Titan Reach starts its Kickstarter with a target goal of $430,000

    
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Titan Reach starts its Kickstarter with a target goal of $430,000

You may recall a while back when we highlighted Titan Reach as a game that you might not have heard of before. The game’s Kickstarter is live now, with a target goal of just over $430,000 for this particular project. (It’s converted from AUD, where the target is $588,000.) So what does the actual project entail? Well… it describes itself as a modern take on an old-school MMORPG, and to the game’s credit, you can try the title out by downloading the Kickstarter demo via the team’s Discord server.

Of course, the demo’s combat system is apparently nothing like what is ultimately planned for the game, where combat will consist of two mouse button abilities, two active abilities, and one utility ability. The designers are also planning a suite of different skills for players to invest in, no microtransactions, no auction house (all sales are meant to be through player trading), world bosses and instanced PvE combat, and designated PvP areas. You can check out the full rundown on the pitch page; if it sounds like something you’d like to back, now is the time. The game is currently in pre-alpha, with full release currently stated for pledges as December 2022.

TitanReach Kickstarter launched, with open pre-alpha demo during campaign from MMORPG

Source: Kickstarter; thanks to James and Leiloni for the tip!

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Covynant001
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Covynant001

Full release in Dec 2022..

Plus 10

Relmharver
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Relmharver

Another Kickstarter MMO on a shoestring budget? Count me in!

Strykerx88
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Strykerx88

New MMOs on Kickstarter just leave me with shudders nowadays.

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PanagiotisLial1

It does feel a bit like RS Classic from a different camera view. That isnt necessarily bad though – although I am sure the visuals will limit the potential playerbase I still think gameplay should matter the most

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Leiloni

One of the devs said this in a reply on the Reddit thread so I’m rather curious to know what the final visuals will be. I guess something close to what we see now but hopefully a bit better.

We use a lot of synty assets. Whilst overused, they are great for prototyping/placeholders. We pointed this out in the Kickstarter.

Armours, weapons, clothing and a lot of world objects are made completely by us including the human body rig. the human body is a synty asset which is what you are pointing out in your image. This is getting custom built once we get funded. Keep in mind the initial devs in the team are programmers and we didn’t get a modeler until the last couple of months ago.