Camelot Unchained adds new members to its staff and completes a variety of dev tasks in its Top Tenish

    
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It takes a village to create an RvR sandbox title and its maligned spin-off. I may be taking a bit of artistic license with the axiom, but it reflects Camelot Unchained’s latest news, as the team at City State Entertainment has grown by precisely four. Specifically, one of the new hires will work on the Final Stand: Ragnarok game, while the other three will join the CU team proper, including Christopher Junior, a former game director and senior systems designer for RIFT and former PvP-focused senior game designer on EverQuest II.

As for the latest developments this week, the Top Tenish has a fairly sizable list of completed tasks, including various animations, rendering performance developments, art, and the killing of a “deep bug” that was causing client stalls. There is, of course, still plenty of other things on the roadmap still to do, including making long-running status effects persist after logoff, plot and zone import functionality for C.U.B.E., and some bug fixes among other things.

This week also sees yet another video with Mark Jacobs, though this one is sliced up in to three 30 minute-long chunks. The whole shebang is embedded below the cut.

source: official site, YouTube (1, 2, 3)
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