Guild Wars 2 datamining uncovers a new player guide coming to the game

    
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Guild Wars 2 datamining uncovers a new player guide coming to the game

It’s always the right time to welcome new people into your favorite MMO, but sometimes the process of getting them on board can be complicated. But there’s good news for Guild Wars 2; in the most recent set of patch datamining, user that_shaman uncovered text related to an upcoming new player guide to help those who are new to the game or just haven’t been back for a while and need a chance to get back up to speed in a hurry.

Further datamining reveals that the guide will cover topics ranging from movement and the skill bar to using the forums and the trading post. All of these are good things, and they’ll help both lapsed players and complete newbies get up to a baseline level of understanding play, all of which is a good thing. Of course, none of this has yet been confirmed, and ArenaNet might pull it before it ever reaches the live servers, but it’s still heartening to see. Sometimes datamining reveals new content, but otherwise it just helps you know that it’ll be easier to get into content if you’re less familiar with the game.

Source: Reddit, Twitter

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Bruno Brito

– The forums…

lol

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Bryan Turner

First rule of GW2 Forums, never be critical about ANet unless you’re in a thread with everyone being critical about ANet. Second rule, never argue with the masses, even if you’re right, even if you can prove it with a god damn mountain of facts, you will still get banned because the masses are always right and the Mods are lazy enough to just go after you and not the angry mob lobbing abuse at you.

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Axetwin .

The downstate tutorial will be: If you’re not playing any of the following (insert classes here) , don’t bother, just respawn.

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K8 D

On top of needing to add Break Bars and combo fields, it would be nice if they also mentioned how hit box size can change your skills impact. Maybe that’s not as important, but I had no idea it was a thing until I had started raiding, and it seems like it can be a fun thing to consider for a few player choosing their skills.

Lighthope
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Lighthope

Professions seriously needs a guide.

And educating people on what there is do to at endgame would be nice.

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Bryan Turner

Nothing on Break Bars or Blast Fields, nothing on how to get gear and where, nothing explaining infusions and agony resistance?

Seriously ANet that is pretty important info ffs!

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Greaterdivinity

IMO that would require a second set of more “advanced” tutorials. This seems very much aimed at, “Don’t know what the hell to do/forgotten what the hell to do” and more general play.

They need to do a better job explaining more advanced mechanics in general. Like, I’m a casual but longtime player and while I understand break bars (took a bit, but between mapchat yelling and seeing how they work it wasn’t terribly hard, thankfully) I legit had to google blast fields to remember what they were and…while I’ve always understood that combo mechanic in concept, I don’t think I’ve ever actually fully understood it/used it intentionally >.>

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Bryan Turner

Sometimes I wonder if maybe ANet no longer knows how this stuff works because the people that made it are putting the polish on New World now.

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Greaterdivinity

Doubtful, especially since some of them like Colin are on Crucible rather than New World. I imagine it’s just not terribly high on their priority list because…well…things have been more or less “fine” as-is without better explanations. Much to the consternation of people begging people to use CC for break bars in map chat with every map event -_-

Veldara
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Veldara

If you ask me I think the whole mechanic with break bars and cc was always a little clunky. It would be more streamlined if it was just treated as armor for mobs and you just hammer through it with just raw dps. Most gamers would pick up on that without being told and it’s pretty common for a lot of other titles so it’s more natural.

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imayb1

The latest balance patch removed several combo finishers/ fields and some people noted the previous balance patch did as well. It makes me wonder if the devs are trying to phase them out as being too difficult or too tactics-oriented for the average casual player.

I would really miss combos if they are removed from the game. Very early on, I noticed how combos and synergies effected my end results and I’m careful to use those to my advantage.

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Bryan Turner

That’s a good thing, there’s probably less than a thousand people that actually know how they work, and those people make the Meta Builds and the Meta Comps so that people don’t have to understand why or how it works.

On a side note this might be a great things for some builds like Hammer Guardian whose Light Field antics screwed with a Meta Comp, and Reapers which bring no synergy.

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Axetwin .

Same. My first introduction to HAVING to break a bar was during the PoF campaign, and I was playing a build that had a single CC on a 45 cooldown. That right there is a big problem for me. Not all classes are designed the same, some come with a ton of CC, while others don’t. Which ends up giving the wrong impression for a tutorial because it leads people into thinking their weak CC is a lot stronger than it really is, so when they get into a real situation, they’ll have no idea why their CC isn’t breaking the bar like it was in the tutorial.

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Nate Woodard

Yeah, break bars and combo fields are important!