Here’s how leveling an alt in World of Warcraft: Shadowlands will currently work

    
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Here’s how leveling an alt in World of Warcraft: Shadowlands will currently work

We know that World of Warcraft players will have a small battalion of alts to push through the content of Shadowlands. So how exactly does that work? The folks at Wowhead have compiled the currently known steps together in to one handy dandy guide just in case you’re curious but not experiencing the expansion’s beta.

First off, players will (naturally) have to follow the linear storyline that guides them through the four zones in order, but alts will get to choose their destiny once they complete the Maw introduction questline and arrive to Oribos by speaking with Fatescribe Roh-Tahl, who gives players the options of replaying the storyline or following the Threads of Fate. This second option will let players choose their Covenant immediately, skip the main story quests, and instead level up via dungeons, side quests, world quests, and bonus objectives. In order to follow this path, there are a couple of prerequisite quests to complete, including ones that lets players select their Covenant, choose which region to start in, and get level-appropriate gear.

As mentioned in the forum post that also discussed Covenant swapping matters, this Threads of Fate system is meant to give players more flexibility while gaining power for the endgame goals of alts. So at least WoW players know that they have options.

source: Wowhead

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Jeremy Barnes

The problem with this is that it doesn’t address the problem with alts. Leveling alts in BFA barely took time at all…it was the neck that made alts difficult to keep up with and this says nothing about addressing whatever that grind is in SL

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Rick Mills

It’s an option – you have the choice to do it either way, which is nice. What I’m wondering is what it will take to earn flying – it would affect my decision.

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thalendor

I read over on WoWHead at one point that Covenant Renown will be used in lieu of the traditional rep grind. None of the other requirements were announced, but it’s probably safe to assume they’ll be the same as the last couple go-arounds, eg. fully exploring all zones, waiting until patch x.2, that sort of thing.

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Ashfyn Ninegold

Ion: What do you mean there’s no ripcord for Covenants?
Staff: Sorry, boss, we, uh, didn’t actually program anything like that.
Ion: Well, that sucks. People are going to scream about not being able to play the right meta build.
Staff: We do have this crazy idea about getting alts to end game . . . .

jimthomasUS
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jimthomasUS

This is easily my favorite quality of life improvement in SL

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rosieposie

So here’s the content that took most of our resources and time, feel free to skip it all. But here are some repetitive things we hastily cobbled together under a new game-play ‘system’, you want to be grinding those.

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cannotweep

I’d argue that the storyline content tends to feel more repetitive than the systems that are actually designed with grinding in mind.

John Artemus
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John Artemus

Sort of sounds like ESO.

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Bruno Brito

ESO doesn’t lock you down into forced storylines. You choose which one to do.

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Bruno Brito

So, once again, Blizzard is treating leveling as an afterthought so everyone can rush to that sweet sweet endgame of powerfarming and waiting for the next patches.

Got it. I’ll twink at 50, cya guys.

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Bannex

Look, I’m not singling you out but this mentality is kinda silly from a business standpoint.

Obviously, there is a natural push to endgame because that’s where the current development is focused… dumping a bunch of resources in leveling isn’t really that appealing considering the vast majority of players want to enjoy the new content and leveling content is even more temporary than expansion content…

On a personal note I wish they’d do an cataclysm 2.0 expansion but actually completely update the old world and old quests and everything to the level of the new areas.

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Bruno Brito

I’m not saying you’re wrong. i’m saying that Blizzard itself is to blame by shooting themselves in the foot here. They were the ones that for the better part of almost 10 years, conditioned their player towards endgame, and for what? It’s always the same: Devour content, wait for content, devour content, wait for content, devour content, wait it’s the .3 patch, so content drought for the next expansion.

They NEED to understand that leveling and progression is also content in their game and it shouldn’t be just shoved to the sides. They do this everytime, with a shitload of stuff. I’m not hyped about considering WoW a instance-based game. Doesn’t work for me.

And yeah, business-wise, good move. Still, i’m also not hyped about thinking on the development of MMOs purely from a business-like PoV, because that’s how we end up with happiness charts and awful game-design.

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Bannex

You’re not wrong at all, preaching to the choir here. I’ve always felt that MMOs devs should spend less time on story and temporary content and more time on making a living breathing world that inspire the players to create their own story in a sense.

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Bruno Brito

Pretty much. Even if they have mandatory zone-quest lines, they could have done that in a better way ( ESO for instance ). But having a mandatory questline that you get to skip is not a good solution towards a problem they themselves created.

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Neurotic

You know that if they didn’t offer this, people would complain, right? :D

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Bruno Brito

Yes. Not my point.

My point is that this problem shouldn’t even be happening in the first place. Can someone tell me why does WoW even have a forced main path now? We were allowed to level how we saw fit. It wasn’t perfect but it was better than this.

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Neurotic

Well, what are you going to do? I hear origami is an interesting and time-consuming hobby. :)

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Bruno Brito

Draw fanart of superior games.

dusty.jpg
Overlaycolor Templar.jpg
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Neurotic

Nice pics! I love the how the colours kind of gradiate through the bottom one.

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Bruno Brito

Thanks <3. As you can see, i'm ok on the hobby thing.

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Ashfyn Ninegold

I’m just happy that if I get this expansion, I won’t have to play the damn (and likely boring) campaign . . . yet again. I’m right now trying to level a couple of alts through BfA and I am so damn bored I only manage a level or so before I just go do something else.

I appreciate that WoW finally gave some pre-thought to alt leveling instead of the usual after thought months later.

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Bruno Brito

Yeah, but again: Why is this even happening? Why are they having to solve a issue that wasn’t there in previous xpacs? WoW wasn’t ever about forced storylines.

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Utakata

This doesn’t exactly cover 1 to 50, Blzz…unless we’re choosing Covenants at lv 1! >.<

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thalendor

I know there’s plenty of people out there who love their storyline, but could I get that Threads of Fate option for my main, please? Would love to be able to level where I want to when I want to.

John Artemus
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John Artemus

What you’re looking for is a sandbox game.

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Bryan Turner

Sounds like ESO, which isn’t really a sand box.

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Bruno Brito

It’s kinda sandpark. The way the game opens up feels sandboxy and it has some sandbox features but the way the game develops and your impact on it is themeparky.

I think it’s great. If only i didn’t have to buy 3 fucking different DLC for my soloing sets, i would be loving it.

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Louie

WoW has main story quests? I always thought it was just that each area had an “area” questline. Is this new or have I been ignorant and just didn’t notice when I leveled up to 80ish a few years ago?

serhaza
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serhaza

Its not new. Since WoD (Khadgar Story / Class Story with Legion/ War Story with BFA) we have a main story quest to follow while leveling and engame/patch.

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Louie

Ah okay, I never hit WoD content when I played so that makes sense. Thanks a lot for the information!

John Artemus
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John Artemus

But if I’m not mistaken, each of those “story” quests end in raid content, right? I skipped WoD but did play Legion. Never played BFA, but what I remember in Legion was the class story, which was tied to getting your artifact. But I don’t remember it carrying me all the way to max level. It was still go from zone to zone and do the chapters in those zones until you got to Argus.

serhaza
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serhaza

Not really. They not ”end in raid content”..they follow the raid content (like FFXIV MSQ). Legion too. Your class mission dont end in raid content (but cross the raid content) and no, they not ”end” on Argus, some class quests follow a different path. You get your first artifact lvl 100 and complete as soon you reach lvl 102 (if you want). The story ends with patch 4.3, way after the artifact.

BFA Story, the War Story, follow the raid but dont end with the raid.

WoW story quests arent that deep like MSQ FFXIV but they are story quests (a chain) not raid quests.