Valorant promises to balance the shooter with an eye towards ‘the human element’

    
10
I hate this.

With Valorant now a fully launched game, Riot Games now has the endless chase of game balance to look forward to. Just how the team is going to approach that process is outlined in a dev blog that promises a balance focus that is driven not only by data but also by player emotion.

While the tenets of this balance focus promise to work towards making Valorant fair for every player, they also recognize that not every player will be happy with the changes and that the devs won’t be seeking a perfect 50/50 balance. “When everything is 50/50 across the board the decisions per session become less meaningful—you could say… robotic and formulaic. The human element of making decisions provides decision points that players can weigh the tradeoffs of,” reasons the post.

Balance decisions are approached through a “balance radar” process that collects hard metrics and player sentiment, all framed by the game’s design philosophy to create a set of “bounds.” This effectively helps the team see what parts of the game fall outside of those bounds and work to correct them. The post reads like half-platitude and half-informational, but might be worth the read for fans regardless.

10
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
Reader
Patreon Donor
Loyal Patron
Schlag Sweetleaf

...

perfectly valoranced.png
Snax
Reader
Snax

Why is Jett along with the others on that side? Jett is one of the weakest characters in competitive.

Reader
Loyal Patron
Patreon Donor
Blake

Now I guess the next step is which player emotion matters most. The ‘pros’ and steaming crowd or the actually vast majority of the player base. That’ll be interesting to see, at least to me.

Reader
Jon Wax

Incredibly vague word salad

Not sure what actual changes are

Snax
Reader
Snax

I want other game modes like TDM, Payload, Conquest, I don’t give a damn about their balancing.

I haven’t played in weeks, because I’m sick to death with Demolition 5 vs 5 over and over and over again…

Reader
Mr.McSleaz

If I want to play demolition over & over I think I’d just go play on De_Dust2

Snax
Reader
Snax

Dust2 is an iconic map, really nice and so are the aesthetics (I prefer 1.6 Dust though), but even that gets old after a while. I used to play F2P Korean shooters like A.V.A Alliance of Valiant Arms and Ghost in the Shell First Assault, I’d use modes like TDM, Escort, Terminal Conquest that have respawns to warm up, then play a couple of Demolition games, get tired and go back to those modes and then back to Demolition and after 3-4 hours I get mentally tired and stop playing. But the variety is what kept me going – 9,000 hours in A.V.A and 2,000 hours in GITS:FA.

With Valorant, after the CBT, I lost my drive to play since all they added was one agent, one map and one stupid gimmicky game mode – Spike Rush, which I played once just to test it and never again.

Now I’ve even uninstalled the game and don’t plan on coming back until they add at least TDM.

Reader
Kickstarter Donor
Ailsa Nordstrom

You see, this is why Counter-Strike is the best team-based FPS: no classes with unique abilities. While some weapons are unique to each side, anyone can pick up and use a dropped weapon. The only balancing that needs to occur is with the weapons themselves. Otherwise, skill is king.

Reader
federicobeiz

Lol yeah this is just going to be Overwatch (or WoW for that matter) all over again.

Snax
Reader
Snax

RIOT has the potential to balance everything, but as soon as they add new characters, they have to rebalance the old ones to be able to go well against the new characters.