Kickstarted MMORPG Ashes of Creation has previously off Freeholds, the open world housing villas that players can place. That’s not the only way that players can earn some personal real estate, however, as housing is a feature in the villages, towns, and cities that spawn from nodes, which was the focus of a livestream this past Friday.
The housing in a public node won’t be quite as robust as a Freehold by all accounts, but it will still offer a variety of features for players like storage, the ability to decorate, the ability to sell a house to others, and an area to plant specific types of harvestable items. Node houses can also optionally upgrade if the node advances in level, though houses can also be destroyed if they come under siege – mercifully, anything within the house will not be lost. Node houses have a single owner, but permissions can be granted to individual players if people want to live together. Additionally, players will need to own a house before becoming a citizen of a certain node, a point that creative director Steven Sharif later clarified after mistakenly stating otherwise in the broadcast.
The devstream answered a variety of player questions as well, such as the ability to assess the threat of other players in PvP even with cosmetics covering their armor, how events can effect seasons, and a question about multiple guilds declaring a castle siege, which was also elaborated on in Sharif’s post. Also, Steven Sharif has an owlbear butterfly mount that I desperately want.
You can check out the video after the cut and read a transcript from Ashes Post.