Path of Exile Harvest almosts tops concurrency record with 231K simultaneous players

    
5
Path of Exile Harvest almosts tops concurrency record with 231K simultaneous players

It doesn’t seem as if Path of Exile is slowing down any time soon: Thanks to the launch of the Harvest league last week, the game came close to topping its last concurrency record, which was earlier this year when many players across the world were stuck home in quarantine.

“This weekend we launched Path of Exile: Harvest and reached a peak player concurrency of 231,130 players (97.5% of the record we set with Delirium at the height of the international lockdown),” Grinding Gear Games explains. “It was one of the smoothest launches we’ve had, with just a few small hotfixes to address minor problems. […] We are extremely happy with the reception to Harvest’s mechanic and crafting system! It’s absolutely wonderful to see the community enjoying and engaging with something that was the result of so much hard work. We are still monitoring feedback to see if there are issues that need to be addressed.”

Console launch is expected this Wednesday, but in the meantime, you can watch us playing!

No posts to display

newest oldest most liked
Subscribe to:
Reader
Kickstarter Donor
Patreon Donor
Loyal Patron
Ashfyn Ninegold

I’m enjoying a Juggernaut Earthshatter build so far, which isn’t very far. I’m a dawdler. All the same, GGG has complicated a rather interesting idea past any reasonable explanation. This is the second league where I could not grasp the league mechanic in-game and had to go to ZiggyD to explain WTF I was supposed to do. GGG’s habit of providing no guidance on league mechanics really needs to go the way of the pop-top. There are literally PDF files out there with color coded squares to help you build your garden. Uhn, no.

All the same, the crafting aspect of it is rather powerful. It takes next to no effort and little knowledge to craft respectable gear for leveling, which is all I ever want out of crafting anyway. PoE’s end-game crafting is far-far too expensive and RNG riddled and just too incredibly complicated to be fun. If this is meant to be a replacement, that would be interesting, but as a 3-month league, the complexity of seed types, tiers, and machinery is just not worth it.

I’m getting more curious about what they plan to do with PoE2 if the various leagues we are seeing are testing for PoE2 concepts.

One thing is clear, though, of all the studios who want to deliver paid seasons, leagues and “live” services, GGG is the only one who actually pulls it off.

Reader
Kickstarter Donor
Greaterdivinity

We are extremely happy with the reception to Harvest’s mechanic and crafting system!

I imagine this was written before the mountains of feedback started piling up…because plenty of folks disagree, and apparently more than usual. Which isn’t surprising given that this is a very different league than anything they’ve done.

Personally I’m still playing, but I stopped engaging with the Harvest mechanic around A7. It grinds gameplay to a brutal halt and requires too much micromanaging for what are, at least for most T1 seeds, mostly crafting bonuses that don’t do much for me as I generally don’t craft. Means that I’m missing out on plenty of good potential gear which sucks, but if I can’t make my first Infernal Blow character work I’m pretty much just not bothering with this league.

Seems great for crafters and people with the patience to spend an hour or two setting up their gardens and then more time maintaining them, but it does a whole lotta nothing for me.

Reader
Dug From The Earth

The number of people that have told me “I stopped playing because I never quite got the crafting in that game…” far exceeds what I could count on all my fingers and toes.

GGG really needs to think about revamping their system as a whole (again) to make it far less of this mysterious complexity. Each new season that brings a new element to the crafting system, only makes things worse.

The same 5% of players that grasp it well, really benefit from it, season after season. While everyone else typically reach a point where playing and enjoying the game just sorta reaches this premature gameplay climax, ending up with the path towards no longer playing coming much sooner than it feels like it should have come.

Reader
Kickstarter Donor
Greaterdivinity

That’d be a nice bit for PoE2 but…I can’t see how they’d really do it without gutting crafting overall. Crafting is a part of the game for the hardcore and is the primary method with which currency is bled out of the economy (technically things as simple as adding sockets/trying to 6-link counts as crafting) so without a reason for all those currencies to be used frequently they’d run into massive inflation.

I’m fine leaving crafting as-is for the most part and supporting it via new supplementary items (awakened orbs and the influenced exalts are a good example of this) that open up huge new crafting options for the folks that like that shit. Leave it be mostly for the 5% of players who love that shit and can invest the time and flood the market with good crafted items for the rest of us that just farm currency and we’ll snap ’em up.

Though “mysterious complexity”…also known as “pointless complexity and pointlessly opaque mechanics/systems” continues to rub me the wrong way. The game continues to be developed around the types of folks that spend dozens of hours pouring through Wiki pages to understand how the thousands of individual mechanics interact with each other in each situation, not those of us that may still invest tons of time into the game but can’t be bothered to sift through a 23-part Wiki deep-dive to understand a single line on a unique item actually does and how it works.

Reader
Kickstarter Donor
Patreon Donor
Loyal Patron
BalsBigBrother

I have not played the league yet and won’t be able to until the console launch of the Harvest league on Wednesday However I have been keeping an eye of feedback and it seems to be a mixed reception as far as I can see.

I would be surprised if GGG manage anything close to those numbers next weekend.

In terms of server stability I am not seeing so many issue. The thing this league start seems to be missing textures on everything from the scenery to the character (saw a funny clip of someone running around as a crown and sword as nothing else rendered). Also GGG seem to have dialed bloom to 11 which seems to be causing folk issues and literal headaches in some cases.

As for the actual league you might be a bit puzzled with the quote in this article if you have glanced at the forums over the weekend. As there seem to also be a lot of folks not enjoying the league in the slightest.

Complaints range for it being over complicated without any real need or reason to just plain old boring (and many others things.) It seems that if you don’t like crafting there is nothing left for you other than some meta skill changes so you essentially have a standard league for the next 3 months.

As I said I have not tried it yet and I am keeping an open mind until I do get my hands on it.

Still I am going to be interested to see how GGG go forward over the next week or so and whether they will address any of the league mechanic issues that folks have. (I am certain they will deal with the texture stuff asap).