EVE Echoes shares its first economic report as the mobile title celebrates 2M players


So, just how are things over on the mobile universe of EVE Echoes? By all accounts, booming, at least if reports from the game’s Twitter are any indication.

On the subject of booming in-game business, there’s the game’s first economic report, which shares the expected graphs of data collected from launch until September 29th. According to the data, spodumain as the most popular ore, the MK3 Acolyte is the most manufactured item, and the Condor is the most destroyed ship. Great news for Condor owners.

As for the game’s overall health, that appears to be going well according to another tweet touting over 2 million players in the game. It’s an impressive milestone, especially considering that EVE Echoes launched on August 13th. Just watch out if you’re a Condor owner; they apparently go pop rather frequently.

source: Twitter (1, 2)

No posts to display

newest oldest most liked
Subscribe to:
Patreon Donor
Loyal Patron

I played for 3 or so weeks, but quit because of how frustrating and slow the market is. Everything took too long to load, and never presented the numbers I was looking for in the places I wanted them.
Drones being x10-x20 the price of similar weapon types didn’t help either

Bryan Turner

2 million players for an old game converted to mobile is great achievement, especially when you consider that Eve on PC never had a population that size during its peak.


I wonder about churn though. The game is shallower than Eve Online, simplified in many ways, and you can hit some limits pretty fast. And then the load times for everything is excruciating… So I wonder if they retain enough players for long enough to make a difference in the long term.

There’s also the matter of conversion rate. Eve I line, in its primes, was a paid-for monthly subscription for the vast majority of players, whereas Echoes has a good basis of F2P.

I’d also add an asterisk on the 2m mark… Maybe it’s the total created accounts since day 1 because nowadays systems that are full (1000 players cap) is rare, even for Jita. At one point there were multiple systems overflowing, but today Jita is generally accessible.