WoW Shadowlands breaks down the Covenant system and the Maw, confirms class-wide Artifact transmog

    
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WoW Shadowlands breaks down the Covenant system and the Maw, confirms class-wide Artifact transmog

As the beta test for World of Warcraft’s Shadowlands expansion looms large, details are continuing to pour out of Blizzard about the expansion’s content by way of two recent preview posts.

In post the first, players get a look at the Covenant system, breaking down the four Covenants they can join, the importance of getting Renown, the features of each Covenant’s Sanctums, and the Soulbind system, which lets them form a bond with distinct Covenant NPCs for unique traits and bonuses as well as introduces a tree to add more passive buffs and enhance class and Covenant abilities via Conduits.

In post the second, players are introduced to the Maw, a location that’s all about collecting Stygia, which can then be used to purchase tools and buffs known as Cyphers to aid their survival within the Maw and Torghast, Tower of the Damned. There are also certain NPCs that, when successfully freed and brought back to a sanctum, will join a player’s Covenant. And in a very Souls-like turn, dying in the Maw will see some Stygia lost but it can be recovered if players return to their place of death.

These new preview posts are part of the full round-up of information about Shadowlands, but there’s one thing that was only recently revealed in the game’s forums: The fact that spec-restricted Artifact transmogs will now be class-wide. Hurray for customization!

sources: official site (1, 2, 3), official forums

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Utakata

I really have no idea what this is all about. I do hope it will engage me enough to keep me playing…

…still not sold on this Maw and Torquest Tower business though. :(

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Paragon Lost

Sticking with Classic.

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Loopy

No slight against people who truly enjoy modern WoW, but the more i read about Shadowlands, the more i realize how much more i’m enjoying Classic even with its limited content. There is something about the core game that is simply more appealing to me.

At this point i have no plans of picking up the expansion, but here’s hoping that retail players do get a solid expansion in the end.

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Paragon Lost

That’s currently where I’m at as well at this time. I never rule out buying the expansion but it currently has no draw for me at all. Though I do like the added customization I’m seeing for the various species. New orc looks and such is rather cool.

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Ironwu

Really? Corpse Runs in WoW? There’s something the community has been demanding to be included for many, many years!

Just add this to the growing list of really great reasons that I have to not purchase Shadowlands.

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traja

This whole covenant system is going to be impossible to balance without making it entirely insignificant. To actually balance this properly they would need to balance all the specs in the game for all the covenants and for all the main game modes, meaning raiding, m+ and pvp. All this from a company that has never been able to balance even the simple systems in WoW.

I really wish that for once they would stop setting themselves up to fail. Just separate power related decisions from the covenants. Doing that would save them from having to achieve the impossible once again.

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Jo Watt

It was mentioned that they are wanting to go away from procs and things like they are now with corruption and the past being where the “big” dps come from. So to that I’m guessing these things will not make a “huge” impact. Which tbh I’m ok with that. I think your damage should come from your skills and gear choices and not be so reliant on rng procs.

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Bannex

Im a huge souls fan and can appreciate when other games pay homage to them. Sadly, I think merely incorporating one mechanic such as the one mentioned above in a game that doesn’t really fully flesh it out results in creating an inconvenience more than an immersive experience.

In dark souls, the death mechanic and the fear of losing all your collected souls is more than just a punishment.

First, It’s used to psychologically create difficulty spikes in areas where the enemies may not be terribly tough but the fear of losing everything makes you second guess yourself in combat.

Second, it actually promotes trying new tactics. When you get to a knew area you’re often greeted by new enemies or environmental challenges. Once you’ve spent your souls your are awarded with renewed confidence and less pressure to formulate a different strategy due to the lack of fear of death.

Third, the first 2 points culminate to the final reason for the mechanic, exploration. So much of dark souls is exploration driven. The level designs are nothing short of maze like masterpieces and often you’ll find yourself sitting on a heap of souls wanting to press forward but totally fearing the unknown thus making the world itself an ever changing enemy. That sense of curious dread is partially why dark souls is one of if not the most influential series of video games this side of y2k.

Tl;dr play dark souls.

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Jo Watt

I dunno. Not everything needs to be referred to as “Souls-like”. Just because in this case you drop a type of item then can retrieve it. Corpse run type things were very common in past mmos. EQ you would actually be weakened with every death until you retrieved all your Soul shards.

But in this case it kind of makes sense because like they said, “you do not belong in this place” and “no one really wants you here”. So systems that make you lose a little something when you die kind of just… fits imo. Its could be looked at as you are taking things that dont belong to you so the realm is just trying to reclaim what was lost to maintain its balance.

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Utakata

Not knocking you personally, but…

“In dark souls, the death mechanic and the fear of losing all your collected souls is more than just a punishment. “

…I’m pretty sure this will give Blizz HQ more then they bargained for when angry players show up in their parking lot with pitch folks and torches…

“Tl;dr play dark souls.”

Yes, please do. Where it’s best ideas should be kept within that game. Just saying. >.<

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Bannex

Didya even read the article and my comment? Seems like you’re trying to find an argument that isn’t there.

The article said they’re adding a souls like death mechanic to maw, my comment basically said that souls like mechanics only work when the game fully fleshes out the entire experience otherwise it’s just an inconvenience.

Im basically agreeing with you, wow isn’t a game for souls mechanics.

*Uta sees bannex comment, eyes burn red!!!*

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Utakata

And I seemed of been agreeing with you too…

…accept for the eyes burn red part bit. >.<