Ashes of Creation’s latest stream homes in on castle sieges and hybrid combat

    
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Ashes of Creation’s latest stream homes in on castle sieges and hybrid combat

Ashes of Creation‘s latest livestream is a wide-ranging one, covering the game’s hybrid combat system, castle sieges, context expectations for beta, and the probability that Ashes of Creation will eventually move to Unreal Engine 5.

Intrepid also said that it’s not going to move into its new studio until next year: “In regards to our move, Steven was referring to our office move, not that dates were moving. We are all currently WFH due to COVID-19, so we’ll be moving back into our new San Diego office after Alpha One, so that we aren’t doing both around the same time.” The team’s also hired on 16 new people, filling 16 of its 24 open positions.

And Intrepid reiterates last week’s revelation that it’s ceased working with My.com for its European and Russian operations; it will open its own European branch to handle the game in the region.

As usual, fansite Ashes Post has a great summary of the livestream in case you’d rather read than listen. (Heroes!)

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donvweel

This game is gathering a lot of support among hardcore wow players. Hopefully they can make their ambitious goals.

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Buddy Barlow

Hey Mark Jacobs…

This is how you manage a MMORPG project, they’ve got more gameplay in 2 years then a game that’s been in development for the past 7+ years.

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Dankey Kang

Hybrid Combat, AKA tab-targetting masquerading as action combat.

Reader
Sorenthaz

From my understanding it’s going to be a literal hybrid. You’ll have a mix of active combat (i.e. you make a swing, anything within range of that swing gets hit) and tab-target combat (i.e. you have to actively target something to use certain abilities) and you can choose skills that lean more towards one or the other or have a mix of the two styles.

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Vincent Clark

Lots of similarities between this and New World. Remind me again, which one comes out first?

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Buddy Barlow

NWO comes out first but ive alpha tested both, AOC is already wayyyyy better.

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Sarah Cushaway

Still FFA PVP?
Still hard pass.

Aralith
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Aralith

I do find action combat more engaging but not healer friendly. As someone who usually plays a healer in MMOs the problem with action combat I usually run into is being able to precisely land heals. Fights usually look like cartoon combat clouds with people and mobs bouncing around and aiming a heal into that is difficult. So MMOs with action combat instead rely on area heals or players are mostly responsible for themselves. I like the idea of having an option to choose.

A targeting style I particularly enjoyed was Anarchy Online. It has been a while but I remember being able to have a friendly target and a hostile target. So you could attack and without losing your target also heal someone.

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Hurbster

Give me a shout when we get news of an engaging PvE mode, with a deep character-led storyline.

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Chris Walker

So a single-player RPG?

Reader

Vanilla WoW had this experience. It made you feel like you’re in the thick of the action. It only stopped working when people understood how to play WoW properly and created a few alternative characters and then it just became a mundane drivel.

All these up and coming MMO developers (Pantheon, New World, Ashes of Creation, Crowfall) need to do is just implement a theme park quest line that literally bloats the game with story quests that people can indulge on. PvP is fun, but it does not carry a whole MMO, not nowadays at least, most PvP-centric MMOs are pretty much shut down or a niche, but providing reasons to play for both PvE and PvP players without forcing one or the other group into doing things they don’t enjoy is the best course of action for any current MMORPG that wants to be successful.

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Bruno Brito

Sandbox MMOs don’t need themepark quest lines in it’s totality. It depends on what they want.

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Hurbster

Is that what I said ? No.

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Sorenthaz

https://ashesofcreation.wiki/PvE the site’s being really hit/miss for me for some reason so I wasn’t really able to pull up the subsections like the player driven narrative stuff.

However if you’re looking for some sort of solo storytelling experience or engaging PvE mode you’re probably better off sticking to stuff like FFXIV, ESO, and SWTOR. This isn’t a themepark.

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Sarah Cushaway

I know this is hard for some people to fathom, but you can have story in a sandbox game. It would just be up to the player to go find it rather than have it all quest-hub oriented.

Also, FFA PVP doesn’t necessarily equate to sandbox. It just means it’s a FFA PVP game.

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Sorenthaz

Well yeah of course you can have story in a sandbox game. Just themeparks tend to be better suited for leading you through large, expansive storylines. And Ashes of Creation is set up to where the world evolves and theoretically no server will be the same due to that, so creating an expansive NPC-driven storyline series of quests would probably be much more difficult and require a lot of resources and potential plot paths that might not ever be experienced by folks if they depend on certain nodes being at certain development stages.

Reader
rk70534

It’s not really about a need for ‘solo storytelling experience’ (although each player would also have a solo story experience as part of the larger collective experience if ’emergent gameplay’ in PvP / RvR would work as devs intend); it is more about a balance where PvE could help to sustain the game and support the the PvP / RvR content.

No game is able to offer engaging PvP / RvR 24h a day 7 days a week, even if devs would finally get the ’emergent gameplay’ right.

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warroth weill

It will have a main story line, and lots of quests. This is supposed to be an MMORPG with tons of PVE content, and players who attack players who just mind their own business will be an outlaw. Outlaws can be killed without any penalties. Their goal is to have regular quests like in other mmos and it will take roughly 45 days to hit cap with 4-6 hours played per day.