Fallout 76’s daily ops will deliver randomized and repeatable missions

    
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Fallout 76’s daily ops will deliver randomized and repeatable missions

Along with the One Wasteland revamp and Season 2 tomorrow, Fallout 76’s Update 22 is due to bring us another spiffy feature on September 15th: Daily Ops.

So what are daily ops? Bethesda describes them as “instanced, randomized, repeatable encounters” that can be run, er, daily for new challenges and rewards. Daily ops can be undertaken alone or in small groups, and will change the specifics of each mission so that successive runs won’t be completely predictable.

“We’re particularly excited to implement randomized enemy mutations, which are unique effects that will apply to all enemies you encounter in a Daily Op,” said the studio. “For example, creatures that explode on death, or that can only be killed by a melee hit will challenge teams to work together and strategize how to take them down efficiently.”

Source: Fallout 76

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Bruno Brito

This game really will pull out a ESO, won’t it? It’ll be shit at the start and then improve slowly, and while it’ll be a solid game, the monetization will still be godawful.

rafael12104
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rafael12104

Cool. Just in time, IMO. Wastelanders is starting to slow down as many have cleared all content and are back to farming. This will spice things up again and should keep players busy until BoS drops this later this year.

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Sorenthaz

Sounds like maybe it’ll be worth redownloading the game again. The first season wasn’t really enough to keep my interest, especially since you had to religiously do the challenges on a daily/weekly basis from the sounds of it.

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McGuffn

they added a lot of bonus ways to get points as the season went on. You could probably skip about a third of the season in actuality.

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Sorenthaz

Oh well that’s good to know for next season I guess, assuming they do similar.

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Mikey's Bored

This will be a lot of fun, especially when they add perk load-outs which will make it convenient to adjust to these different factors. I can see these daily ops being a chore until then.

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losludvig

Daily Ops are great fun, and the closest thing the game has to recognisable endgame. However: some of those random affixes are so unbalanced and so far from being fun that even writing them down on a piece of paper was a mistake.
And having every mob in daily ops, no matter the affixes, be completely immune to sneak attacks is a pretty disrespectful way of greeting a significant part of the player-base that chose to spec in that direction.
The patch, as a whole, contains a whole lot of cool stuff, but that kind of disrespectful game design I could do without

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McGuffn

The worst one by far is the one where enemies only die to melee attacks.

The goal of all the daily ops is to stay in range of the uplink, and if you melee enemies you’re always going too far away.

The other problem is some of the maps (especially the burrows) are pretty mazelike, which is a problem when the goal is to complete it as fast as possible.

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losludvig

I have a pretty well tuned build with full secret service armor and the one time I ran a op that required melee kills I ended up dying 10+ times in as many minutes. For the rest of the attempts it was usually 0 deaths, or 1 to the boss (the bosses hurt!)
I’m baffled that they’re diving this heavy into build ruining affixes.

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McGuffn

Yeah, as you said stealth is either effectively or entirely disabled, and melee is heavily penalized.

That’s a giant chunk of the builds you’re invalidating for your flagship group content. Especially when the vast majority of the daily op is a defense event. You should be able to block doorways and stealth/snipe enemies.

I do wonder though if they retuned them. The ones this last week seemed strangely easier than before. Of course I think I had blood eagles every time but one, and those weren’t as tanky as the super mutants. And I don’t think I ever faced the robots.

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losludvig

I only did testing on the first iteration, then spent my focus on hitting 100 on the battlepass instead.
Beside the toxic affixes, I was very surprised at how difficult this was considering how easy it is to access, so I’m happy to hear that they might have turned the difficulty down a bit.
(melee only robots are no fun, trust me on this).
Most of all, I’m happy that I don’t ruin anyone’s day just by showing up anymore, and that I get some long-term goals to work towards.

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Fisty

Maybe they can get around to adding chat now that they’ve got their big list finished. I’m jumping back in for this, as I still like running around the wasteland from time to time. With the text chat mod you CAN talk to some people, IF you’re lucky enough to get on a server where people have it installed.

Covynant001
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Covynant001

Or, you know, you could actually just “talk”to other players in team or area chat, right?

Sounds weird I know, but I’ve got a steady new group of friends which formed up since Wastelanders go started, all from chatting in game, go figure.

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losludvig

because everybody just LOVES to voice chat with complete strangers.

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Fisty

Boo

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Schmidt.Capela

Requiring players to use voice chat to communicate is dumb and disrespectful. Quite a few players either can’t use or opt to not use voice chat; I’m one of them.

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Bruno Brito

ut I’ve got a steady new group of friends which formed up since Wastelanders go started, all from chatting in game, go figure.

How many times you got a “die, nub” before that happened? Because i’m not interested in getting my faced slapped daily on the hopes that one of the hands will hug me.