Kickstarted PvP MMORPG Crowfall just announced it’s launching beta next week

    
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Kickstarted PvP MMORPG Crowfall just announced it’s launching beta next week

Big news coming out of Crowfall this morning, as ArtCraft has just announced that it’s marching right up to its next milestone, with a beta planned to open up on August 11th. The studio says that’s when “the first invites will be sent to those in the early Beta groups,” referring to backers. Yes, folks, this game was Kickstarted back in 2015, and it’s all coming to fruition for the early adopters now.

In the shorter term, players are looking at the Calling release, aka 5.125, with its meaty GvG update and cross-continent campaigns.

“This week Crowfall released its latest game update the (5.125) the Calling, which adds new layers of strategy to a game known for Guild vs. Guild conflict. With significant frame rate optimizations and a host of activities to engage in (such as castle building, merchant caravans, city sieging and divine sacrifice to earn the favor of the gods), Crowfall expands on the Alpha release that was launched successfully in May of this year. Additionally, this update extends the new player experience, giving incoming players an opportunity to learn the many diverse, interrelated systems that tie together Crowfall’s player-driven economy, territorial and social systems. This version also marks the launch of the first cross-continent campaign server, allowing players in North America and Europe to play together[.]”

This morning’s presser notes the game has 380,000 registered players, 70,000 of them backers, as it rolls along in its always-up alpha.

Source: Press release, official site

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Tristan

Eh.. I gave it multiple chances over the last two years and it still feels extremely bland.
The passive skill system pretty much killed any interest for me in this game, especially since how much the game changed from the original concept that I backed.
Nonetheless I wish to people that will give it a try to have fun with it :)

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Vunak

The Passive Training is what will keep CF from being successful. It is something Todd is way to stubborn about. It really doesn’t fit the game at all. It’s one of the reasons I doubt I’m will play the game and I am a PvP player through and through, but the Passive system is just beyond broken and gated.

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Buddy Barlow

Then you have MJ from CU over here talking about how they have new trees and grass

L O L

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Obi Wan

Will this game have much to offer those of us who have no interest in PvP?

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Nightmarian

Since the game was designed exclusively for PvP fans… no. That’s like buying a hardcore racing game like Forza or Project Cars and asking if there’s anything there for people who have no interest in cars and racing… doesn’t make sense at all.

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Vunak

Not true at all.

CF actually has a lot to do for people that don’t like PvP. Gathering and crafting, city building and stronghold building is integral to CF. They have the eternal kingdoms which are worlds built by the player and can setup their own PvP rules. God’s Reach is a campaign that has 0 PvP on it as well.

I will say that PvP is the main focus but people that don’t enjoy it can still do extremely important things to help the war machine.

PvP is the driving focus of the game though

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Nightmarian

Every single thing you do is based around PvP, including these “PvE” things. External Kingdoms are useless unofficial personal “homes” that people chill in between “real” campaigns and everyone gets their own; not a place you’ll get many players in naturally since you earn nothing worthwhile from them. God’s Reach is designed to teach new players how to play the game (and doesn’t actually do that, but different argument) and it literally says it on the tin before you even go in. It’s a newbie zone with no progression beyond the tutorial.

I’m not sure if Vunak even bothered to play the game, but PvP is 100% the entire point of the game. Even the secondary PvE stuff is done to drive PvP. So the only way you’re going to avoid PvP in the actual campaigns is to sit in a base of a guild that can guarantee your protection and twiddle your thumb while they fight to find, secure, and deliver resources to you, then sit there and click on some menus and watch bars go across your screen so you can make them stuff… so they can go back and actually earn victory conditions for their guild/faction.

But the primary stuff – food, resources, building materials – will be contested and put you in danger of other players, and keeps can be assaulted, so you’re really never safe.. there’s starting cities which are safe, but are so far from the action you’ll be alone there after the campaign gets moving.

I literally don’t see the point of lying or justifying this game to a PvE player. This game has absolutely nothing for a PvE player unless you have quite a few PvP friends to funnel you stuff, and you’d be missing out on a vast ton of the game, and I wouldn’t call that fun. The crafting isn’t anywhere close to something like FFXIV.

Outside of huddling scared in base, praying it doesn’t get attacked, and having people give you resources, you’d be doing nothing. And why would that want that when anyone can advance crafts and still be good at fighting? Why not someone who can fight AND still craft/harvest?

If you have no interest in PvP, this game is very simply just not for you.

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Vunak

Yeah I’ve been playing the game since it was grey box.

But I don’t feel you have very good reading comprehension since I literally said it was still PvP focused and the things you can do will help fund the war machine.

You also don’t understand what EK’s are supposed to be when they finish developing them, which is a place for player housing, but also for merchants to setup permanent shops they bring their materials back to sell at and much more, the nobility system for example.

There are people in my guild that play the game strictly as crafters and gatherers, they do most of our PvE – killing war tribes and things for the materials needed to craft the higher tiered items for better stat results.

Being a crafter in a guild can be full time occupation in the game same with gathering. There are so many nuances and creating the best items takes time and effort with as many steps are involved and proper knowledge of what materials are used for each specific type of stat. Creating backups since durability is a major issues for people that are constantly fighting.

I definitely played the game and have been playing since grey box:

https://www.twitch.tv/videos/522443481

That said if you have no interest in PvP but don’t mind being put in danger, than CF has some really nice systems to it you might enjoy.

If you are completely dead set against PvP and hate anything involved with PvP then yes, CF is definitely not a game for you.

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Nightmarian

Look, I honestly don’t care, but you’re again setting misconceptions, especially since current/previous settings are not representative of the planned final experience, and if you’re a tester, you should KNOW THAT.

Gathering can get you killed or force you into pvp. Crafting, unless you’re isolated by a guide for protection, like you said, can even be dangerous, and with the passive time gates, boring without adding spice to the soup. There are no nuances, just complexity, as many items require a lot of materials – which is why the best guilds are asking people to multitask (fight and gather/craft) and why a ton of top players are buying like 10 accounts.

None of this accounts for the fact that guilds will need people capable of doing multiple things, like fighting AND crafting, especially smaller ones.

But yes, again, like I said already, you can join a gigantic guild and sit in a base and click on bars if that’s your thing. Is that even PvE? No. It’s not. If you like crafting in survival games, then this might be for you, especially if you don’t mind the dangerous of said survival games.

I’m trying to help prevent people who will come in with a wildly different expectation of this VERY different game and then just leave to trash the game because of those dashed expectations. There were already people confused in testing saying “but what do I do?” And people would tell them “go to campaign and fight” and a people laughing “Lol is that it? No like, dungeons or stuff to get gear first?”

But sure, tell people there’s ton of PvE stuff! Great player vs mob combat, dungeons, raids! PvP is optional! You can just opt out of it and still do everything the game offers! Come on everyone!

Or, tell them the truth. If someone is opposed to PvP, this is not the game for theme – period. But whatever! Waste money, buy the game, and they will quickly learn this themselves.

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Solaris

Not true. Lots of dedicated crafters who do not PvP.

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Nightmarian

Yeah, I find the fact that you feel the entire PvE experience can be summarized into one of the most lukewarm crafting systems I’ve seen a bit offensive.

But hey man, sure! Dedicated crafters require very specific requirements, like a guild large enough to protect and provide for them, and who have need enough for dedicated crafters intead of multitaskers.

If you like ignoring over 90% of the game’s content and consider the apex of PvE to be the crafting system- one that’s far worse than a game like, say, Galaxies or FFXIV – then yeah, I suppose this might scratch your PvE itch.

I mean, we all know people play WoW for that sexy crafting, amrite? Well, imagine if all you did when you logge onto WoW was craft in a city while your friends went out to explore the world, do dungeons, progress the storyline, BGs, and raids.

Yeah, PvErs, you know you want it. Come on and play Crowfall, the PvP MMORPGs that is somehow really a PvE game according to this guy because you can spend all your time crafting in a little keep and that’s what PvErs DO, apparently.

(And it’s not just people who really like crafting and economic systems, PvE or PvP, like some of my friends. Nooo, that would make too much sense.)

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Solaris

If you enjoy crafting, you could be a dedicated crafter for your guild. Also, the Eternal Kingdom building system is very fun. There is PvE but you would want to keep your eyes open.

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Nightmarian

Sorry, I completely forget that when people say PvE they mean a mediocre crafting system hammered right in the center of a PvP system and metagame, and not exploration, dungeons, storylines, raids, world bosses, etc that don’t involve PvP, my bad!

Also, Eternal Kingdoms are just toy boxes to play with and store the stuff you’ve earned in real campaigns. They can be completely ignored and definitely shouldn’t be considered a reason anyone plays the game.

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Solaris

Best choice of races in the genre. Kingdom building is fun and very well done. Curious if people who are not in a zerg guild will be able to enjoy it. I hope this game finds an audience and makes it.

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Nightmarian

Right now this game is all about groups. Playing alone is going to kill your enjoyment really fast. Luckily the game makes it pretty easy to find guilds and other friendly players and right now the community is so starved for new players and hopeful that they’re really going above and beyond to cater to new players and help them out.

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Bruno Brito

I’m highly interested in this and signed up for beta. It’s also great to see a kickstarted MMO ACTUALLY having a beta launch date.

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Tee Parsley

Still think that Crowfall has the best iteration of PvP in recent memory. I backed them because of this. Will wander in to the Beta to see how it feels for the newbie.

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Nightmarian

There are some rough spots they are struggling with right now, but considering PvP has always been an afterthought in MMORPGs for the last 20+ years, having the best iteration of PvP wasn’t exactly a challenge.

Making it fun over the long-term will be though.

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agemyth 😩

Congrats to ArtCraft! 2015-2020 isn’t such a bad dev cycle for one of these kickstarted game XD This is just a closed beta, but this game has at least seemed to be on track for a while.

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Svenn

The studio says that’s when “the first invites will be sent to those in the early Beta groups,” referring to backers.

Just a correction. All backers and anyone who purchased a package through the website have been able to play for some time. The invites going out are to people who have registered on the website but not bought in yet.

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Dro Gul

Anyone who wants can signup for a free Beta account. Invites will go in waves based on group so if you signup today you are behind those who signed up earlier but still, free is free.

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Loopy

Not my type of game, but i’m happy that long-time followers are finally seeing good progress.