Leaderboard: Are you tempted by Ultima Online’s New Legacy server?

    
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Leaderboard: Are you tempted by Ultima Online’s New Legacy server?

So here’s a fun fact for you: While vanilla, legacy, and progression servers have been all the rage for the last five years or so, even taking our “trending” award in 2018, there are a few MMOs out there that have been running such alternate servers for a very long time. One of them is Ultima Online, which launched its hardcore, slow-skilling, all-PvP, one-toon-per-account nostalgia shard Siege Perilous in 1999. So when yesterday Ultima Online studio Broadsword announced a new type of shard for the game, just know that it’s always been doing its own thing, not following the pack.

As we noted in our recap of the announcement stream, the new server is going to be called Ultima Online: New Legacy, and it’s essentially a seasonal type of server (also not new to UO), where the intent is to help new players acclimate, though of course anyone can play. Notably, Broadsword is rewriting and streamlining some of the systems that have spiraled out of control and dragged the game away from its RPG roots; for example, the studio discussed simplifying the game’s gear and skill systems in order to make the game feel more like systems from bygone eras of UO. “Immersive and intuitive” are the words the team is emphasizing.

We don’t really know when this shard will launch, though it sounds like it’s quite a ways away, but personally, I’m already intrigued. I think the game has always been bad at easing newbies into what is an extremely complex world, and I don’t think a lot of folks who give it a go stay, which is a shame because there is an exceptional MMORPG under all those layers and years of design cruft, and I would love for more people to see it, especially if the more Diablo-like mechanics are replaced with something more in line with the classic, pre-Age of Shadows MMO. Likewise, not having to compete on servers with 23 years of economy inflation will be lovely.

But I’ve also seen some excellent arguments that making this a seasonal server with a different ruleset will only discourage new players when they have to (for example) leave their house behind upon transferring to a production shard. I’m not confident veterans will give up their cozy homes and bank accounts and rares and lower-reg suits to play this either.

What do you think – are you tempted by Ultima Online’s New Legacy server?

Leaderboard: Are you tempted by Ultima Online's New Legacy server?

  • I'm going to keep playing or return to UO, and I will play this server. (37%, 96 Votes)
  • I'm going to keep playing or return to UO, but I won't play this server. (6%, 15 Votes)
  • I'm going to keep playing or return to UO, and I might play this server. (10%, 25 Votes)
  • I've never played UO, but I will definitely try this server. (5%, 14 Votes)
  • I've never played UO, and this server does not tempt me to try. (6%, 16 Votes)
  • I've never played UO, but I am curious and might try this server. (8%, 20 Votes)
  • I currently play UO, but I'm leaving the game because of this server. (0%, 1 Votes)
  • I currently play UO, but I'm leaving the game because of something unrelated. (0%, 0 Votes)
  • I used to play UO, but I won't go back for this server. (13%, 33 Votes)
  • I used to play UO, but I won't go back for anything. (7%, 19 Votes)
  • Something else. (3%, 8 Votes)
  • View tally / no response. (6%, 16 Votes)

Total Voters: 263

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Jack Pipsam

Maybe, I said I was going to try after it F2P, but I didn’t get further than a download.

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Utakata

If the graphics update looks better than WoW currently, I might take a look at it…

…but at this point, I have a natural aversion to something that looks it could run on a VIC-20, legacy, retail or otherwise. No offense! >.<

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Loopy

Honestly, the only reason why i’d be interested in this is because UO was my very first MMO. The nostalgia factor supersedes its age for me. That being said, if i had never gotten into UO and this was my first time seeing it, i would never even consider it given how it’s aged graphically.

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Utakata

I get that. :)

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PanagiotisLial1

To a big part depends what you are used to, I tend to like a lot 2d/2.5d fantasy which look hand painted as part of a fantasy book illustration as they give exactly that feel, being part of a fantasy book. Handling is also much more direct in these games. But I also love fantasy 3D games which makes me more feel being part of a fantasy interactive movie -in other words I think we need both kinds to cover all peoples tastes, and some, like me, got dual tastes.

To give you an idea I love many spiderweb games too(single player rpgs) which if you look up are around classic UO client level but I also love Dragon Age Origins which is a 3D game with good visuals(not great since its getting slowly old) as well as both Vampire the Masquerade rpgs. So my taste is same on single player games too.

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Tandor

While graphics aren’t everything, when I look at the state-of-the-art landscapes in modern MMOs like ESO, and there are others, the idea of playing an isometric game in which you can see half a tree and a few blades of grass really doesn’t appeal to me.

Yogitus
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Yogitus

Funny enough, I’ve been craving the exact opposite. I love the visual beauty of some of the modern stuff, but I also enjoy the creativity/simplicity of earlier MMOs working within their constraints. That said…. I usually don’t stick around long because of the cumbersome game systems ><

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Arktouros

Yawn.

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Aord

Vanilla, Legacy, Progression, Time-locked all have become a new (or “old” rather) trend milking players’ nostalgia for “good ol’ days”. Now if they would also offer a magic pill that makes you 15 years younger then it would be really interesting.

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Loopy

Giving people what they want while accepting what people are willing to pay is not really a definition of “milking” but rather supply and demand.

It’s still a product that is being consumed, it just mirrors its original shape and form. When you have an option of having player x not paying to play your modern game, and player x paying to play your game in its previous iteration, the choice is pretty clear.

Zeph
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Zeph

Although vague, their description of the new shard as “taking what worked, and redesigning what didn’t” caught my interest. I was considering resubbing until I heard that it was a seasonal/temporary shard and you’d move over to the prodo shards at the end. I’m meh about “temporary” gameplay (even if some things carry over), but also absolutely uninterested in playing the prodo shards at this point without some kind of massive overhaul or merger.

I love UO, and I really want some kind of rejuvenation for the official game, but at this point there are freeshards that are offering a much better experience. If Broadsword changes their mind on the seasonal thing, I’d definitely give New Legacy a shot.

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Ironwu

Ever since Lord British got ganked on day one, I have written this game off as a complete waste of my personal gaming time.

Your mileage may vary. :)

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Bruno Brito

The server is PvE, if i’m well aware.

Also, considering SOTA, LB getting ganked is actually something i feel warm about.

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squid

I mean, if you want a classic UO option, there are dozens of PRS available. If you want a modernized UO, there’s Legends of Aria (though it’s feeling less and less like UO with every patch), and others. I suppose it all depends on what is included, what gets left out and what gets reworked.

I suppose I can see some appeal, but I’m not keen on getting kicked to a regular server after a year. I think they’d be better served letting the first server continue indefinitely, then giving players on subsequent UO:L servers the option of transferring to a regular server or the original UO:L server.

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PanagiotisLial1

Normally I would be very interested, and I had tried the game a bit twice in past, but if it remains temporary I am not interested at all – peristence is among the most important things for a mmo. In my eyes its a missed opportunity since I expect most potential new players or long time returners to see its temporary and pass on it. Apart from your belongings anything you do on that server(friends, house, guild, trade partners etc) wont matter in the end.

The result is I think vets will try out of curiocity but the target group(new and long time returners) will avoid it. I also expect vets to go back to their server after 2 to 4 months

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Kanbe

I agree with you on the persistence piece. Not being persistent is a very large pill to swallow. It’s why I can’t get into something like Path of Exile. I have little game time these days so by the time a season/sever hits its limit I’m maybe mid level at best. I don’t like then being picked up and moved somewhere else.