Fallout 76 previews upcoming PTS content, outlines a hotfix, and rolls on with Meat Week

    
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Fallout 76 previews upcoming PTS content, outlines a hotfix, and rolls on with Meat Week

Fallout 76 has kicked out yet another Inside the Vault jam with a little bundle of updates coming for the title, especially for those who are eager to see the game’s test server open up once more.

Yes, the game’s PTS opens next week and will fixate on the C.A.M.P. Shelters feature. Shelters are instanced underground building locations that have their own build budget and varying layouts, styles, and sizes, offering new ways for players to decorate their personal space. In the PTS, players will be able to build up to three Shelters and will have material costs removed in order to gather feedback and other data. In addition, the PTS will host new Steel Dawn quests in the coming weeks. Timing for when PTS opens and when features will be up for tire-kicking will be announced later.

The post then moves on to a hotfix due for this Tuesday, September 29th, which will include a balance pass for mid-level creatures in order to smooth out difficulty spikes that players have been experiencing. Finally, the last vestiges of Meat Week (which still stands up as the greatest in-game holiday name ever) will press on until tomorrow, September 28th, with rewards still waiting for those who help out the grillmasters.

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losludvig

I’ve been helping my wife building her character perk wise, and shopping around for some weapons. Pre one wasteland she could handle herself just fine with a really good lever action and some quickly thrown together armor (she was level ~60 at the time). After the update she would frequently get swamped due to some of the mid-tier monsters taking barely any damage per shot.
I then got her to switch from semi rifles to full auto rifles and made her use a 700 cap 10mm smg instead of the 16k caps lever action and all of a sudden the game was way more enjoyable.
It looks like there’re two playstyles supported right now: auto rifles in secret service armor and heavy weapons in power armor.

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Covynant001

Except that….I’m a heavy weapons user who wears Secret Service armor, another member in our group is vats / crit rifles, wearing Chinese stealth armor, a third is currently a bloodied unarmed melee in SS armor and a fourth is bloodied combat rifles and alternates between PA and his (Vanguard I think it is) set.

So there’s still quite a bit of build variety at the end game, but perhaps not at level 60 which it seems they are about to address.

But 10mm SMG, plz…get her a proper .45 cal SMG ASAP…

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losludvig

How many shotgun, bow or pistol (semi OR auto) users do you see?
I bought her the 10mm because it was an easy way of testing if she liked the playstyle, need to get some real shopping done soon.
The overall balance between weapon types were already pretty poor, but one wasteland made the game worse for everyone who didn’t have a meta build (and also nerfed the 1%ers at the same time).
One Wasteland is a great update if you have the right build for it, so I’m enjoying it quite a bit – I’m just annoyed at how the update is treating the casuals, or people who don’t enjoy auto rifles.
I used to main gauss rifles, but that gun has been broken for 5 months and counting.
And don’t get me started on bloodied vs non-bloodied balance

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BalsBigBrother

On the character I levelled from the start of One Wasteland I ended up with a stealth shotgun build using Chinese stealth armour.

I am on that character at least using a level 25 unique 1 star shotgun with executioner legendary (been trying to get a better on level one but no luck so far) Still the character is now level 61 I am taking out scorchbeasts and deathclaws with it solo in my private world.

There is a meta that a lot of folks lean on or push on YouTube or whatever but other builds are still viable as well if you take your time and have reasonable expectations of them.

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Emiliano Lozada

The build variety went up but they did acknowldge the mid-game being ass which I do agree with. I run shotguns and my wife runs single fire rifles. Energy weapons are now viable too. The thing I recommend is to get some armor penetration for single fire.

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Sorenthaz

Yeah I got a three-star legendary rifle or whatever thinking that would be way better than the cruddy pipe rifle I had crafted for myself. It ends up doing very little damage and I often have to switch to my mole miner gauntlet to really do anything now (trying to run an unarmed build). But that just means my armor breaks faster and I have to chew through stimpaks much more frequently. My character is level 48 though so I don’t really have my ideal perk layout finished yet, nor have I really bothered trying to figure out an optimal armor setup/etc. and I still have a vast majority of the game’s quests to chew through.

The scaling definitely seems like it needs adjustments as it’s hard to see how newbie players/characters don’t struggle. Unless I’m missing something huge that’s obtained from a quest or whatever.

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losludvig

I suspect you’re in the “sweet spot” of pain right now, as you’re pretty high level scaling wise but you won’t have the perks you need till around 60-70 just because so many of the good perks unlock in the 40-50 bracket.

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Sorenthaz

Yeah pretty much. I know I need at least level 61 or so.

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BalsBigBrother

The interiors sound really cool.

As I understand it you can attach 3 separate doors to your exterior build and each door leads to a separate interior instance each with their own separate build budgets that you can go nuts in building wise

It would be really cool if you could place an internal door to link to your other interiors together if you want it all to appear connected.

Sadly as I am on the PS4 no pts for me but keeping my fingers crossed that this all works on launch.

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Emiliano Lozada

I can’t wait to play with interiors