Players in Wurm Online deserve to get stuff when they sacrifice things. Not things like time or money, but in-game items used for Favor. The game’s latest patch improves that particular system by no longer discarding excess Favor if your bar is full or would be overfilled when you sacrifice something; instead, you have that amount stacked as pending Favor, which decreases over time at a low rate. You can keep track of that and thus make important determinations about how much Favor you should bank up before going down for a good old-fashioned sacrificial rite.
The patch also allows new characters to travel directly to Defance via a portal, with the spawn rates in Defance having been corrected from earlier bugs. Add in a smattering of bug fixes and balance changes, and players should hopefully have a better time across the board when sacrificing and playing in general.