Massively OP Podcast Episode 277: All the wonder in the ‘verse

    
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On this week’s show, Bree and Justin cover the launch of LOTRO’s odd PvP server, World of Warcraft Classic’s banwave, Star Wars Squadron’s reveal, DC Universe Online’s Wonderverse, and the state of MUDs in 2020.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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William_Hououin
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William_Hououin

It’s more a graphical MUD than anything else, but Chronicles of Denzar is an amazing one!

Lots of love is poured into it, I wish MassivelyOp would cover it ! ;)

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TomTurtle

Oh man, I keep thinking how I should get back into Dungeons of Dredmor despite how little I got into it in the first place. Roguelikes/roguelites are usually not for me I suppose.

Oh wow, that game came out in 2011. It’s been a long time.

Sixuality
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Sixuality

LOTRO could do with some nerfing. A player may enjoy speedy progression early on, but as you said it’s a long levelling journey and it may get boring if nothing outside of an elite area poses any threat at all. I know that’s where I am right now with my warden (level 39), so much so that I’m considering benching her for a while in favour of something less god-mode.

That said, although I think there’s good reason for SSG to do this, linking the decision process to the ever controversial aspect of PVP was perhaps not the smartest way to go about it.

Snax
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Snax

For me the reason I quit LOTRO to never return was that all the servers are in NA and playing from EU is very laggy. Add on top of that the even slower, queue-type of combat, that somehow feels clunkier and more frustrating than the one in Vanilla WoW (and I don’t mean the one in Vanilla WoW is bad in any way, just that the one in LOTRO feels worse compared to Vanilla WoW) and I couldn’t get past level 31 before uninstalling.

I generally enjoy combat and grinding mobs in MMOs. Tab-targeting is my favorite type of MMORPG combat and I loved that in Vanilla WoW, but after 70-something hours in LOTRO, when I got a good grasp of the game, I just couldn’t enjoy it because of the lag and the combat.

I remember I was in Trollshaws, being level 31 Champion solo-fighting level 39 elite mobs, which is a complete joke. In Vanilla WoW, you can’t really fight an elite mob your level unless you are above level 40 and really well geared. And in LOTRO at the time I was geared from loot drops and quest rewards…

So I agree with you that nerfing should be done, but I expect a lot of casual carebear crybabies to start whining immediately, because they can’t handle anything, because they are so bad that sometimes they even take damage when eating food. So that’s probably not going to happen. Also I don’t see the game expanding servers to EU or other regions and I don’t see the combat fluidity improving either. I think those aspects of LOTRO are already set in stone and they will just create new content until time runs out and they have to shut the game down. LOTRO is like this – you either love it for what it is or hate it for what it is, there is really no middle ground.

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Minimalistway

Speaking of Muds, i hesitate to send this link, it’s DikuMud 3 release:
https://github.com/Seifert69/DikuMUD3

Because it’s a technical page, there isn’t much about the release itself.

Hackmud article is written by Sam Kash:

Fight or Kite: Hackmud is more than a MUD – it’s a living cyberpunk world