Wurm Online devs assess the Steam launch, discuss future updates in an AMA

    
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Wurm Online devs assess the Steam launch, discuss future updates in an AMA

Several developers from Code Club AB, the team behind Wurm Online, recently took to Reddit to open up an AMA and field a variety of player questions. As one would expect, many of the questions are related to the game’s arrival on Steam, which reportedly exceeded expectations in terms of new and returning player arrivals. The devs did promise that working on stability and improving new player onboarding remains a priority, but overall the team is pleased and are hoping to increase development pace to bring more new features.

Right now, the team is focusing on clearing out bugs, smoothing out several experiences like fishing, and making Wurm Online operate properly. The devs are also paying close attention to server populations, particularly in regards to older servers; if populations begin to dip too low, the devs are considering ways of encouraging new players to join them, but that’s reportedly not an issue at the moment. The devs are also considering offering up limited-time challenge servers much like the Jackal server from last year, but right now the focus is solely on improving Wurm before moving on to other projects.

The subject of supporting the standalone Wurm Unlimited came up in one question. The devs explained that maintaining two games became too much for them to handle, leading to the decision to scale back active development and work with modders. That said, the team does intend to return to the WU beta and get it polished for launch at some point later.

That’s only a smattering of the whole suite of answers, of course, so fans would do well to take a look and see if any of their own personal questions are touched on.

source: Reddit, thanks to Lucas for the tip!

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Godnaz
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Godnaz

Steam player here. Population has dipped quite a bit in the three weeks it’s been on Steam. Several factors keep people from staying both predominantly it’s initial skill grind and end game meta, stuff to do. It’s an open ended opinion and a good discussion but one worth having. So many people have repeated the same few suggestions to make this game great but seems to have fallen on stubborn/deaf developer ears throughout the years.

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silverlock

Man I would love a modern version of this game with some sort of system for batching crafting jobs.

It’s just a bit to old school for me these days but I can see why some people love it.

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Slasher Zet

Have you tried Life is Feudal?

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silverlock

Yeah I had about 1,400 hours in that one. Kind of hoping for something a bit less intense and a bit more solo friendly. Something where you don’t have to log in everyday.