Elite: Dangerous sets new player concurrency records on Steam

    
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There’s been a renewed interest in Elite: Dangerous recently, possibly owing to the upcoming Odyssey expansion as well as the recent Fleet Carriers update in spite of its bugs. In fact, there’s been so much interest that the game has hit new concurrency highs.

At the time of this writing, Steam Charts shows an all-time peak of over 21K players, with over 11K playing an hour ago. SteamDB corroborates Steam Charts’ data while also reporting a 74% positive user review response. This peak has been a steady climb, as one redditor pointed out that the game hit a peak of just over 19K nearly 24 hours ago and another post points to a peak of over 18K the day before.

Just what are players up to? Using the carriers for mining ops, by the sound of it. “I was at Borann 2 checking out the hubub and holy crap, there’s a fuckton of carriers,” reads one player’s response on Reddit. “They seem to be servicing the fact that the miners don’t want to jump 200 LY to sell LTDs that are being mined at a rate never before seen.”

The uptick in player numbers has also apparently kept the Fuel Rats busy. “209 cases on one day, which is an all time record! Yesterday we had 201, the record before that was 152,” reports a Fuel Rat pilot. “We managed to rescue 199 of them.”

sources: Reddit (1, 2), Steam Charts, SteamDB
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Ashfyn Ninegold

Game was on sale over this past weekend. I’m still searching for the answer to that elusive question, what is an “elite: dangerous”?

Until a better answer appears, it’s the Fuel Rats. Who knew?

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PhoenixDfire

After all the complaining about Fleet Carriers on the Forums and all the rubbish that people were posting about how it breaks the game, turns out that having a fleet carrier is exactly what people want!

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Emiliano Lozada

Even if only the rich can buy one, it does fully affect everyone who plays the game due to the persistent nature of how they work. Really made mining a lot more fun for me.

Dependent_Knee
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Dependent_Knee

Hmm… 1% of people wanted carriers and got them, and 100% of people got the sh*t ton of bugs that carriers somehow dumped in the rest of the game. Including the bugs Frontier already knew about from the final beta which they mostly ignored..

Now radio silence on when they’ll fix the broken BGS, VR, ambient audio, station voice com, messgaes, crew pics, map, Codex, ATC, limpets, cargo missions, server lag, connection errors, physics etc. They can’t even be bothered to update the known issues list.

The background simulation is so wrecked it will need to be rolled back – again. The longer Frontier stalls on this, the more player faction progress will be lost. Add your protest here .

Strykerx88
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Strykerx88

Or because of the virus. You know, either or.

StuartGT
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StuartGT

A new pandemic at the weekend? Or the one that’s been on-going since February?

lolzzer
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lolzzer

“11K playing” doesn’t mean 11K playing. ED cheats the Steam play meter to add in time in launcher, time downloading patches and even time idle when it can get away with it. Combined with the fact that Frontier shuts down the previous version simultaneously for every player and forces the patch on them before they can play means 10min of genuine play gets stretched by hours of download. So every patch triggers Steam peak concurrency to show a big fake boost. ED patches get bigger each time and bigger patch means bigger peak.

Genuine players number if anything are more likely to be down. Most players know the ED golden rule Never Play On Patch Day. And they known every ED patch seriously breaks the game one way or another so best to wait a week or two for Frontier’s usual second, third etc. attempts.

masterblaster0
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masterblaster0

“11K playing” doesn’t mean 11K playing. ED cheats the Steam play meter to add in time in launcher, time downloading patches and even time idle when it can get away with it. Combined with the fact that Frontier shuts down the previous version simultaneously for every player and forces the patch on them before they can play means 10min of genuine play gets stretched by hours of download. So every patch triggers Steam peak concurrency to show a big fake boost. ED patches get bigger each time and bigger patch means bigger peak.

What a complete load of twaddle.

Genuine players number if anything are more likely to be down. Most players know the ED golden rule Never Play On Patch Day. And they known every ED patch seriously breaks the game one way or another so best to wait a week or two for Frontier’s usual second, third etc. attempts.

Patch day was almost a week ago.

lolzzer
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lolzzer

Not twaddle. Totally verifiable by anyone bothered to look. Or click Google’s top answer on “steam hours played elite dangerous”.

Patch day was almost a week ago.

Delivering a peak the following weekend, because, guess what, people play more at weekends.

masterblaster0
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masterblaster0

It is twaddle because you’re laying things at Elite’s feet which are a Steam issue. Like Steam recording hours when a launcher is left open.

Frontier “shuts down the previous version” because like all MMO or MMO type games they only have a live version that everyone plays.

Steam peak concurrency to show a big fake boost. ED patches get bigger each time and bigger patch means bigger peak.

And then we have this… which is just so wrong. They get a boost because people come back for the latest patch, which is the same with every game. Go look up NMS’s stats if you want to check… or FFXIV or Warframe or what have you.

The idea that it is some fake boost amplified by larger patches that force people to keep the launcher open so that Frontier can game Steam’s systems is the most nonsensical thing I have read this year. And this year has been filled with some bizarre conspiracy shit. Total twaddle.

lolzzer
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lolzzer

The idea that it is some fake boost amplified by larger patches that force people to keep the launcher open so that Frontier can game Steam’s systems is the most nonsensical thing I have read this year.

Except you didn’t read it. You made it up to fuel your mock outrage.

I didn’t say Frontier is deliberately gaming the player numbers and the only people who know whether or not it is, is Frontier.

Personally I think it isn’t. The fake boost is just a side effect of ED clocking up the playtime meter while player waits for the famously slow Frontier account registration email, thereby swindling player out of his 2hr Steam refund window.

Either way, ED’s highly irregular behaviour in inflating the Steam play hours by including non-game time is provable and widely reported fact.

O RA
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O RA

Yea, lots of reports on that, I heard they had to put four more detectives on the case. Got them working in shifts.

StuartGT
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StuartGT

I heard that the FBI and Interpol had joined the investigation too

masterblaster0
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masterblaster0

I never said they were gaming the system. But they might be. Only Frontier knows.

Everyone knows what you are saying.

>Personally I think it isn’t.

Ah, so you’re just putting the speculation out there for reasons. And despite saying the above you then launch into twaddle version 2 below.

>The fake boost is just a side effect of ED clocking up the playtime meter while player waits for the famously slow Frontier account registration email, thereby swindling player out of his 2hr Steam refund window.

So we’ve moved from patches gaming the system to emails gaming the system. Holy shit. What’s next?

lolzzer
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lolzzer

Ah, so you’re just putting the speculation out there for reasons.

No speculation. ED’s cheating of the Steam hours meter is verifiable and widely reported fact. Test it yourself or search Google.

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Loopy

Please show on the doll where the evil update patcher hurt you.

StuartGT
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StuartGT

Still ranting about Elite Dangerous? What was it you’ve been saying for the past few months, that the big DLC expansion for Elite Dangerous was “fake news” and that the servers were being turned-off? Hahaha!

Elite Dangerous begins its ‘next era’ Odyssey next year – yes, it’s the space legs expansion