Camelot Unchained’s City State Entertainment dropped three chunks of content from the developers last night, a bit unusually since it was a Wednesday and not a Friday.
The game’s weekly update discusses work on giants, warbands, the Overmind AI, behind-the-scenes tech, and the Dragon’s Web battleground zone integration. In fact, Dragon’s Web gets another mention down in the art bin; as we understand it, this system is essentially a RvR power source that’ll drive the war effort and bring balance to the sides.
Meanwhile, CU’s 70th newsletter covers male and female giants, boat concepting, Viking lore, a revamp for the Morrigan class, and a “highly-detailed revision of the Arthurian Keep.”
Camelot Unchained, Kickstarted way back in 2013 and injected with piles of outside investment since, came under fire earlier this year when CSE announced that it was working on a second game using CU’s custom-built engine. Most recently, Jacobs streamed himself granting refunds to some of the game’s most outspoken detractors. The game entered what devs call the beta one phase back in 2018, with its chief highlight along the way being its mass-PvP tests that at one point put over 5000 humans and bots on the battlefield simultaneously.