memories of it. I recall how one of my heroes had an animatronic pirate named Pinkbeard as their villain, who was this fabulous, falsetto-voiced Captain Hook wannabe. The hero paired with them was an old steampunk werebear pirate. I made that aesthetic work! It was amazing.

Now it’s barely alive and a mess of lootboxes because it didn’t understand what its core demographic was. Which, let’s be honest, was silly, happy-go-lucky roleplaying furries. I went back a little while ago and noticed they added a whole slew of new furry things but it’s too little, too late. Everyone’s moved on to GW2.

Though not widely as loathed, I’ve been appreciating the personification of the dragons in Guild Wars 2 with glee. It’s been really upsetting the Ascalonians. “Stop that! Durgan is thing I hit wid’ giant phallus to sate male power fantasy!” They really hated it with Kralkatorrik but Jormag’s going to drive them up the wall as an empathetic therapist dragon. It’s delightful. I love ArenaNet.

Some are even still pissed about Aurene and the charr. It’s fun. We have fun over at GW2. I’m amused that they even used a charr as a stand-in for the Ascalonians because that’s just salt in the wound. I really hope they have Bangar do a heel-face turn and tell everyone that bigotry is bad and that he’s learned to love his human allies. That will make them go so many types of batshit concurrently that it might cause some kind of hatred anomaly.

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Oleg Chebeneev

Hardcore open world PvP where you drop loot when die to other players. I see MOP community bashing it nonstop. But I love it if done right.

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Sarah Cushaway

Most people don’t love it, which is why hardcore PVP mmos are niche and usually fail hard within months (if not weeks)– so it’s not just the “MOP community”, buttercup.

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Giggilybits

Not all do, Albion Online still going strong.

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Bruno Brito

Strong is a…”strong” word. It’s going ok.

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Kala Mona

Garrisons in Wow. Here, I said it. I love idle games like that.

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Ben Stone

Titanforging. I don’t understand the hate against it, keeps older and easier content relevant and rewarding.

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luxundae

I like tab targeting. (Is this widely loathed? I feel like it is at least performatively loathed by modern “action combat” MMO devs and fans. But honestly I suspect a lot of folks who are getting older and have slower reflexes don’t mind it…)

I like slow travel and waiting for boats.

I hate fishing. In every single game.