No Man’s Sky adds new planets, biomes, creatures, weather, locations, and items in today’s Origins update

    
29
No Man’s Sky adds new planets, biomes, creatures, weather, locations, and items in today’s Origins update

Yes, that headline has a lot of things broken up by a lot of commas, but it should effectively illustrate the number of things added to No Man’s Sky with the release of the Origins update, which has not added anything as unique as, say, a spaceship that’s also an organism but has added a whole bunch of new layers to existing base gameplay.

The universe of the game has expanded significantly with a number of new planets added, with promise of “millions of untouched new worlds to explore” according to the update’s landing page. Many of these new planets feature massive terrain features, while all planets will see new flora and curiosities, new fauna including giant insects, giant sand worms, and synthetic creatures, improved cloud and weather variety, and new natural features like marshes, volcanoes, lightning storms, meteor showers, and tornadoes.

Some planets will even house stranger things to discover such as infested flora and fauna, anomalous buildings, and gravitational anomalies. The update has also added colossal archive buildings to planets with data, treasure, and directions to long-forgotten ruins to discover, and black market NPC ships that will land on the surface and trade their wares.

In addition to all of these planetary-focused features, there’s more additions like new items to craft along with a streamlining of crafting materials for certain items, the ability to upgrade the class of the Multi-Tool, improved UI features for the Discovery menu, teleporter interface, and Mission Log, and the removal of portal interference.

These are just some of the major highlights, so it’s perhaps best to absorb the reams of new things waiting in the patch notes. There’s also a blog from Sean Murray about the update to read as well.

No posts to display

29
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
Reader
Malcolm Swoboda

And… its finally to the point I’d actually buy it full price. If I didn’t have other gaming happening.

If future updates add more civilization/questing elements, I just won’t be able to resist :).

Reader
Patreon Donor
Kickstarter Donor
Loyal Patron
agemyth 😩

Finally! New flora/fauna/planet procgen stuff! Unfortunately, I don’t think they can ever make enough of this stuff and the newness of this won’t last very long :P

Reader
Bruno Brito

If there is a game that actively pulled what Star Citizen dreams of, is this one.

Reader
Arktouros

Patch is pretty good and the new visuals are breathtaking.

Unfortunately some of my bases I had setup are straight up gone now. My Active Indium base I had in an uncharted system is just gone. The base is under the map/world and I can’t access it or get out. The planet isn’t even extreme anymore and instead is anomalous. It’s just forever going be on this save now with no way to remove it and that’s pretty souring. The main base I had setup on a paradise planet I spent a ton of time on is all undiscovered flora/fauna and there’s now hostile big brain squids roaming all over my island setup I had. All the beautiful flora I had carefully cultivated replaced with boulders and leafy grass everywhere poking up through all my buildings. Probably should just do a fresh/new play through but kinda salty most of my old shit is just ruined now.

Edit: Apparently this is fixed in an experimental update, so may be fixed in future. Make sure you setup a manual save you can roll back to before checking your bases.

Reader
Patreon Donor
Kickstarter Donor
Loyal Patron
agemyth 😩

Yeah I always wondered how they would account for changing planet generation stuff for places players lived on or would make regular trips to NPC locations. I don’t know if there is a good way to make dramatic change while accounting for all of that stuff, so I hope the experimental patch means they figured something out.

I think I would ultimately prefer they make the changes even if my base gets buried permanently. As long as they don’t make frequent and minor changes that do this.

Reader
Kickstarter Donor
mysecretid

Wow. I know where I’ll be for a while. Thanks, Hello Games!

Reader
David Goodman

I like No Man’s Sky. The building could use work; there’s a lot of pieces available but it doesn’t seem as robust as other systems, but overall not bad.

My biggest issue with it though is that it’s VERY easy to break the game economically. (i won’t explain how, i’ll just say “Chlorine” – anyone who knows will understand; if you don’t understand and don’t want to know, don’t look it up.)

Once you have virtually infinite money the game becomes less a challenge and more of a “let’s go system hopping until we find upgrades for sale and just buy them without any economic barriers whatsoever.”

…but on that note i DO love exploring and finding unique / exotic planets. Trying to find a metallic planet in my latest playthrough because I remember seeing one long ago and I want to find another one :) It was shiny and metallic and smooth and stuff and I loved it.

Reader
Schmidt.Capela

I haven’t tested yet to see how effective it was, but the update did tackle the market crashing exploit (i.e., sell a huge amount of something to crash the price then re-purchase it cheaper) and introduced diminishing returns to large scale mining operations.

Reader
David Goodman

Okay that helps a bit. Repurchasing at dirt cheap definitely was a big deal — though in general I think the ease of acquiring the particular element in huge quantities to sell in the first place is probably excessive.

i mean, if you set up a large mining operation I think you should be rewarded for it. If it only needs a medium refiner and an absolutely trivial starting cost even for a brand new character, it’s a bit more problematic. (the re-buy price only means that you’d have to system hop to keep offloading).

But I’m glad that it’s heading in the right direction and that they are concerned enough about it to make changes.

Reader
Dug From The Earth

The nice thing about exploits… you can simply not do them.

:P

Reader
David Goodman

Pfft, that’s crazy talk there.

But what i’m doing, isn’t an exploit. It’s an intended recipe using intended furnaces to craft a recipe intentionally put into the game by the devs. (intentionally! Yes, I set this up to do that specifically. Or, one might say.. intentionally? :) )

Right now i’m exploring and trying to find the new planets / biomes to dink around in. I like some of the screenshots and previews i’ve seen and I want in on some of that.

Reader
Arktouros

Playing survival I never had the space (or desire) to do any of the big economic exploits and I’ve found it zero issues making disgusting amounts of money.

An Active Indium base is still going to be super solid for money, it’s just the absolutely bonkers setups are going to be diminished. I would share what was making but my planet got omega fucked into a different planet today and now all my building/base is gone. Still I was making only about 30 million a day and that shouldn’t be impacted and had enough money for anything I ever wanted.

Most of my money however came from farming and just converting plants into objects. Doing Solanium + Frost Crystal into Heat Pumps and Star Bulb and Cactus into Polymer then crafting Circuits was making me 40+ million/day with my modest freighter setup (not even using 1/4th my current freighter floor).

Like you’re going to do something for money, and all of them are equally busted once you get going with them.

Reader
Mark Jacobs

I assume my money-making bases are gone too. I’ll wait till the next patch that will fix some of the stuff that always ends up broken with a new update. :) OTOH, I have far more money than I’ll ever need, so I’m not terribly worried. Overall this is the kind of patch that will get me back to playing it to see/explore the new stuff.

Reader
Arktouros

From what I’m reading on reddit it’s largely Active Indium planets that are effected and already fixed on the experimental branch. Since I play Xbox/Windows platform I’ll just have to wait a bit but not super in a rush.

I started playing again (since launch) shortly after the Desolation update. I thought I had a decent cash base as well (600 million) but then I started doing heavy amounts of derelict freighters once I found a 19% fuel, 250 light year hyperdrive derelict freighter system. Then basically it became a black hole for my money buying derelict freighter scans trying to get six 250 light year hypderdrives and six 19% mission fuel reductions. Thankfully I’m past that and now it’s just casual money again as I need it to buy ships/farm nanites.

From what I saw causally browsing around it’s all different, so there’ll be a ridiculous amount to explore no matter how hardened of a veteran you are.

Reader
Mark Jacobs

Cool. I think I stopped at almost 2 billion. It was so ridiculously easy to make money that it was pointless to make more since I had my mining farm set up so well. I initially had multiple mining farms but built one up so well I didn’t need to really use the others.

These guys should be thought of the same way as CCP is in terms of how they handled a very rocky launch. I’m hoping that they will do a NMS 2 at some point so that they can have time to review their mistakes and do a new and improved version.

Personally, speaking as designer, I think that they have the potential to deliver an amazing universe with NMS2 if/when they decide to do that, especially if they focus on the economic model. Sooo much potential.

Reader
Arktouros

From interviews with Sean now (haha) he’s pretty closed lipped about what else they’re working on but they said they aren’t looking to scale back down to smaller games and are really hooked on the big procedural generation stuff. So future could expect big things again.

Not even sure they need a NMS 2 because of how much they’ve iterated upon on their game. The only thing the game is really missing from a game layer is some sort of AI or challenge against the player but I think that’d be a different game type entirely from what NMS is.

Really that’s where I’ve hoped the MMO genre in general would go is towards more dynamically generated content but it’s incredibly difficult stuff and prone to bland, boring content. I think that’s what happened with EQ Next is they went dynamic, but in doing so it was too generic and thus the “boring” comments they had regarding the game internally.

Reader
Mark Jacobs

Ark, agreed. The reason for a NMS2 would be mainly so they could leave NMS1 up and running for people who have invested a lot of time/energy into the game but then make a NMS2 to correct some of the core problems with the game, such as the economy. It would also allow them the time to build out the next PG system for planets so they could be more interesting than they are now. I also think a much richer and more challenging economic model could be built on top of what they have rather easily. And they could do this free of the issues that arise when you need to nerf/remove elements of a game that people are happy with right now.

As always, time will tell but I’d definitely buy NMS2 if they decided to do that.

Reader
Malcolm Swoboda

A NMS2 should just be transparent with what they can’t port from NMS yet, have reason to release in a next gen standard instead of just updating the first game, and include some modern elements that just wouldn’t fit NMS. The first game was 2016 and there’s still updates going on til 2021 or even 2022+ for all we know, but mid 2020s+ has room for a sequel.

camren_rooke
Reader
camren_rooke

I want to give this a go but I got a week til BG3 and Larian is one of those companies I like to give full fare for.

Maybe at Christmas.

Reader
David Goodman

Yas. BG3 hype. :) Still need to decide on a race/class to play for the early access..

Reader
Rhime

Early access pushed back to Oct 6… :(

Reader
David Goodman

Noooo why do you make me feel bad with your words?! :(

Reader
Kickstarter Donor
Loyal Patron
Tobasco da Gama

Star Citizen Patch Notes:

– Minor improvement to the normal mapping on NPC eyeballs

No Man’s Sky Patch Notes:

– Billions of new planets

Reader
Rick Mills

I know the graphics and game physics are what make Star Citizen so unique, but they should learn a lesson here – it’s all about the fun.

Reader
Kickstarter Donor
mysecretid

Indeed, so, Rick.

Zeph
Reader
Zeph

There goes my life for the next month.

Reader
Sleepy

Ho. Ly. Crap.