New World’s director talks genre blending, release cadence, and Twitch integration plans in an interview

    
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New World’s director talks genre blending, release cadence, and Twitch integration plans in an interview

The interviews just keep on coming from the devs of New World. This time around we’ve got one from GamesIndustry speaking with game director Scot Lane about things that make the upcoming MMO stand out as well as plans for the game’s future.

Lane’s own love for a variety of games including WoW, Black Desert, and Dark Souls as well as the team’s desire to blend fighting, action, and survival genres in to one helped steer New World in what he hopes is a different direction for the genre. “Everyone is always looking for the next new MMO, and we’ve had some really good ones. But it seems there hasn’t really been a new [hit] for a while, and a lot of the focus is shifting to other genres,” he notes. “I saw it as an opening…so our combat style, being physics based, was a differentiator.”

The interview then shifts towards New World’s setting, where Lane explained the general time period choice as a reason to blend “the last gasp of the sword and shield and plate mail, and the first breath of muskets and firearms” while also hinting that the island of Aeternum is a location out of time, meaning technologies and influences from the past and future could arrive to the game later. Lane also remarks that the devs are looking to provide “meaningful releases” on a monthly basis, with the team already entering into the cadence through alpha as a means of building muscle memory.

Lane also notes that, thanks to the association with Amazon, New World will be including some integrations with Twitch like a “Sub Army” feature that allows subscribers on the same server as a streamer in to their company or party, and a “Streamer Spotlight” feature that lets streamers identify themselves in-game and provides a notification of how many people saw the streamer get a kill or get killed.

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Brown Jenkin

So any time there’s a new MMO, the core response of varied social media platforms is just to rant and complain… its impressively miserable and yet entirely dependable. So I doubt anyone expects rounds of glowing praise heaped upon a new game, that being said some of the complaints about NewWorld are kinda amazing to me. I think the game’s biggest issue atm is just the uncertainty about the game’s direction.

1) The quests are poor, that’s obvious, its not clear if that’s going to be more of a focus of the game, or how feasible that is to change in the next few months.

2) Their vision on progression is real puzzling at the moment. I know New World will not exactly be my kinda game (clear favor for vertical progression over horizontal) but it’d be nice to hear some stuff from developers about where they see this going.

3) I continue to be puzzled about crafting, like the systems are great but its bizarre that there’s no specialization in crafting while there is specialization in combat. Like why have folks able to master all crafts if you can’t master all combat skills, that definitely doesn’t come off as crafting being an equally important part of gameplay.

4) Its WILD to see people complaining about combat, its not BDO but New World has some of the best action combat I’ve seen in an MMO. The combat in New World is leagues better than GW2 or ESO or any of the other “hybrid” type games, it could certainly use some polish and will always be a work in progress but the foundations are great.

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stormheim

Have anyone of the people in the comment section played the beta? I know how this game looks like from a distance (stream). If I haven’t tried it myself, I’d be skeptical too. The quests seems a bit boring, but gameplay wise seems pretty solid, especially the combat and crafting systems. Combat is the best action combat system i”ve tried so far. Also there are some pretty nice looking zones, which tickled my sense of exploration. Pretty much anyone in the global chat were exalted and showed that they can’t wait for it to come out. But they do need to work on quests a bit more.

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Arktouros

You have to remember that a lot of people in the MMO community are traditional themepark players with 10 action bars of 12 buttons with 50 different skills of which you might rotate 6 of in your current spec but you have 10 different utility skills that once in a few expansions has some good use. Their peak game play is weaving skills with 3 second global cool downs in between auto attacks kinda thing.

They will always hate Action Combat anything.

Godnaz
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Godnaz

Talking to a PvP spreadsheet guild leader, they have this game fully figured out and have no intention of staying once they’ve established territory control. A quick ‘chew it up, dominate, spit it out, on to the next PvP game’, attitude. It appears to be just so shallow. This game might be interesting a year after launch but unless you join a PvP guild and expect to be someone’s tool for their own success, it’s just not worth it.

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Arktouros

New World is by far one of the least entertaining games to watch out there. There’s no chance of failure what so ever, there’s no challenging feats of skill be it PvE or PvP. It’s just rolling through boring game content and hope the streamer’s personality is entertaining enough to carry the stream through it.

This is all a left over from the PvP side of the game where majority of big streamers are all big time PvP/competitive players. Those kinds of players will annihilate their viewership if they stream doing boring ass repeatable quests and game content all day. I remember every time Summit would come stream BDO and grind mobs in circles he’d lose half his viewership in 30 minutes.

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Greaterdivinity

Twitch integration, still aggressively meh.

The island being “out of time”? Seems like an quick way to address reality issues, but I’m down with influences from the past/future popping up.

Monthly update cadence with “meaningful” updates? Good luck dudes, holy hell good luck.

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Bruno Brito

I’m still not fully confident they won’t crunch the fuck outta their devs to deliver this game, which will launch with a plethora of issues typical of gutted MMOs because of scope changes within development.

It will be awful to the devs. I hope it’s not. We could use a good game.

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Dankey Kang

It’d be nice if they’d just delay it another year, figure out where they want to take it and give us a game truly worthy of the mantle “next-gen”; I mean money definitely isn’t a concern to Amazon, but reputation is.

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Bruno Brito

I don’t think it’ll happen because Amazon doesn’t make money by being innovative. They’ll make money by being the best generic MMO in the market.

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Ironwu

Sorry, to me it still sounds like a derivative mess of designs from other games and that they are still trying to fit this PvP ganker into a PvE shoe box. Why even highlight the whole “…how many people saw the streamer get a kill or get killed…” aspect of Twitch if you are not focused on PvP?

I would like to see them pick a design direction, PvE or PvP, and dump the one not selected. Right now, it seems like no matter what you like, you won’t be finding it in NW.

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styopa

Same.

I am a senior manager, and if I had one of my people pitching me such a chaotic hash of mealy-mouth ideas in our business I’d give them about 5 mins, politely stop them, and say:

“OK, look; I know whatever the earlier plans were, clearly fell through. Reframing them and then bolting on some unrelated crap isn’t going to convince anyone. This is your project now. Boil this down to an elevator pitch that makes sense, a flag for your people to follow. You HAVE to have a clear guiding concept. You will sink or swim on that, but you have to commit. Come back to me Monday with that, with something you can present in 5 mins, and we’ll figure out how to resource your teams to make this successful.”

That was a terrible interview.