Ashes of Creation recaps August progress, promises more details about nodes soon

    
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The month of August was certainly a busy one for Intrepid Studios and Ashes of Creation, so if you happened to have missed any of the developments that were made over the past month, then you’ve got the handy-dandy newsletter to keep you up to date.

The biggest pieces from the roundup involve streamed details about castle sieges and the MMORPG’s hybrid combat model as well as the opening of an office to handle publishing duties in the EU and CIS regions in Amsterdam; that office, by the way, is hiring.

The newsletter also pointed towards some art pieces from the livestream which focused on armor designes, the Dünir dwarves, and a look at some building growth steps as part of AoC’s node progression system. That same system will be demonstrated soon as the game nears its first alpha phase.

Finally, a couple of choice answers from community feedback points were plucked to bookend the newsletter. The first deals with player opinion on multiboxing, with most not having an issue with the practice so long as there is no automation and those who do multibox do so on different machines. The second regards quest breadcrumb trails — fans of the game are fine with pathing to quests in the opening stages of the game or at the start of finding activities, but also want less indicators or minimal highlighting. So in other words, be ready to read that quest text.

If you happened to have missed the latest broadcast, we’ve got the whole thing embedded below, or if you’d rather get to the parts where the devs discuss hybrid combat or castle sieges, those links have you covered.

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