“They’re MMOs!” I can hear you saying as you read the title up there. “They’re designed to never be beaten or finished!”
OK, OK, I understand that, but just hear me out here. While that is certainly true, sometimes we get to a point in our games when there is a sense of completion and finality. My wife, for instance, considers every character that dings max level in World of Warcraft at the end of their run and simply starts over (she loves the leveling journey that much). Once I got to the current end of Secret World Legends’ storyline, I felt like I had beaten the game and haven’t returned to it since.
At what point have you or do you consider an MMO as beaten or finished? Is it when you hit the end credits? When you’re done with the main storyline? When you’ve hit personal goals? Or has this thought simply never crossed your mind?