Elite: Dangerous elaborates on how Odyssey moves careers and missions to NPCs, stations, and settlements

    
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Elite: Dangerous elaborates on how Odyssey moves careers and missions to NPCs, stations, and settlements

Most of the time, getting a mission in Elite: Dangerous involved docking into a spaceport and navigating a UI from the seat of your spaceship. That’s all completely changing when the Odyssey expansion arrives, though, as the ability to leave the ship and walk around stations and space ports will now deliver mission giving in a whole new way.

In a recent Road to Odyssey video, the devs talked about how players will get to their chosen tasks, whether it’s by mission boards, mission givers, or through their own exploration. Not only will there be things to find at space ports and stations, but there will also be settlements — small towns out in the wilds of the universe where players are invited to explore and likely find other missions to take on. Or, players could go to settlements, steal things, and sell them on the black market if they so choose.

The video also touches on how armor sets are built for specific career paths, with armors geared towards things like combat, exploration, or scavenging; explains how NPCs are generated by a connection to the background sim; and also points out a new transportation feature that lets players pay a small fee to travel from port to port.

A number of the features that were discussed in the video as well as answers to player questions will be the subject of an upcoming livestream on Thursday, October 1st, at 2:00 p.m. EDT on Elite’s Twitch channel. As for Odyssey, it won’t arrive until sometime in early 2021. For now, you’ll just have to sit in your spaceship’s chair and navigate menus for things to do (though you can wait for the free arrival of Horizons in October for even more stuff to do) and just watch the video below for a taste of what’s next.

sources: YouTube, Steam, thanks to Cotic and Panagiotis for the tip!

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FuckCommieLibs

Right now…

CHRIS.jpg
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PanagiotisLial1

I think the only thing that has been missing from all they shown, and I hope they consider adding, is walking within your own ship

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Your Honor

Won’t be in at launch. I think there are some serious technical issues to work out for them. What do you do when the ship is moving if there are people that are not in seats? There is no artificial gravity in the ships so lore-wise it doesn’t work. But more importantly what happens when you jump from one system to the next when other people are walking around? Do they just freeze in space until you load into the next system? What about changing instances between normal flight and supercruise. Those are some problems they are facing.

They did say not at launch though so I suspect they will add them in eventually just like they did a 180 on VR support but I wouldn’t be surprised if it was no walking around while the ship is moving which I get because honestly the amount of work vs what you really get out of it is just not worth it in my opinion.

lolzzer
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lolzzer

Wait, FD did a 180 on VR support?? Where??

Last I heard was on foot will have no VR. Instead the headset will show the regular flat display image.

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Your Honor

Flat display whilst on foot yes. It’s not full support but before they said no support at all. Better than nothing.

lolzzer
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lolzzer

No VR on foot is no support at all.

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styopa

While I think it would be FUN, I don’t think it’s worth the effort to put in. *
*note, however I say this with a caveat that there is work involved; DB said what, 6 years ago that’s why it took so long to design the ships was because they were being fully built-out in the interiors so when this intended function arrived, they wouldn’t have to go back and do it….

Further, let me point out that: you wouldn’t be walking (unless it’s PARKED) because allegedly there ain’t no antigrav in ED.** You’d be FLOATING around your ship in flight and that’s a helluva harder task to make look “right” to say nothing of controlling in first person view.
**certainly the giant rotating stations support this ‘hard science’ approach…but everything from our ability to even SURVIVE the 500+ G accelerations to the movement of bobblehead dashboard items to drip coffee makers all suggest that indeed, there is grav-control tech when it’s narratively convenient. :)

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PhoenixDfire

According to the lore. Walking about in zero G is handled by Magnetic Boots, like in the expanse.