With Pre-Alpha 5 on the way, Pantheon: Rise of the Fallen is generating more and more interest among MMORPG veterans. But one topic is proving to be somewhat contentious in the community, and that’s the subject of limited action sets. This is the artificial restriction of how many skills are available to a player at one time, which is seen in MMOs like Guild Wars 2 and Neverwinter.
So why is Pantheon going this route? To deep dive into the topic, Twitch streamer Bazgrim sat down with Visionary Realms Creative Director Chris “Joppa” Perkins to get the reasoning straight from the studio. Perkins said that the studio is trying to present “strategic” combat and choices.
“I want you to think carefully and consider carefully what is about to happen what could happen what are the potentials,” he said. “Reflecting on, like, who do I have around me, what is my group makeup, [and] what are we about to engage in.”
Give the full hour-and-a-half interview a watch below if you need an even more elaborate answer: