Squadron 42 heads back to the mocap studio, fleshes out aliens, and fills out narrative lulls

    
4
Nope.

August was busy not just for the devs of Star Citizen but also for the team working on the single-player Squadron 42, at least in a few areas. For one thing, members of the team were able to return to a mocap studio in Derby for a two day shoot, and while there were some reported challenges in making the work environment COVID safe, the devs are evidently glad to be back in the studio after a long hiatus.

The newsletter also notes progress made in creating the Vanduul race’s armor and lance weapon, crafting animations for the Xi’an race, and making a number of adjustments to a few key heads like cleaning up skin textures, refining hair, and addressing facial animations. Finally, progress continues to be made on several cinematic scenes, and the narrative team has focused on adding environmental story elements to scenes and identifying potential moments that could benefit from additional content, such as filling in potential lulls or calling out gameplay mechanics.

As usual, there are far more granular details, so those who are following SQ42’s progress, incremental as it seems, will do well to read the full report.

source: newsletter
Advertisement
Previous articleStar Citizen’s August development report marks progress on ships, Pyro planets, and cargo hauling changes
Next articleFuncom is teasing a big announcement for Conan Exiles next week

No posts to display

4 Comments
newest
oldest most liked
Inline Feedback
View all comments