City of Heroes rebuild project SEGS expects to have an alpha by the end of the year

    
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City of Heroes rebuild project SEGS expects to have an alpha by the end of the year

Back in the long long ago, before last year’s City of Heroes revival, there was a group trying to bring back the game not as a copy and not as a brand-new spiritual successor but as a legal rewrite of the game’s core that could plug into the assets players already own – and wouldn’t run afoul of NCsoft’s EULAs. That group is SEGS, aka the Super Entity Game Server Engine, and we’ve been covering it since at least 2018 as it’s been piecing the game back together, refusing to give up on that goal even when a copy of the game resurfaced last year.

Now, the group has officially announced a “pivot” for its plans. “The stated goal is still the same, with some modifications, mainly using an older version of the client to start out with instead of the Issue 0/1 client when the project originally began,” the team’s community manager posted to Reddit this week.

“So where are we now in terms of the server? Glad you asked… Currently we’re preparing pre-compiled engine release for windows and re-integrating the new engine into the SEGS-linux build. The new game editor is ‘there’ but disabled pending some work to flesh it out better. I asked about a 3 month outlook and was told.. ‘huh.. hard to answer easily. In 3 months we should have: Working login process  so engine bound to SEGS network layer) Support for importing/loading maps in editor.’ So the tl;dr: SEGS is still chugging along, and we’ll have an Alpha release by late winter this year 2020. And we’ll do a live stream on YouTube to show some stuff off if we can.. (With all the bad news this year, hopefully this is taken as good news..)”

The team does say it’s still after coders to make the job “easier and faster,” so if you wanna help them out, give them a ping.

Source: Reddit, Twitter

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Strykerx88
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Strykerx88

Poor SEGS. All that work they were doing that was being followed heavily by CoH fans all went poof when the real code was released.

I’m sure there will be some use for their emulator, but I’m not sure who would get any value out of it.

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CW Eckert

In my humble opinion, SEGS would be a successor to the emulation projects of today, because it presents the opportunity to create new developer tools – something distinctly absent from the current emulation environment.

With said tools, development on new gameplay content (rather than costumes or power sets) could proceed apace once again.

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Roger Christie

You realize the projects today aren’t ’emulation projects’, right? Plus, I don’t know about any of the ones, but Homecoming is adding quite a bit and I expect that to ramp up over time.

BIG Rich Lawrence
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BIG Rich Lawrence

Yeah, a lot of us were like “Crap! Now What?” after the whole conference on our discord. And we’re still proud to have been able to help facilitate that. But after some talk, we decided that staying “on Mission” was still the way to go and develop the tools to help move things to a next stage. We feel a custom client, which is in the works, is going to give the folks running the servers, a lot easier time with being able to administrate plus get more players to return that may still not know CoX is back. Plus, our client would be able to run on Mac and Linux as well, with out Wine/WineSkin. That can bring in a whole new base from the Linux community as well as simplify getting started to play.

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Roger Christie

If it depends on my still having my original CoH assets, then it’s of no use to me.

BIG Rich Lawrence
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BIG Rich Lawrence

For SEGS we’re using the the older assets for as much backwards compatibility that can be obtained. But that is just for a baseline.
The plan has always been to bring it up to I24 compatibility.