So secondary stats on gear in World of Warcraft have the potential to get out of control. Fortunately, the developers have a solution for Shadowlands by… wait, I heard someone shout, “by ensuring the endgame isn’t an ever-escalating series of rewards for overstuffed raid tiers.” That’s wrong. Be quiet. It’s by… no, wait, someone else shouted, “by flattening an overall power curve.” That’s wrong too. Look, it’s secondary stats getting diminishing returns, that’s what’s going on here.
The way this works will be familiar to anyone who had to deal with the phrase “Enhancement Diversification” before; in essence, once you reach 25% from a given secondary stat, you’ll require larger amounts to reach the next 1% increase. While it’s unclear just how this will affect math for gear upgrades moving forward, it does mean that stacking tons of one stat is no longer optimal even if that one stat is the best stat for your spec. It’ll be like balancing hit chance! But for every stat, all the time! Again!