Pantheon: Rise of the Fallen dev defends the use of limited-action sets

    
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Pantheon: Rise of the Fallen dev defends the use of limited-action sets

With Pre-Alpha 5 on the way, Pantheon: Rise of the Fallen is generating more and more interest among MMORPG veterans. But one topic is proving to be somewhat contentious in the community, and that’s the subject of limited action sets. This is the artificial restriction of how many skills are available to a player at one time, which is seen in MMOs like Guild Wars 2 and Neverwinter.

So why is Pantheon going this route? To deep dive into the topic, Twitch streamer Bazgrim sat down with Visionary Realms Creative Director Chris “Joppa” Perkins to get the reasoning straight from the studio. Perkins said that the studio is trying to present “strategic” combat and choices.

“I want you to think carefully and consider carefully what is about to happen what could happen what are the potentials,” he said. “Reflecting on, like, who do I have around me, what is my group makeup, [and] what are we about to engage in.”

Give the full hour-and-a-half interview a watch below if you need an even more elaborate answer:

Source: YouTube

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Adam Russell

Many classes in EQ have so many abilities that it would be difficult to manage that many. But then the player guides recommend that you mulitbind all or most of them onto one key so you just have to hit that one key over and over. The fix is almost as bad as the problem itself. IMO every attack should be a choice.

IDK, do other games with dozens of abilities also allow multibinding?
Better to have a reasonable maximum number of keys to hit. At least, for the abilities you use all the time.

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Dystopiq

Good. Get rid of the bloat.

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Ben Stone

Multi-hotbar MMOs were never complex or challenging. It was mostly just bloat. In EQ2 I had like 2 hotbars full of buffs that I would put on at the start of the group and then forget about. Why on earth wouldn’t you just make those passives in this day and age?

Then like 10 temp buffs that you wouldn’t bother communicating to the group about and 1 that you would. Again, these could all be tied into a singular skill or two that you enhance, or again passives.

Most of these games get easily macro’ed and botted because they are so simple in terms of functionality, because the developers think you’ve got enough going on simply by having lots of buttons. Its an illusion of challenge that results in shallow gameplay.

I would rather have less buttons with meaningful combo chains or combat choices (see: Guild Wars 1) than hotbars all over the screen just for the sake of them. It is time developers got smarter with skill interaction and contextual skill use.

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Utakata

With games I’ve played and playing under this mechanic, I am not sure it’s entirely a bad thing. You could make interesting and effective combinations in GW1 from a seemingly plethora of spells and abilities. And it can be down right fun and dynamic in Blade & Soul.

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agemyth 😩

I’m not going to skim that video for any potential details, but it is hard to feel too strongly one way or another until I know more info about how it is limited. If they can balance every class to be as interesting as the more interesting classes in EQ1 this could be just fine.

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Schlag Sweetleaf
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Ald

3 full action bars is the max i’m willing to deal with. I never want to see any game go the route of EQ2.

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Wrecktangle

Welp the one MMO I was holding out hope for. Limited action sets are the bane of MMOs. Main thing that has kept me away from GW2 and ESO.

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Bruno Brito

Uh…what? Action Combat is. Limited action sets aren’t that bad. GW1 is there to prove it.

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Gipfeli

is there a plan for a console port?

that’s the first step to a console port.
not saying it’s a bad thing. doesn’t mean it will lose depth when limiting the amount of skills one can equip, it can work but the wording they used.. doesn’t it sound like they’re simply preparing for a console port – or at least controller support ?

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federicobeiz

I always felt like having dozens of offensive, defensive and utility skills available was a big part of feeling powerful in an MMO. Having only 5 or 6 spells ready to go makes me feel like a low lvl newbie. Even IRL, any decent fighter will know more than 5 moves. It’s kind of ridiculous to think that a powerful wizard would be that limited.