Sea of Thieves summarizes practically every feature available to players in 2020

    
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Sea of Thieves summarizes practically every feature available to players in 2020

It’s been a long couple of years since Sea of Thieves, Rare’s foray into the online multiplayer world, arrived. Naturally, there’s been quite a few changes and updates since then, so the devs have released a handy little summary video detailing what awaits. And what awaits is enough to fill about 18 minutes of video.

Obviously, all of this information is old hat to regular players of the game, but it does a good job condensing the activities that can be taken on, whether it’s Tall Tales, raiding Skeleton Forts, or fighting in the PvP Arena. It even offers a quick look at the three types of ships in the game, touches on how crews form up across Xbox One, Windows 10, and Steam, and goes over the starting tutorial area and the four different regions in the game. In other words, it’s a pretty exhaustive synopsis.

Whether you’re new to the game, curious about it, or a vet who just likes to bask in the title’s overall advancement from alpha to now, you can watch the embed below for more.

source: YouTube

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dreamer

I’ve invested a lot of time into this game–from closed beta until the emissaries update. The culture and climate of play has grown incredibly toxic and not conducive to mine or my friends’ playstyle, and so unless or until Rare institutes some method of choosing playstyle by server (PvE, for example), I’m not interested in wasting any more of my time.

Non-consensual PvP is fine; I get it’s part of the environment design. What’s not okay is the “progression” system being tied into that such that a PvP crew can wipe out your entire session’s progress by stealing or even just sinking your loot.

And even if you follow the oft-given advice to drop by outposts as soon as possible, that doesn’t take into account the time and effort required to stock and prepare a ship for voyages.

Perhaps if ships were more fully stocked upon spawn, this would mitigate some of the sting, but as it is, you could invest 30-60 minutes in the game before getting your hands on loot and then have it plucked from you by a dedicated PvP crew. That’s not fun.

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Sorenthaz

This game style screams the necessity for private servers imo. This is the cycle that every game that has free-for-all/no-consequence PvP falls into at some point, where the community gets cannibalized by the wolves. They either need to add in some sort of voyage insurance/checkpoints or just let folks have their fun the way they want rather than forcing them to adhere to what Rare wants them to do.

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Jon Wax

Well it is a pirate game and they built it how they wanted. Maybe y’all should try Ylands instead. Why blame devs for your dislike of their game? If it’s not for you, move on. But thinking folks need to change their construct is kinda weird

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Loopy

In my opinion the game would exponentially prosper if they introduced either private servers or a PVE server. However as you accurately point out – this is their construct, created as per their own vision. I don’t think it’s fair to say “they need to do X”, however i do think it’s fair to hope for the devs to introduce systems that would bring in a whole lot more players to their game.

Bereman
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Bereman

Pirates typically engaged in stealing and acquisition of loot or ships through the threat of violence, rather than outright getting into fights and sinking ships.

So if we’re going to use the “it’s a pirate game” then shouldn’t we look at making it at least somewhat of a detriment to just outright sink other ships?

Considering that’s been the large majority of my interactions with other players not part of my crew, clearly those players aren’t playing the “pirate” game correctly either, and perhaps they should also seek out a different game as well.

That, or the “it’s a pirate game” to excuse toxic behavior that more often than not drives players away, and even more so game design that makes it even more frustrating to encounter that behavior (rather than simply a tolerable annoyance), is a load of crap.

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Jon Wax

This is the only industry where people say “I don’t like how your art makes me feel, change your art”

This isn’t an attack on you, just the observation that nobody tells musicians or filmmakers to redo their art to suit a specific market group. But for some reason it’s accepted in gaming

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Sorenthaz

That and pirates usually didn’t attack each other – they preyed primarily on merchant ships and others that weren’t very well-guarded. They set up havens for themselves (i.e. Tortuga) so they could live freely from the reign of their various oppressive governments.

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Kero Kero

Pet dogs
Done