CIG basically just released a preview of Squadron 42’s roadmap progress

OK, it's kind of a roadmap to the roadmap

    
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CIG basically just released a preview of Squadron 42’s roadmap progress

OK, OK, you can put your pitchforks down – or maybe just set them to the side for a while as you read the Squadron 42 dev blog that Cloud Imperium put out today. The publish comes after weeks of justified complaining from the Star Citizen community over the fact that real news on S42, which like its MMO sibling is many years behind schedule, hadn’t dropped since early this spring. CIG pinned the delays on a video that didn’t meet the company’s “quality bar” and promised a revamp to the game’s roadmap. More than three weeks later, it’s finally here – well, kinda. It’s not actually a new roadmap; it’s more like a preview of what the roadmap will look like under the new philosophy.

“Our new Public Roadmap will instead do what we intended to do when we first deployed the current one: show you more of what we are doing,” CIG writes. “That means we intend to show you what our developers are working on every sprint. This is a big sea change. Instead of a curated set of features, tech, or content we have confidence in delivering by a set time, we want to show you everything… or nearly everything.”

In all seriousness, it really does look fine, and it will likely satisfy gamers who are more interested in the process than the product. But if you’re simply eager for a full status report, this isn’t gonna do it for ya.

Source: Official site, Reddit. Cheers, Eggbert!

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Frank Sleeper

LOL for literally years it’s been “delayed”, “delayed”, “delayed”. As for Agile/SCRUM it’s the opposite of get the basics out there and evolve what is needed vs. desired and go from there. i.e. a newer tech of “the engine” comes out so the old is scrapped for the “new” engine. Well…. that’s always going to happen. Get the thing out there and migrate to the “new” engine later. It’s a dog chasing it’s tail it appears. The mantra of “we won’t release until it’s ready” is a great excuse us software engineers always use – hence the reason Executive Management stops that non-sense and forces engineering to GET the product OUT and evolve from there (which I know is what Chris Roberts expressed clearly is what is was against – guess it was for a good reason eh?).

Saying “it will be ready when it’s ready” as a mantra means …. it will never be ready.

It’s like a guy saying “We’ll get married when I have enough money” or “We’ll have kids when I have enough money or…xyz”. Nothing is ever “ready” enough. There are certain “minimals” for sure – but… you’ll almost never get to the “perfect” product or “just what I wanted” end result.

My prediction: This will either just END for lack of funding (probable) or they will release out of frustration, with real glaring problems and it fails miserably OR they hype will be so much after all the years that by the time it’s released – it will never meet the expectations.

Now with the “engines” available, there is a LOT that can be done with relatively minimal effort so that the final product of Squadron 42 will be only par with what else is on the market available.

(that or a massive asteroid hits the planet and ruins the world so none of us care about playing video games by then lol).

My recommendation:
Guys, STOP. Take CRITICAL assessment of what IS/IS NOT working. If it’s NOT working – do you REALLLLLLY need that NOW or can you “carve” the part out for now and just release and deal with that over the coming months. Get revenue coming out. Figure out surgically what you CAN release – and release that. If it is SO “unready” that it’s simply not ready now – realize – you have a more SERIOUS problem, not with your engineers – but at the executive level. Deal with THAT problem now – or – call it quits if you are refusing the deal with the problem. But stop with the “delayed”. Realize – you are so off track now that you are even struggling to commit to a date when you can commit to a plan. THAT is a real indicator of the depth of the possible problems you are having.
STOP – and regroup. Spend a little money and HIRE and OUTSIDE entity to do a REAL assessment of where you are / what is going on.

Ever seen the movie “Office Space”? You know – the “consultants” that come in and figure out – what is really going on? Ayyyuupp. You may have to get to the “yeah…. you’re not gonna be working here anymore” or “yeah… give back the money you need and close shop”

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treehuggerhannah

I would love to see this project succeed. It has the potential to be really cool if it’s realized someday. If it actually ever comes out, I will probably give it a try.

That said, there doesn’t seem to be any internal or external sense of urgency here about producing a commercially viable product. (Regardless of what the fans may be saying, the money keeps rolling in.) I don’t see how accountability for results is ever going to happen when everyone seems pretty comfortable just coasting along.

Roadmaps of roadmaps of roadmaps are more pleasant than developer silence, certainly, but it’s not really measurable progress toward a shippable product.

xpsync
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xpsync

Great comment!

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Joe Blobers

Talking about new roadmap, here is a citation of @logicalChimp about meaning of sprint… because it will likely satisfy gamers who are interested in the process to get a product… something all backers precisely pledged for: get an alpha early on to be part and help the production process :)

Quote: CIG use the ‘Scrum’ agile methodology

In summary Agile works on the principle of focused working for a short period of time (called a sprint) and then re-evaluating the results of that work, and whether it impacts the next planned work.

That impact could be identifying additional work that needs to be done, completing work that wasn’t finished in the sprint, or deciding that the planned design won’t work, and that they should avoid spending more time working on it until the design is updated, etc.

Once a sprint is started, the goal for that sprint – and the specific task(s) being worked on – should not be changed. This gives a degree of stability to the developers, and lets them plan their week with a degree of confidence, and limits the ‘window of change’ or ‘window of uncertainty’ to the review process at the end of the sprint.

Whilst the length of a sprint can change, they’re usually 1-4 weeks long, with 2 weeks being the standard duration (CIG run 2-week sprints, hence getting a ‘sprint report’ every other ISC).

Godnaz
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Godnaz

The sub seems to be generally satisfied with the work put in.. to the roadmap I mean. SQ42 remains 3 years out and Star Citizen another 5 years until beta. I thought pessimistically that it would take no more than 10 years to create this game. Turns out in reality, that was optimism.

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Kickstarter Donor
Rees Racer

I spent several hundred dollars for a couple of ships so many years ago, I can’t even regret the purchases now.

xpsync
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xpsync

that’s a great example how bad this has gotten.

One guarantee, it’ll always be in development, even when all the money stops flowing in, as shown what happens when Chronicles of Elyria tried to walk off in to the sunset with 8 million. Sry my bad couldn’t make the game, thx for the 8 mil, peace out.

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Bruno Brito

and it will likely satisfy gamers who are more interested in the process than the product.

Ah.

Haha.

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA++++

I love when the jokes write themselves.

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Joe Blobers

All Backers are interested by the product, this is why there are in and keep coming.

Whatever CIG is providing as roadmap and estimate, some won’t be able to handle their frustration until SQ42 Beta start. Then will come frustration till SQ42 release. What matter are progress not date.

+170.000 NEW citizens since patch 3.9, despite the roadmap “drama”.

I love when facts write themselves :)

masterblaster0
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masterblaster0

170,000 signups, allegedly.

But how many turned into paying customers? With how poor Invictus week ran and the constant 30k errors I doubt the conversion ration is anything to cheer about.

How many quarters to SQ42 beta Joe?

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Joe Blobers

170.000 not allegedly as there is count of every pledges and new Citizens… but let’s pretend everything is fake or that past Citizencon never happened :)

How many turned into paying customers? Based on past Citizens count and individual backers count, roughly half of them turned to pledge. Don’t search further the increase of pledge amount: New backers pledging.

How many quarters? Easy: when time comes not because an arbitrary date have been chosen by an anon guy from a remote Finance department.

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sirradoria

I’m a backer and i can assure you i’m not interested. They can shove S42 into their *****.

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Roger Melly

If you followed the kind of maps that CIG produces you would end up in Timbuktu.

Or maybe up a certain creek without a certain implement.

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cursedseishi

That’s a right proper insult… to maps. If you tried to follow anything CIG put out, you’d end up turning right at Albuquerque and rather than a beach, you end up in a cave or something.

I think Hanna-Barbera/Warner Bros predicted this or something…

masterblaster0
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masterblaster0

This is a big sea change. Instead of a curated set of features, tech, or content we have confidence in delivering by a set time

Heh, what are these guys smoking? One of the biggest complaints over the last year was features being pushed from one patch to the next and then off the roadmap entirely.

And where is Chris Roberts?

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Life_Isnt_Just_Dank_Memes

It’s the same song and dance in their cycle of songs and dances.

Until I see server meshing in game and working like they’ve said it’s going to work, there’s not much to talk about because they keep going back to saying things they’ve said in the past that also didn’t tell us much.

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Ironwu

Talk is cheap. Easy to deliver more talk-talk instead of a real product.

Gipfeli
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Gipfeli

i know what you want to say but the way you put your words together bamboozled me longer than it should have °-°