Dual Universe is finally entering beta in August – with a subscription model

    
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Long-running MMORPG fansite Gamespot (/s) has just posted the not-so-exclusive-now news that sci-fi MMO Dual Universe is expected to hit beta on August 27th.

MMO fans will recall that Dual Universe and studio Novaquark burst onto the scene way back in 2016, promising to basically be EVE Online but way better, with a single-shard PvP focus spread out over a broad multi-planet, multi-surface, deeply economic and political sandbox. It pulled in €565,983 in Kickstarter funding in 2017 and has spent the last few years in various stages of pre-alpha and alpha, suffering delays but also seeing cash infusions from investors along the way. Perhaps its most interesting feat so far came in 2019, when it put 30,000 simulated players on the same planet.

You can already buy your way into the ongoing alpha for $60 (minimum) if you just can’t wait for beta; that alpha is still under NDA. According to Gamespot, the beta itself will also cost you something – in the form of a sub.

“Starting at a monthly subscription of $6.99, the beta will have a range of different pricing models. The three month subscription is set at $20.97, six months will be $36.44, and 12 months will be $69.90.”

MOP’s MJ Guthrie has done multiple interviews with the team through the years, all worth a look if you want to get caught up on the MMO.

Source: Gamespot
Update
Novaquark has clarified that people who buy alpha access now will not have to pay the beta sub.

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Rodrigo Dias Costa

Paying a sub on beta… no, thanks

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Ragemaster9999

The sub fee is for new people wanting to play the beta not for backers who have already pledged. Also backers will have beta keys to hand out depending on their package tier.

Source: du discord

Strykerx88
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Strykerx88

LOL sub for beta, wow.

Covynant001
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Covynant001

Subbing for betas now. Huh, devs never cease to amaze me in how innovative they can be with their monetization schemes, this being no exception.

Yet, there’s never been a monetization hill more gullible gamers weren’t willing to climb, I’m sure this will also hold true here as well.

Mr. E.™
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Mr. E.™

Right? I mean, who needs to pay their employees? If people love their jobs, they should work for free! /sarcasm

I don’t see a scheme here. I see a pricing model, one which we’re all free to disregard if we don’t feel like it’s worth our money. But characterizing a company’s efforts to get paid for their work as a “scheme” is a bit disingenuous.

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Alberto

Interested in this I bought a Beta Key/copy, but it took EVE like 10 years to become playable so I expects lot of growing pains and a LONG Beta..but i can wait!

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John Mclain

Let me start by saying this is a really cool game, with better potential than other such games, including starbase. That being said, this game is in a REALLY rough state currently, so beware this is going to be a really rough beta launch. Currently even the highest end PC can’t achieve a stable 60fps in the middle of nowhere, and in populated hubs your lucky to get 20fps. (And we’re talking 2080 super, 2080ti) There is no chance the whole game gets optimized in a month, so just be aware of that. The game is otherwise fairly free of “major” bugs, and the little ones could be ironed out by then. The servers are also struggling under the weight of just a few hundred to a thousand players where you can wait upto 12 seconds for a simple action to complete like digging a hole.

The game is fun, just want people here to know the serious issues you will have when beta starts. Oh and be aware this is a group-play-only game. You will spend potentially months getting anywhere solo, the game is balanced around massive organizations of players working together to get anything done. This is not a game for solo players.

So if you have a top end gaming rig, and want to play in a large organization at all times, this game is definitely worth trying out, ton of fun in fact, just make sure you check both of those boxes off first.

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EmberStar

Good to know. I’ll stick with Space Engineers then. I want a sci-fi building game, not a second unpaid job.

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John Mclain

You can build in this one much the same way. Where it differs in the way your worried about is the processing time for the ore and materials. It’s like playing space engineers with processing and assembly speed at a 0.01x speed multiplier. This is done so you have to have the help of hundreds to thousands of players all making a tiny part of each project, so instead of a small space ship taking a month to build, that month of assembly time is split between a thousand members to only take a few hours.

I played it solo at first, then I hit a brick wall of waiting several days for a single part to finish assembling. And there were things that took way longer than those.

PS: The game does also let you build semi-automated factory line and such to make building faster, but these take a long time set up themselves, so you still have that massive initial time investment up front before they pay off. And then you will have the risk of it all being blown up at any momment, since the entire game outside of the hub zones is full pvp. (After beta starts that is.)

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EmberStar

I’m sure that’s helpful information to someone. Just not to me – it’s a list of pretty much everything I least like about online games all in one package. :(

Lengthy, dull materials grinds? Check.
Solo play effectively blocked at a mechanical level? Check.
Mandatory membership in a guild to actually do anything? Check.
PVP? Check.

Even if all the mechanics were changed, it’s still a PVP game. I don’t do PVP. Definitely never combat PVP, and I honestly try to avoid the “passive” forms of PVP like bid sniping on the auction house. I’ll make as many characters as it takes to do resource collection and crafting on my own, at a hundredth the speed, before I deal with the auction house as anything other than a place to dump unwanted items for quick pocket change.

Strykerx88
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Strykerx88

How do you unlike a comment? Didn’t mean to click that.

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EmberStar

I don’t think it matters all that much. It’s not like there’s a cumulative Likes score or something. (That I’ve ever seen.)

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John Mclain

Fair enough, your one of the people I was out to warn then. Hope what your looking for comes along. :)

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Life_Isnt_Just_Dank_Memes

Great to know. I’ll def check back in on it when it’s in beta.

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Alberto

Yep..going to be a long road to release and fully playable game with all the features but I can wait hell I backed SC!

Covynant001
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Covynant001

Sounds a lot how Life is Feudal works, painfully slow and convoluted crafting mechanics which requires an army of worker ants to pull anything of size together.

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François Verret

I don’t understand the diss at GameSpot. I’m sure they’re far from the only outlet that’s happy to get an exclusive.